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Thread: Winter in Moomin valley
Post: Winter in Moomin valley
[Image: http://i1162.photobucket.com/albums/q528...59c02f.png]
Paintover artwork by Traggey
Winter in Moomin valley.
Finally decided to scramble a thread for this together. Announcing one of my f... |
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darkadders |
Custom Stories, TCs & Mods - Development
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4 |
8,695 |
01-31-2013, 10:35 PM |
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Thread: Frunken Productions - CLOSED
Post: RE: Frunken Productions - RECRUITING
I can make a game company too.
There, I did it. |
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darkadders |
Custom Stories, TCs & Mods - Development
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25 |
19,311 |
10-02-2012, 08:59 PM |
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Thread: Basic attack simulator.
Post: RE: Basic attack simulator.
and thus, pokemon was created.
jokes asside, so far this looks pretty awesome :D |
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darkadders |
Off-Topic
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24 |
18,513 |
09-26-2012, 10:22 AM |
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Thread: The Ultimate SOMA Discussion Thread
Post: RE: Frictional Games Super Secret Project Thread
Quote:I'm just patiently waiting for when point lights can cast shadows ._.
This.
I hope for either that, or a circular spotlight. That would be fabulous. |
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darkadders |
General Discussion
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4,377 |
2,901,491 |
09-24-2012, 12:02 PM |
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Thread: I hate spiders.... help
Post: RE: I hate spiders.... help
(08-14-2012, 10:08 AM)darkely Wrote: I see in my absence trolls have taken over... anyway I killed it.sick, twisted child. you'll burn for this
good job! :D |
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darkadders |
Off-Topic
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45 |
45,146 |
08-14-2012, 12:19 PM |
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Thread: Losing my Head
Post: RE: Losing my Head
its piracy; no matter how you twist and turn it, its still piracy. |
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darkadders |
Showcase
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14 |
24,463 |
07-01-2012, 03:49 PM |
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Thread: Amnesia Mod creation (A meme thread)
Post: RE: Amnesia Mod creation (A meme thread)
make sure your custom image makes sence though
Quote: [Image: http://t.qkme.me/3p82oz.jpg]
unlike this. no offence, but up to this day, i really dont understand it. |
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darkadders |
General Discussion
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308 |
516,520 |
05-31-2012, 09:58 PM |
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Thread: custom srory help :I
Post: RE: custom srory help :I
a modding team. a group of individuals who share the same ideas, though each have their own profession, comming together to create a custom story/mod/full conversion |
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darkadders |
Development Support
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6 |
6,086 |
05-31-2012, 08:12 PM |
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Thread: custom srory help :I
Post: RE: custom srory help :I
youd probably be better off joining some sort of team, to make a collaborative story, rather than asking people do make the story for you after mapping. |
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darkadders |
Development Support
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6 |
6,086 |
05-31-2012, 07:19 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
(05-30-2012, 05:31 AM)SUMMER^ Wrote: (05-30-2012, 12:55 AM)Danarogon Wrote: - Your story made no sense whatsoever!Hahahahaha. Wow.it didnt.. im sorry, but it really didnt.. |
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darkadders |
Showcase
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353 |
570,991 |
05-30-2012, 02:09 PM |
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Thread: Amnesia Mod creation (A meme thread)
Post: RE: Amnesia Mod creation (A meme thread)
[Image: http://i1162.photobucket.com/albums/q528...lights.jpg] |
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darkadders |
General Discussion
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308 |
516,520 |
05-30-2012, 02:05 PM |
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Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion
why not make it compatible with either? just in case...
ive seen numerous people who seemingly have justine installed, but it still wont function properly with mods. if there was a "justine-lever"puz... |
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darkadders |
Showcase
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353 |
570,991 |
05-18-2012, 09:57 PM |
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Thread: New to developing, have a question.
Post: RE: New to developing, have a question.
you've probably put 2 floors ontop of eachother. those sorta glitching things are common to see if textures overlap eachother in the level editor |
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darkadders |
Development Support
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8 |
5,081 |
05-16-2012, 04:02 PM |
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Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...
(05-12-2012, 10:21 PM)Danarogon Wrote: (05-12-2012, 03:31 PM)DarkShadowz Wrote: (05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of ... |
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darkadders |
Custom Stories, TCs & Mods - Development
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33 |
30,060 |
05-13-2012, 12:03 AM |
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Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...
(05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or ... |
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darkadders |
Custom Stories, TCs & Mods - Development
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33 |
30,060 |
05-12-2012, 03:31 PM |
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Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...
i feel like crying.
the happy-tears kinda crying. this is EXACTLY what the forum needs! more PROPER MODS, which have actually had work been put into them!
i bid you good day, and good luck with thi... |
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darkadders |
Custom Stories, TCs & Mods - Development
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33 |
30,060 |
05-11-2012, 09:30 PM |
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Thread: Problem
Post: RE: Problem
(05-10-2012, 07:14 PM)maitalr Wrote: (05-10-2012, 04:45 PM)DarkShadowz Wrote: http://www.mediafire.com/?xp7pywx3hbmym8p
had a bit of an error myself. turns out i forgot to press Enter when i fi... |
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darkadders |
Development Support
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34 |
33,391 |
05-10-2012, 07:38 PM |
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Thread: Problem
Post: RE: Problem
http://www.mediafire.com/?xp7pywx3hbmym8p
had a bit of an error myself. turns out i forgot to press Enter when i finished typing the names of the items in the level editor.
its functional now on m... |
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darkadders |
Development Support
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34 |
33,391 |
05-10-2012, 04:45 PM |
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Thread: Problem
Post: RE: Problem
(05-10-2012, 02:38 PM)Adrianis Wrote: (05-10-2012, 11:53 AM)Datguy5 Wrote: Darkshadowz is wrong.You dont need the .snt to the end of the unlock_door because mine works perfectly without it.Perhaps... |
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darkadders |
Development Support
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34 |
33,391 |
05-10-2012, 02:43 PM |
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Thread: Problem
Post: RE: Problem
/////////////////////////////////
// Run when entering map
void OnStart()
{
AddUseItemCallback("", "key_1", "Door_3", "UsedKeyOnDoor", true);
}
void UsedKeyOnDoor(string &in asItem, string &i... |
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darkadders |
Development Support
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34 |
33,391 |
05-10-2012, 02:26 PM |