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Thread: Making your own functions
Post: RE: Making your own functions
My supposed function would be using a void probably. And DeAngelo, getting that grunt function would be a dream come true...
But alright, I see whatcha gaiz mean. Thanks for the clarification. :) |
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Theforgot3n1 |
Development Support
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11 |
7,762 |
06-21-2013, 05:08 PM |
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Thread: Making your own functions
Post: Making your own functions
Hello!
This might be out of our league, but is there perhaps a way to create my own function? In my specific instance, I would like to remove a rope between a RopeArea and a PosNode. Is there perhap... |
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Theforgot3n1 |
Development Support
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11 |
7,762 |
06-21-2013, 03:47 PM |
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Thread: Voice Actors' Guild
Post: RE: Voice Actors' Guild
(06-03-2013, 10:43 PM)GiggleBlizzard Wrote: http://vocaroo.com/i/s0Ik8ZxsPGzV
Dude, that is impressive! The immersion. Sexy. |
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Theforgot3n1 |
Custom Stories, TCs & Mods - Development
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58 |
63,506 |
06-14-2013, 09:02 PM |
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Thread: Music for custom stories
Post: RE: Music for custom stories
(06-02-2013, 02:22 PM)Robosprog Wrote: (06-02-2013, 12:45 PM)The chaser Wrote: (06-02-2013, 12:03 PM)Robosprog Wrote: That happened before, it was called horizon :|
It was Timorem.
Timorem was t... |
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Theforgot3n1 |
Custom Stories, TCs & Mods - Development
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27 |
28,039 |
06-14-2013, 08:51 PM |
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Thread: Using your own models in Level Editor
Post: RE: Using your own models in Level Editor
(06-12-2013, 02:23 AM)DeAngelo Wrote: There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when th... |
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Theforgot3n1 |
Development Support
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3 |
2,905 |
06-12-2013, 02:49 AM |
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Thread: Using your own models in Level Editor
Post: Using your own models in Level Editor
Hallo.
The only way, it seems, for the level editor to find my custom entities and static_object, is for it to search in redist>static_object/entities and there find the object. However, if someon... |
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Theforgot3n1 |
Development Support
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3 |
2,905 |
06-12-2013, 02:03 AM |
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Thread: Preloading sounds/particles?
Post: RE: Preloading sounds/particles?
(06-11-2013, 11:27 PM)i3670 Wrote: Sounds/ps created via script.
What does preloading even do? |
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Theforgot3n1 |
Development Support
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4 |
3,753 |
06-12-2013, 01:56 AM |
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Thread: Custom textures and models by Alex Ros
Post: RE: Custom textures and models by Alex Ros
Cool stuff! I like the "tileable textures". Textures are so important and flexible; might actually use those wood ones.
So, if I were to use them, would you like your name credited or something like ... |
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Theforgot3n1 |
Development Resources
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18 |
22,988 |
06-11-2013, 04:40 AM |
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Thread: Objects with more than one texture
Post: RE: Objects with more than one texture
(06-09-2013, 10:25 PM)The Mug Wrote: It works with a .dds just like with any other texture.
To fix the stretch and stuff you need to UV unwrap it properly.
UV mapping is essential for almost any mo... |
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Theforgot3n1 |
Development Support
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8 |
6,288 |
06-09-2013, 10:47 PM |
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Thread: Objects with more than one texture
Post: RE: Objects with more than one texture
(06-09-2013, 09:13 PM)The Mug Wrote: are you familiar with the term UV mapping? or are you talking about the textures location on the pc?
I'm not talking about the location. That should be something... |
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Theforgot3n1 |
Development Support
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8 |
6,288 |
06-09-2013, 09:33 PM |
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Thread: Objects with more than one texture
Post: RE: Objects with more than one texture
(06-09-2013, 08:20 AM)The Mug Wrote: You just need to make the parts of your model that uses a different texture into a seperate objects and export it all together.
Not only will this allow you to ... |
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Theforgot3n1 |
Development Support
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8 |
6,288 |
06-09-2013, 07:05 PM |
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Thread: Objects with more than one texture
Post: RE: Objects with more than one texture
(06-09-2013, 07:12 AM)JustAnotherPlayer Wrote: Dunno. But you could probably make a part that is different into one texture.
That is true... but I kind of want to use one of Amnesia's textures. The ... |
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Theforgot3n1 |
Development Support
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8 |
6,288 |
06-09-2013, 07:22 AM |
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Thread: I don't know how to finish this :"(
Post: RE: I don't know how to finish this :"(
(06-09-2013, 05:25 AM)Amn Wrote: Large rocks supported by large planks.
Sounds like a cool idea. You could even have one of those "random events" in which stones collapses and you have to shove them... |
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Theforgot3n1 |
Development Support
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5 |
4,128 |
06-09-2013, 07:11 AM |
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Thread: Objects with more than one texture
Post: Objects with more than one texture
No one seems to have addressed the way the textures are dealt with in Amnesia. Trying to decipher it, for static objects, it seems they use this .dds, most likely consisting of the details of it's pro... |
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Theforgot3n1 |
Development Support
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8 |
6,288 |
06-09-2013, 06:57 AM |
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Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears
YES! I got it to work, following those fail-proof instructions you just gave me. Awesome. Lots of thanks! :)
Now I've just got to master the art of texturing in Maya. Gonna take a long while fixing m... |
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Theforgot3n1 |
Development Support
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13 |
10,673 |
06-08-2013, 11:39 PM |
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Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears
(06-08-2013, 09:56 PM)sonataarctica Wrote: Put the texture into the folder that you are going to use it from, then open the MaterialEditor. I'm assuming it's just a diffuse texture so, set the type ... |
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Theforgot3n1 |
Development Support
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13 |
10,673 |
06-08-2013, 10:51 PM |
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Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears
I just wanna get my thoughts arranged... okay, so I'm trying to make a model; what I need, in order to create the body with modeleditor is a material file and the .dae file, right? The .dae file I alr... |
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Theforgot3n1 |
Development Support
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13 |
10,673 |
06-08-2013, 10:19 PM |
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Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears
When I load the texture, called "images.jpg" it only gives a purple texture going back and forth between other colors and basically just bugging up. I'm assuming I need to make my texture into a ".dds... |
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Theforgot3n1 |
Development Support
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13 |
10,673 |
06-08-2013, 10:04 PM |
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Thread: Importing models - Texture disappears
Post: RE: Importing models - Texture disappears
(06-08-2013, 09:38 PM)sonataarctica Wrote: Have you created a material for the texture? You need to do this or the texture will not show up. Also make sure the texture and material have the same nam... |
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Theforgot3n1 |
Development Support
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13 |
10,673 |
06-08-2013, 09:51 PM |
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Thread: Importing models - Texture disappears
Post: Importing models - Texture disappears
Just as my thread name suggests, the texture that I have applied to my model is not read by the model editor when I import the mesh. How do I make it so that it is included?
It's currently transpare... |
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Theforgot3n1 |
Development Support
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13 |
10,673 |
06-08-2013, 09:32 PM |