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Thread: Need help with my script
Post: RE: Need help with my script
(05-26-2013, 12:58 AM)TheGreatCthulhu Wrote: To make it a global variable (visible to every function) move it out of the OnStart() function. For example, like this:
PHP Code:int icounter =... |
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ooadrianoo |
Development Support
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4 |
3,861 |
05-26-2013, 04:53 PM |
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Thread: Need help with my script
Post: Need help with my script
Hello everyone,
this script doesn't work. "icounter" must be declared and expression must be in boolean type.
PHP Code:void OnStart(){int icounter = 1;}void counter(string&nb... |
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ooadrianoo |
Development Support
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4 |
3,861 |
05-25-2013, 10:41 PM |
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Thread: Connect doors
Post: RE: Connect doors
(03-20-2013, 11:06 PM)ingedoom Wrote: (03-20-2013, 10:57 PM)ooadrianoo Wrote: Okay once again
I have two doors and I want to connect these doors. Thereby I want to that the second door moves inve... |
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ooadrianoo |
Development Support
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9 |
7,103 |
03-20-2013, 11:21 PM |
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Thread: Connect doors
Post: RE: Connect doors
(03-20-2013, 10:41 PM)ingedoom Wrote: I would love to help, but I don't really have time to test the function myself, and I'm afraid that I don't fully understand your question.
Okay once again
I h... |
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ooadrianoo |
Development Support
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9 |
7,103 |
03-20-2013, 10:57 PM |
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Thread: Connect doors
Post: RE: Connect doors
(03-20-2013, 10:22 PM)ingedoom Wrote: (03-20-2013, 10:03 PM)ooadrianoo Wrote: Both doors are opened in the beginning.
If you open one door, the other closes.
How are you supposed to open an open d... |
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ooadrianoo |
Development Support
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9 |
7,103 |
03-20-2013, 10:30 PM |
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Thread: Connect doors
Post: RE: Connect doors
Both doors are opened in the beginning.
If you open one door, the other closes. |
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ooadrianoo |
Development Support
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9 |
7,103 |
03-20-2013, 10:03 PM |
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Thread: Connect doors
Post: Connect doors
Hello community,
I have two doors and I want to connect them.
What I tried is this:
PHP Code:ConnectEntities("connected_doors", "mansion_14", "mansion_13", true, 0, "connect... |
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ooadrianoo |
Development Support
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9 |
7,103 |
03-20-2013, 09:51 PM |
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Thread: Change terror sound
Post: Change terror sound
I've just created a new terror sound of a grunt.
How do I replace a new terror sound of a for example grunt? I couldn't find it in "user defined variables" in the model editor.
Any ideas? |
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ooadrianoo |
Development Support
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3 |
2,097 |
02-22-2013, 10:51 PM |
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Thread: How To: Retexture Existing Models
Post: RE: How To: Retexture Existing Models
I wanted to make a door with another texture.
1. Copy .dae, .ent, .msh files of the door (mansion) and paste it to the custom story folder.
2. Copy the three .dds files (_nrm, _spec) and paste it to t... |
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ooadrianoo |
Development Articles
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11 |
19,597 |
12-31-2012, 07:01 PM |
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Thread: Import mesh - crash
Post: RE: Import mesh - crash
It works if I make it this way but if I make it so there is not a body. It would be easier to open an entity file and then import the mesh of it like in the video: http://www.youtube.com/watch?v=wyRiY... |
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ooadrianoo |
Development Support
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3 |
2,509 |
12-31-2012, 06:39 PM |
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Thread: Import mesh - crash
Post: Import mesh - crash
Hello,
I have a problem with the model editor.
If I am opening an entity in the model editor and import it's mesh, the model editor will crash, no matter wich entity. |
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ooadrianoo |
Development Support
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3 |
2,509 |
12-31-2012, 05:49 PM |
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Thread: How To: Retexture Existing Models
Post: RE: How To: Retexture Existing Models
I wanted to make the same with a door. I took another .mat and .dds files from another object. If I want to import mesh it will crash :( What can I do? |
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ooadrianoo |
Development Articles
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11 |
19,597 |
12-31-2012, 05:17 PM |
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Thread: A door with other material
Post: RE: A door with other material
Thank you!
Oh one more problem -_-
If I want to import the mesh the model editor will crash. |
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ooadrianoo |
Development Support
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3 |
2,711 |
12-31-2012, 03:19 PM |
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Thread: A door with other material
Post: A door with other material
Hello everyone,
I wanted to make a door with another material.
I've chosen the mesh of the door in the model editor and simply changed the material. OK everything worked without problems, the material... |
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ooadrianoo |
Development Support
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3 |
2,711 |
12-30-2012, 03:34 PM |
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Thread: One simple problem
Post: RE: One simple problem
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ooadrianoo |
Development Support
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2 |
2,243 |
12-20-2012, 06:12 PM |
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Thread: One simple problem
Post: One simple problem
Hello everyone,
I have a very simply problem: I wanted to hang up a picture (a dynamic painting), if I want to test it if it's hanging in the game, it's not hanging <.<
http://s1.directupload.... |
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ooadrianoo |
Development Support
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2 |
2,243 |
12-20-2012, 05:46 PM |
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Thread: Script problem
Post: RE: Script problem
(11-02-2012, 09:39 PM)ZodiaC Wrote: (11-02-2012, 09:24 PM)ooadrianoo Wrote: Explain me why.Because you make the iRandoms random from 1 to 7.
In your first "if" it checks if it's bigger than 6
and ... |
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ooadrianoo |
Development Support
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9 |
6,574 |
11-02-2012, 09:51 PM |
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Thread: Script problem
Post: RE: Script problem
It works if I make it so:
PHP Code:if (iRandoms > 4) and PHP Code:else if(iRandoms < 4)
But I don't understand why it works this way. |
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ooadrianoo |
Development Support
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9 |
6,574 |
11-02-2012, 09:36 PM |
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Thread: Script problem
Post: RE: Script problem
(11-02-2012, 09:13 PM)Your Computer Wrote: I would assume that the value is never the ones in the if statementExplain me why. |
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ooadrianoo |
Development Support
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9 |
6,574 |
11-02-2012, 09:24 PM |
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Thread: Script problem
Post: RE: Script problem
(11-02-2012, 09:00 PM)beecake Wrote: this: (string&in asTimer) Nothing changed. Still the same problem ._. |
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ooadrianoo |
Development Support
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9 |
6,574 |
11-02-2012, 09:08 PM |