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    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(01-08-2013, 01:20 AM)Kiandra Wrote: Sorry for the rambling, hope it helped a little bit! And check out this guy for more details on deterrents, incentives, and other stuff. It may be written for ...
DragonRuins Custom Stories, TCs & Mods - Development 2,822 2,985,844 01-09-2013, 04:27 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

I've finally gotten started on working on my custom story again and I'm absolutely horrible at lighting and placement. Especially when it comes to filling in empty spaces. The main thing I'm looking f...
DragonRuins Custom Stories, TCs & Mods - Development 2,822 2,985,844 01-07-2013, 01:09 AM
    Thread: Ambiance-Another whopping tip thread.
Post: RE: Ambiance-Another whopping tip thread.

Looks like it hasn't been posted on here for a bit. xD Would anyone mind if I posted some screenshots of two levels I'm working on and I'm not too sure what to do with it as far as level design? I fee...
DragonRuins Development Articles 5 9,268 01-06-2013, 11:00 PM
    Thread: Walking Through Certain Walls
Post: RE: Walking Through Certain Walls

(10-30-2012, 10:34 PM)Your Computer Wrote: (10-30-2012, 10:29 PM)DragonRuins Wrote: Thank you once again! That fixed the problem. I also seem to have another issue that is irrelevant to this, but ...
DragonRuins Development Support 4 3,677 10-30-2012, 10:40 PM
    Thread: Walking Through Certain Walls
Post: RE: Walking Through Certain Walls

(10-30-2012, 10:20 PM)Your Computer Wrote: Turn off fast physics load (debug menu).Thank you once again! That fixed the problem. I also seem to have another issue that is irrelevant to this, but I a...
DragonRuins Development Support 4 3,677 10-30-2012, 10:29 PM
    Thread: Walking Through Certain Walls
Post: Walking Through Certain Walls

Before I continue, I have searched around on the forums as much as possible to find a fix for this issue. Anything I have found I have either done improperly or it didn't fix my problem. I'm curren...
DragonRuins Development Support 4 3,677 10-30-2012, 10:13 PM
    Thread: crowbar no effect when destroy door
Post: RE: crowbar no effect when destroy door

Take a look at your TimerSwitchShovel Function. void TimerSwitchShovel(string &in asTimer) { PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false); SetEntityActive("crowbar_joint_1", true); }...
DragonRuins Development Support 5 4,383 06-24-2012, 02:11 AM
    Thread: How to get Grunt to open cabinet doors
Post: RE: How to get Grunt to open cabinet doors

(06-23-2012, 06:59 AM)Jagsrs28 Wrote: (06-22-2012, 07:37 PM)drunkmonk Wrote: I know but being that Jagsrs28 is really new to scripting and that I didn't want to confuse himI would like to thank yo...
DragonRuins Development Support 14 11,654 06-24-2012, 01:51 AM
    Thread: Level Editor Not Updating Static Objects Correctly
Post: RE: Level Editor Not Updating Static Objects Corre...

(06-22-2012, 05:11 AM)Your Computer Wrote: Delete any .map_cache files from the folder you put your maps in. Also, we have a report button. If you find that you have placed your topic in the wrong ...
DragonRuins Development Support 2 2,676 06-22-2012, 05:19 AM
    Thread: Level Editor Not Updating Static Objects Correctly
Post: Level Editor Not Updating Static Objects Correctly

I just noticed that I probably put this in the wrong sub-forum. If that is true, someone please reply that it is and I will try to find the correct one.I've been working on my custom story "The Bad Bi...
DragonRuins Development Support 2 2,676 06-22-2012, 04:21 AM
    Thread: The Bad Birthday
Post: RE: The Bad Birthday

(05-21-2012, 05:08 PM)dnalange Wrote: R E A L L Y good so far!! Just 1 bug \ CRUSIAL bug found!! in ur script there is a problem.. the waterpart when u have to run cause the watercreature will follo...
DragonRuins Showcase 5 9,786 05-21-2012, 10:06 PM
    Thread: The Bad Birthday
Post: The Bad Birthday

This is my second custom story, and none of the rooms are 100% complete. I still have a ton of detail to add still, and plan on adding more scares and such.* Story:You're a police officer dispatched w...
DragonRuins Showcase 5 9,786 05-11-2012, 02:23 AM
    Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
Post: RE: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE...

(04-09-2012, 09:56 PM)Tommyboypsp Wrote: I just finished playing, very nice! Spoiler below! I like the idea of having a different kind of monster, a ghost that you can't see, instead of th...
DragonRuins Showcase 23 30,817 04-10-2012, 01:03 AM
    Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
Post: RE: FINISHED The Ghost of Dr. Arachnikara

(03-27-2012, 03:06 AM)Kaizy Wrote: Alright, so I replayed it since this is the finalized version Spoiler below! A few problems were fixed, mostly the aesthetic one I pointed out, so every...
DragonRuins Showcase 23 30,817 03-27-2012, 03:19 AM
    Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
Post: RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1....

(03-25-2012, 02:54 AM)ThoseRandomGuyz Wrote: (03-25-2012, 02:46 AM)DragonRuins Wrote: (03-25-2012, 02:31 AM)ThoseRandomGuyz Wrote: Dude, you have a LOT of updates on this map! Which is good, cau...
DragonRuins Showcase 23 30,817 03-25-2012, 03:08 AM
    Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
Post: RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1....

(03-25-2012, 02:31 AM)ThoseRandomGuyz Wrote: Dude, you have a LOT of updates on this map! Which is good, cause it shows that you really want it to be good. :DYes, I do! :D I at the very least plan o...
DragonRuins Showcase 23 30,817 03-25-2012, 02:46 AM
    Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
Post: RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1....

(03-23-2012, 04:55 AM)Kaizy Wrote: Alright, I finally gave this a playthrough, so here's my thoughts: Spoiler below! It isn't that bad, but there's certainly work to be done. Most of your...
DragonRuins Showcase 23 30,817 03-23-2012, 09:27 PM
    Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
Post: RE: The Ghost of Dr. Arachnikara

Thanks for the feedback, everyone! I will add some pictures today, and about the key in the bedroom. I was meaning for that to come into play later on in the story. I just cut the map short so I could...
DragonRuins Showcase 23 30,817 03-21-2012, 08:27 PM
    Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
Post: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1....

NEW UPDATE TO V1.8! MANY NEW CHANGES. This is my first custom story I have made. I have not entirely finished decorating all of the maps, but I decided to post it to see if it needs any more work do...
DragonRuins Showcase 23 30,817 03-18-2012, 06:39 AM