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Thread: A nod to the "water lurker" in A:TDD?
Post: RE: A nod to the "water lurker" in A:TDD?
(09-12-2013, 07:17 AM)Alardem Wrote: Get to the sewers.
cccccc:
Now I'm intrigued. |
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FragdaddyXXL |
General Discussion
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11 |
11,330 |
09-12-2013, 07:29 AM |
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Thread: A nod to the "water lurker" in A:TDD?
Post: A nod to the "water lurker" in A:TDD?
I haven't beaten the game yet (few hours in) and came across the note in the compound centrifuge area (you are tasked with breaking that lock).
It reads "Disposal of Non-Bonded subjects must be immed... |
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FragdaddyXXL |
General Discussion
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11 |
11,330 |
09-12-2013, 07:14 AM |
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Thread: Machine for Pigs & Custom Stories
Post: RE: If aamfp had CS support
I wanted to make a CS where you were desperately trying to find the bathroom. Should your sanity reach a certain threshold, you would crap your pants and lose. There would be drama and suspense. And a... |
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FragdaddyXXL |
General Discussion
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154 |
125,672 |
08-17-2013, 02:07 PM |
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Thread: Dark Seclusion [With Scare Montage Vid]
Post: RE: Dark Seclusion [With Scare Montage Vid]
Yeah, I was worried that the library part may cause lag. It all just really depends on what computer you have. |
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FragdaddyXXL |
Showcase
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19 |
29,187 |
06-27-2012, 12:40 AM |
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Thread: Simulating changes in gravity
Post: RE: Simulating changes in gravity
AH! you beat me to it. I was planning on doing the same exact thing before taking this hiatus. Cool seeing it works! |
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FragdaddyXXL |
Development Articles
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18 |
21,548 |
06-24-2012, 09:59 PM |
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Thread: .lang Help [FUCKING SOLVED LIKE A BOSS!]
Post: RE: .lang Help
PHP Code:<CATEGORY Name="LoadingScreen"><Entry Name=">LoadText</Entry></CATEGORY>
I'll let you find it xD |
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FragdaddyXXL |
Development Support
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2 |
2,976 |
06-16-2012, 04:58 PM |
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Thread: Dark Seclusion [With Scare Montage Vid]
Post: RE: Dark Seclusion [With Scare Montage Vid]
You nailed the problems on the head.
Lighting is something I now have a better understanding of.
I'm experimenting with particle systems in my current project.
I'm going to try to stray away from lar... |
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FragdaddyXXL |
Showcase
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19 |
29,187 |
06-11-2012, 08:42 AM |
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Thread: Dark Seclusion [With Scare Montage Vid]
Post: RE: Dark Seclusion [With Scare Montage Vid]
Yeah, I've seemed to have noticed that some people like to blaze through notes, while some don't bother with mementos. Seeing as there are clues in some notes, it took some people quite some time when... |
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FragdaddyXXL |
Showcase
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19 |
29,187 |
06-10-2012, 09:43 PM |
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Thread: GetEntityExists looping timer with monster
Post: RE: GetEntityExists looping timer with monster
Maybe you could contain the location in a ScriptBox, and check to see if he is colliding with it. If he is, he's still alive and well, if he isn't, he has despawned. When he disappears, it may or may ... |
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FragdaddyXXL |
Development Support
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4 |
3,263 |
06-07-2012, 01:21 PM |
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Thread: GetEntityExists looping timer with monster
Post: RE: GetEntityExists looping timer with monster
I think the monster being active and the monster existing are two different things.
Perhaps, instead of deactivating him, make him fade to smoke, as this removes him from the map, whereas deactivatin... |
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FragdaddyXXL |
Development Support
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4 |
3,263 |
06-07-2012, 11:02 AM |
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Thread: Custom entity not rotating properly
Post: RE: Custom entity not rotating properly
I think you can tell it to use an area as an axis for rotation. Try placing an area in the center of your gear, and then tell it to use the area as the OffsetArea. I've never tried this, but maybe it ... |
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FragdaddyXXL |
Development Support
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7 |
4,862 |
06-07-2012, 10:26 AM |
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Thread: Trigger script when using any laudanum
Post: RE: Trigger script when using any laudanum
logical or: ||
PHP Code:void HPCheck(string &in t){ if(GetPlayerHealth()-5.0f > GetLocalVarFloat("PlayerLastHP") || ... |
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FragdaddyXXL |
Development Support
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12 |
8,656 |
06-07-2012, 10:20 AM |
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Thread: Display Case set on unbreakable vanishes?
Post: RE: Display Case set on unbreakable vanishes?
(06-07-2012, 06:29 AM)andyrockin123 Wrote: What about checking the static physics box?Still breaks, sadly. |
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FragdaddyXXL |
Development Support
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10 |
9,071 |
06-07-2012, 06:31 AM |
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Thread: Display Case set on unbreakable vanishes?
Post: RE: Display Case set on unbreakable vanishes?
Just tried that in my test level, and noticed the same thing.
Perhaps someone could solve this by using the model editor? |
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FragdaddyXXL |
Development Support
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10 |
9,071 |
06-07-2012, 06:25 AM |
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Thread: Phonograph
Post: RE: Phonograph
Yes, there is a way for it to sound like it's coming from the phonograph, but there is a problem. Whenever you walk out of hearing range, the audio will stop (which is expected) BUT when you walk back... |
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FragdaddyXXL |
Development Support
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6 |
4,239 |
06-07-2012, 06:09 AM |
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Thread: Trigger script when using any laudanum
Post: RE: Trigger script when using any laudanum
(06-07-2012, 05:16 AM)Damascus Wrote: Hmm I'm very inexperienced with custom functions, but if I follow this guide, do I then have to follow it up with this?
void PlayerUsedPotion()
{
(the [buy som... |
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FragdaddyXXL |
Development Support
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12 |
8,656 |
06-07-2012, 06:00 AM |
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Thread: Dark Seclusion [With Scare Montage Vid]
Post: RE: Dark Seclusion [With Scare Montage Vid]
I enjoyed your part 1 and am currently awaiting part 2. :D
As for the binaural thing, it's referring to how the audio was recorded. If your computer can put out stereo, which it would be weird if it ... |
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FragdaddyXXL |
Showcase
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19 |
29,187 |
06-06-2012, 02:04 AM |
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Thread: Martin's Survival
Post: RE: Martin's Survival
The question to ask is: would this CS survive if it had nothing to do with PewDiePie? |
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FragdaddyXXL |
Showcase
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48 |
89,209 |
06-03-2012, 10:38 PM |
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Thread: Dark Seclusion [With Scare Montage Vid]
Post: RE: Dark Seclusion
(05-28-2012, 08:49 PM)Gaviao Wrote: the only bad thing in that custom story is that the lanter drains your oil moar faster... but the story IS AWESOME!!!Yeah, I really didn't know how dramatic it wa... |
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FragdaddyXXL |
Showcase
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19 |
29,187 |
06-03-2012, 10:35 PM |
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Thread: Can't make music sound mono
Post: RE: Can't make music sound mono
Yeah, I would try getting it to play as a sound and not music for that certain clip. That, or just make it stereo. |
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FragdaddyXXL |
Development Support
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3 |
3,040 |
06-03-2012, 09:24 PM |