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    Thread: Winter in Moomin valley
Post: Winter in Moomin valley

[Image: http://i1162.photobucket.com/albums/q528...59c02f.png] Paintover artwork by Traggey Winter in Moomin valley. Finally decided to scramble a thread for this together. Announcing one of my f...
darkadders Custom Stories, TCs & Mods - Development 4 8,695 01-31-2013, 10:35 PM
    Thread: Frunken Productions - CLOSED
Post: RE: Frunken Productions - RECRUITING

I can make a game company too. There, I did it.
darkadders Custom Stories, TCs & Mods - Development 25 19,311 10-02-2012, 08:59 PM
    Thread: Basic attack simulator.
Post: RE: Basic attack simulator.

and thus, pokemon was created. jokes asside, so far this looks pretty awesome :D
darkadders Off-Topic 24 18,513 09-26-2012, 10:22 AM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: Frictional Games Super Secret Project Thread

Quote:I'm just patiently waiting for when point lights can cast shadows ._. This. I hope for either that, or a circular spotlight. That would be fabulous.
darkadders General Discussion 4,377 2,901,491 09-24-2012, 12:02 PM
    Thread: I hate spiders.... help
Post: RE: I hate spiders.... help

(08-14-2012, 10:08 AM)darkely Wrote: I see in my absence trolls have taken over... anyway I killed it.sick, twisted child. you'll burn for this good job! :D
darkadders Off-Topic 45 45,146 08-14-2012, 12:19 PM
    Thread: Losing my Head
Post: RE: Losing my Head

its piracy; no matter how you twist and turn it, its still piracy.
darkadders Showcase 14 24,463 07-01-2012, 03:49 PM
    Thread: Amnesia Mod creation (A meme thread)
Post: RE: Amnesia Mod creation (A meme thread)

make sure your custom image makes sence though Quote: [Image: http://t.qkme.me/3p82oz.jpg] unlike this. no offence, but up to this day, i really dont understand it.
darkadders General Discussion 308 516,520 05-31-2012, 09:58 PM
    Thread: custom srory help :I
Post: RE: custom srory help :I

a modding team. a group of individuals who share the same ideas, though each have their own profession, comming together to create a custom story/mod/full conversion
darkadders Development Support 6 6,086 05-31-2012, 08:12 PM
    Thread: custom srory help :I
Post: RE: custom srory help :I

youd probably be better off joining some sort of team, to make a collaborative story, rather than asking people do make the story for you after mapping.
darkadders Development Support 6 6,086 05-31-2012, 07:19 PM
    Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion

(05-30-2012, 05:31 AM)SUMMER^ Wrote: (05-30-2012, 12:55 AM)Danarogon Wrote: - Your story made no sense whatsoever!Hahahahaha. Wow.it didnt.. im sorry, but it really didnt..
darkadders Showcase 353 570,991 05-30-2012, 02:09 PM
    Thread: Amnesia Mod creation (A meme thread)
Post: RE: Amnesia Mod creation (A meme thread)

[Image: http://i1162.photobucket.com/albums/q528...lights.jpg]
darkadders General Discussion 308 516,520 05-30-2012, 02:05 PM
    Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion

why not make it compatible with either? just in case... ive seen numerous people who seemingly have justine installed, but it still wont function properly with mods. if there was a "justine-lever"puz...
darkadders Showcase 353 570,991 05-18-2012, 09:57 PM
    Thread: New to developing, have a question.
Post: RE: New to developing, have a question.

you've probably put 2 floors ontop of eachother. those sorta glitching things are common to see if textures overlap eachother in the level editor
darkadders Development Support 8 5,081 05-16-2012, 04:02 PM
    Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...

(05-12-2012, 10:21 PM)Danarogon Wrote: (05-12-2012, 03:31 PM)DarkShadowz Wrote: (05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of ...
darkadders Custom Stories, TCs & Mods - Development 33 30,060 05-13-2012, 12:03 AM
    Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...

(05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or ...
darkadders Custom Stories, TCs & Mods - Development 33 30,060 05-12-2012, 03:31 PM
    Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...

i feel like crying. the happy-tears kinda crying. this is EXACTLY what the forum needs! more PROPER MODS, which have actually had work been put into them! i bid you good day, and good luck with thi...
darkadders Custom Stories, TCs & Mods - Development 33 30,060 05-11-2012, 09:30 PM
    Thread: Problem
Post: RE: Problem

(05-10-2012, 07:14 PM)maitalr Wrote: (05-10-2012, 04:45 PM)DarkShadowz Wrote: http://www.mediafire.com/?xp7pywx3hbmym8p had a bit of an error myself. turns out i forgot to press Enter when i fi...
darkadders Development Support 34 33,391 05-10-2012, 07:38 PM
    Thread: Problem
Post: RE: Problem

http://www.mediafire.com/?xp7pywx3hbmym8p had a bit of an error myself. turns out i forgot to press Enter when i finished typing the names of the items in the level editor. its functional now on m...
darkadders Development Support 34 33,391 05-10-2012, 04:45 PM
    Thread: Problem
Post: RE: Problem

(05-10-2012, 02:38 PM)Adrianis Wrote: (05-10-2012, 11:53 AM)Datguy5 Wrote: Darkshadowz is wrong.You dont need the .snt to the end of the unlock_door because mine works perfectly without it.Perhaps...
darkadders Development Support 34 33,391 05-10-2012, 02:43 PM
    Thread: Problem
Post: RE: Problem

///////////////////////////////// // Run when entering map void OnStart() { AddUseItemCallback("", "key_1", "Door_3", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &i...
darkadders Development Support 34 33,391 05-10-2012, 02:26 PM