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    Thread: Amnesia: Justine Discussion Topic
Post: Justine Question [SPOILER]

If you finish the Justine Adventure, she says something like: "Could they be saved?" I'm asking if there's really one solution to help the prisoners, because you also get items like the piece of ladde...
Knittel General Discussion 607 615,070 06-10-2012, 01:21 PM
    Thread: What would be the script for this?
Post: RE: What would be the script for this?

Normally and in all of my pascal programs I'm doing it also that way (if HasItem then), but I thought Amnesia would need it in that way (if HasItem == true). Well thanks for telling. No I can save tim...
Knittel Development Support 6 5,200 04-28-2012, 09:14 PM
    Thread: What would be the script for this?
Post: RE: What would be the script for this?

Tutorial for exactly what you need: http://wiki.frictionalgames.com/hpl2/tut...cked_doors Add in the script the following line: Code:void DoorLockedPlayer(string &in entity) {    &n...
Knittel Development Support 6 5,200 04-28-2012, 07:18 AM
    Thread: Defining a random x
Post: RE: Defining a random x

But pay attention. If you want activate more than 1 of those objects by that, it may be that you activate the same object multiple times. I don't how exactly you want to use that code, but this would ...
Knittel Development Support 12 7,128 04-23-2012, 01:19 PM
    Thread: Use item in other levels
Post: RE: Use item in other levels

(At First: Always check the names of the objects that you want to use [CASE SENSITIVE]. 90% of the bugs I have are caused by that. And 9% of what is left is caused by forgetting to copy (string &i...
Knittel Development Support 14 9,141 04-23-2012, 01:06 PM
    Thread: Note Wont appear in my mod
Post: RE: Note Wont appear in my mod

(04-18-2012, 04:10 PM)jessehmusic Wrote: <CATEGORY Name="Journal"> <Entry Name="Note_Patient_Name">Patient, Eric</Entry> <Entry Name="Note_Patient_Text">1 July 2001 , an pati...
Knittel Development Support 21 15,917 04-20-2012, 11:30 AM
    Thread: Has anyone figured out .nodes files?
Post: RE: Has anyone figured out .nodes files?

These nodes are for the movement of an enemy following the player (I'm not sure, but this would make sense). It shows every Pathnode and the Pathnodes, where no Object is in between. The distance is a...
Knittel Development Support 5 4,971 04-20-2012, 11:03 AM
    Thread: Item from other Level
Post: Item from other Level

Hello everyone, I have a small problem in my Amnesia Custom Story. I have placed a Hammer (name = "TheHammer") in TheEntry.map and I want to use it to open an door in Hall.map. My Script: Hall.hp...
Knittel Development Support 2 2,650 04-11-2012, 03:06 PM