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    Thread: Please help me :(
Post: RE: Please help me :(

Correct me if I`m wrong, (I can`t search up the string for the timers in class), but are you sure if there`s supposed to be an extra variable there? StartPlayerLookAt("Compound_5", 1, 1, "Timer_1"); ...
Science Development Support 27 27,002 06-12-2012, 05:18 PM
    Thread: teleport script fatal error
Post: RE: teleport script fatal error

//Error code void OnStart() } AddEntityCollideCallback("Player","TeleportScript", string& asChildName, "NailThatSucker", true, 1); { void NailThatSucker:(string& asParent, string &in asC...
Science Development Support 4 3,419 06-10-2012, 09:28 PM
    Thread: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
Post: RE: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STOR...

Is the .hps file in the same folder as the .map? It should be custom_stories/yourstory/maps/.hps and .map here
Science Development Support 5 6,214 06-10-2012, 04:01 PM
    Thread: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STORY*
Post: RE: FATAL ERROR COULD NOT LOAD SCRIPT *CUSTOM STOR...

Make sure that both the .map and the .hps files are named the same.
Science Development Support 5 6,214 06-10-2012, 03:34 PM
    Thread: Katamari: The dark descent (Update 16/11)
Post: RE: Katamari: The dark descent

Dammit Apjjm, every time I read something you wrote your avatar looks more and more like a Khajiit from Skyrim. What is this wizardry.
Science Custom Stories, TCs & Mods - Development 62 64,659 06-10-2012, 06:04 AM
    Thread: Prometheus
Post: RE: Prometheus

(06-10-2012, 04:42 AM)bagobonez Wrote: -snip- Spoiler below! the way the doctor was instantly up and running again after a laser just cut through her abdominal wall and pulled out an alie...
Science Off-Topic 49 51,365 06-10-2012, 05:51 AM
    Thread: Prometheus
Post: RE: Prometheus

I don't see how the movie had as many plot holes as people say, I've seen it twice and can only make out one which may have an explanation for itself. Every plot hole people have pointed out on the in...
Science Off-Topic 49 51,365 06-10-2012, 12:49 AM
    Thread: about scripting
Post: RE: about scripting

SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); Declare these first.
Science Development Support 5 4,181 06-09-2012, 06:44 PM
    Thread: Spacies [Fullconversion - Looking for 3D-Artist]
Post: RE: Aciestov [Fullconversion with a lot of custom ...

Some of those screenshot make it look like some System Shock 2 hallways, really looking forward to this one! Great job on some of those custom models by the way, they look absolutely incredible.
Science Custom Stories, TCs & Mods - Development 170 235,548 06-05-2012, 03:20 AM