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    Thread: Editors too big for laptop screen.
Post: RE: Editors too big for laptop screen.

(09-19-2012, 08:41 PM)Your Computer Wrote: (09-19-2012, 08:35 PM)R. Peters Wrote: Aha. Yep, not sure how I missed that but there is an option to change the level editor resolution. Thanks :) The m...
R. Peters Technical Support - Amnesia: The Dark Descent 6 6,982 09-20-2012, 04:40 PM
    Thread: Editors too big for laptop screen.
Post: RE: Editors too big for laptop screen.

(09-19-2012, 05:00 PM)Your Computer Wrote: Did you check the level editor options?Aha. Yep, not sure how I missed that but there is an option to change the level editor resolution. Thanks :) The mod...
R. Peters Technical Support - Amnesia: The Dark Descent 6 6,982 09-19-2012, 08:35 PM
    Thread: Editors too big for laptop screen.
Post: RE: Editors too big for laptop screen.

(09-19-2012, 01:40 PM)Nemet Robert Wrote: Have you tried with resolution or something like that on your background?Yeah, my laptop is running at its normal resolution. (1200*700 or something around ...
R. Peters Technical Support - Amnesia: The Dark Descent 6 6,982 09-19-2012, 03:55 PM
    Thread: Editors too big for laptop screen.
Post: Editors too big for laptop screen.

Ok, so I recently moved into university, which means no more desktop PC. This isn't too bad, however i'm having one major problem with level editing on amnesia; which is that the editors (all of them,...
R. Peters Technical Support - Amnesia: The Dark Descent 6 6,982 09-19-2012, 11:36 AM
    Thread: Texturer needed for custom entities
Post: RE: Texturer needed for custom entities

(09-12-2012, 09:40 PM)Hirnwirbel Wrote: Hm... don't take this the wrong way please, but if you aim to be a 3D artist then you should really learn how to make uv layouts and textures as well. Its jus...
R. Peters Custom Stories, TCs & Mods - Development 7 7,037 09-13-2012, 10:33 AM
    Thread: Texturer needed for custom entities
Post: RE: Texturer needed for custom entities

(09-12-2012, 12:33 PM)Nemet Robert Wrote: Would you post some screenshots of any work that you made? Otherwise others will believe you are trolling. It happened once.I can do one better and ask you...
R. Peters Custom Stories, TCs & Mods - Development 7 7,037 09-12-2012, 05:09 PM
    Thread: Texturer needed for custom entities
Post: Texturer needed for custom entities

Ok, so i've been working on some custom entities for my 2nd custom story (hopefully to be released at some point after AMFP). I've currently got two custom entities which have a nice model, have physi...
R. Peters Custom Stories, TCs & Mods - Development 7 7,037 09-12-2012, 12:32 PM
    Thread: Entities/particles etc. in AMFP
Post: RE: Entities/particles etc. in AMFP

(06-25-2012, 08:02 PM)Traggey Wrote: Updated, not different engine. Everything should work fine. SHOULD.Great :) Cheers Tragg. I'll try emailing thechineseroom as well, but unless they say otherwise...
R. Peters General Discussion 5 5,015 06-27-2012, 06:44 AM
    Thread: Entities/particles etc. in AMFP
Post: Entities/particles etc. in AMFP

Ok, so i've been working on my latest project (A Dark Night In London) for a good few months now, and with the approach of the AMFP release date (which i'm thoroughly looking forwards to :D) i'm becom...
R. Peters General Discussion 5 5,015 06-25-2012, 04:40 PM
    Thread: Announcing: A Dark Night In London (FC)
Post: RE: Announcing: A Dark Night In London (FC)

(05-19-2012, 01:58 PM)darkadders Wrote: make a lightbulb... streetlaps arent filled with fire. silly billy :PXD no offense but this has me in stitches. I hope you're joking, as the light bulb as we ...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-20-2012, 08:35 AM
    Thread: Announcing: A Dark Night In London (FC)
Post: RE: Announcing: A Dark Night In London (FC)

(05-12-2012, 01:58 PM)Adrianis Wrote: In the dark picture, which is very dark indeed, the rain looks illuminated which is a tad inconsistent with how rain works :) Just something to think on Looks ...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-19-2012, 12:23 PM
    Thread: Announcing: A Dark Night In London (FC)
Post: RE: Announcing: A Dark Night In London (FC)

(05-14-2012, 10:03 AM)darkadders Wrote: from the screenshots id say this is an average "house in the woods" story. if you wanna have the feel of london in your story, you'd probably wanna make old 1...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-14-2012, 04:31 PM
    Thread: Announcing: A Dark Night In London (FC)
Post: RE: Announcing: A Dark Night In London (FC)

(05-14-2012, 12:41 AM)lllDash Wrote: Doing outdoor maps with amnesia does present with a few challenges. terrain is probably the biggest problem. Try adding short but wide hills (I'm sure you can re...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-14-2012, 08:58 AM
    Thread: Beginner modelling
Post: RE: Beginner modelling

(05-12-2012, 03:41 PM)Acies Wrote: http://www.frictionalgames.com/forum/thread-11448.html ^ The above link contains guides I've made. Those will barely get you scratching at the surface of modeling,...
R. Peters Development Support 14 10,278 05-13-2012, 01:36 PM
    Thread: Beginner modelling
Post: RE: Beginner modelling

(05-12-2012, 03:41 PM)Acies Wrote: http://www.frictionalgames.com/forum/thread-11448.html ^ The above link contains guides I've made. Those will barely get you scratching at the surface of modeling,...
R. Peters Development Support 14 10,278 05-13-2012, 08:16 AM
    Thread: Announcing: A Dark Night In London (FC)
Post: RE: Announcing: A Dark Night In London (FC)

(05-12-2012, 01:58 PM)Adrianis Wrote: In the dark picture, which is very dark indeed, the rain looks illuminated which is a tad inconsistent with how rain works :) Just something to think on Looks ...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-12-2012, 03:03 PM
    Thread: Announcing: A Dark Night In London (FC)
Post: RE: Announcing: A Dark Night In London (FC)

(05-12-2012, 12:52 PM)SilentStriker Wrote: To learn about how to use particles, look in FG's maps and look at the settings on how they did it :)Oh I have :) I do know how to use them, I just don't u...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-12-2012, 01:00 PM
    Thread: Announcing: A Dark Night In London (FC)
Post: RE: Announcing: A Dark Night In London (FC)

(05-12-2012, 12:05 PM)SilentStriker Wrote: Just remember to use Billboards, lights and particles :) If you use them well they will create a great atmosphere :)Yes I have improved my work with lighti...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-12-2012, 12:50 PM
    Thread: Beginner modelling
Post: RE: Beginner modelling

(05-12-2012, 11:19 AM)andyrockin123 Wrote: The two most popular and ideal programs for modeling are 3ds Max and Maya. Both can create/animate entities for Amnesia. I also believe there is a tutori...
R. Peters Development Support 14 10,278 05-12-2012, 11:56 AM
    Thread: Announcing: A Dark Night In London (FC)
Post: Announcing: A Dark Night In London (FC)

Hey guys. I'm happy to announce that my 2nd Custom story is currently on its way. This one might be a while in development, as I want to get some custom entities in it if possible, and I am currently ...
R. Peters Custom Stories, TCs & Mods - Development 13 12,841 05-12-2012, 11:51 AM