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    Thread: Very first custom story: Dark Ways
Post: RE: Constructive critic

(06-30-2012, 08:59 AM)Ongka Wrote: Light: You should use more ambient light (box lights). Use a little amount (e.g. 0.03) to cover up the completely dark spots. In rooms with more light you should u...
bartimeus Custom Stories, TCs & Mods - Development 7 7,316 06-30-2012, 03:30 PM
    Thread: Very first custom story: Dark Ways
Post: RE: Very first custom story: Dark Ways

I know it, that's why i'm asking for someone who can tell me how to do...
bartimeus Custom Stories, TCs & Mods - Development 7 7,316 06-28-2012, 08:03 PM
    Thread: Very first custom story: Dark Ways
Post: Very first custom story: Dark Ways

So, I'm actually working on my first custom story, which I started one month ago... I had to stop it during the exams, but I'm trying to finish the work. I'm actually searching for people which can te...
bartimeus Custom Stories, TCs & Mods - Development 7 7,316 06-28-2012, 07:51 PM
    Thread: AAMFP - Pig Monster Concept Art
Post: RE: AAMFP - Pig Monster Concept Art

As for me, I think that the new monster will have at least one butcher's hook, somewhere in his body... Maybe as a weapon, who knows?
bartimeus General Discussion 165 275,481 06-19-2012, 11:58 PM
    Thread: PlaySoundAtEntity doesn't work
Post: RE: PlaySoundAtEntity doesn't work

well... Thanks. I think I still need to learn with the callback syntax.
bartimeus Development Support 3 3,051 06-19-2012, 07:08 PM
    Thread: PlaySoundAtEntity doesn't work
Post: PlaySoundAtEntity doesn't work

Hi I tried to make a script which is supposed to play a sound near the player when he pick up a key. Here's the script: void OnStart() { SetEntityPlayerInteractCallback("keyhouse", "bruit", true); ...
bartimeus Development Support 3 3,051 06-19-2012, 06:50 PM
    Thread: Breaking floor
Post: RE: Breaking floor

Thanks :) I haven't think of adding some block boxes!!! It help me alot!
bartimeus Development Support 4 3,685 06-17-2012, 04:41 AM
    Thread: Breaking floor
Post: RE: Breaking floor

(06-17-2012, 02:12 AM)SilentHideButFine Wrote: (06-16-2012, 05:41 PM)bartimeus Wrote: Hi I wonder if it's possible to make a path that the player uses and which broke when he step on it. In my cas...
bartimeus Development Support 4 3,685 06-17-2012, 02:29 AM
    Thread: Breaking floor
Post: Breaking floor

Hi I wonder if it's possible to make a path that the player uses and which broke when he step on it. In my case I'm trying to make a bridge made of planks, the problem is that I can't walk on it... So...
bartimeus Development Support 4 3,685 06-16-2012, 05:41 PM
    Thread: ChangeMap doesn't work!
Post: RE: ChangeMap doesn't work!

Found it. I had to replace: void Changement(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound) with: void Changement(string &in asParent, string &a...
bartimeus Development Support 3 2,655 06-16-2012, 05:04 PM
    Thread: ChangeMap doesn't work!
Post: RE: ChangeMap doesn't work!

Please, can you tell me where I have spelled it wrong?
bartimeus Development Support 3 2,655 06-16-2012, 03:17 PM
    Thread: ChangeMap doesn't work!
Post: ChangeMap doesn't work!

Hi! I'm actually working on a custom story, and at a moment the player is supposed to fall on a hole... So I created a ChangeMap script but it doesn't work. In fact, the next map don't load and I fall...
bartimeus Development Support 3 2,655 06-16-2012, 06:01 AM
    Thread: opening door puzzles
Post: RE: opening door puzzles

Why don't you make a door which open only when your sanity is low? I mean, there's an entity which become visible only when you're low on sanity, and moving or using that entity can open the door with...
bartimeus Development Support 1 1,947 06-15-2012, 01:08 AM
    Thread: Searching for a .dds file
Post: RE: Searching for a .dds file

Exactly...A skybox that I can use to make a background in Amnesia
bartimeus Custom Stories, TCs & Mods - Development 3 3,658 06-15-2012, 12:57 AM
    Thread: Searching for a .dds file
Post: Searching for a .dds file

HI I'm actually making a custom story, and a part of it is played outside, during the day... But I'm really a noob with GIMP, Photoshop, etc... So if someone can give me a link of a .dds compatible wi...
bartimeus Custom Stories, TCs & Mods - Development 3 3,658 06-14-2012, 09:26 PM
    Thread: Translator needed
Post: RE: Translator needed

okay no problem... I will write one and send it to you.
bartimeus Custom Stories, TCs & Mods - Development 6 6,232 06-14-2012, 08:51 PM
    Thread: Translator needed
Post: RE: Translator needed

If you want I can send you a little text in french... Just to see. :)
bartimeus Custom Stories, TCs & Mods - Development 6 6,232 06-14-2012, 06:55 PM
    Thread: Translator needed
Post: RE: Translator needed

(06-14-2012, 05:52 PM)Bunnypoppop Wrote: So you just want someone to write them out in proper English is that what you mean? I'll gladly help if that's the case :)Exactly! :) If you can understand ...
bartimeus Custom Stories, TCs & Mods - Development 6 6,232 06-14-2012, 06:09 PM
    Thread: Translator needed
Post: Translator needed

Hi. I'm actually working on a custom story, but I have a problem... I can't speak English easily (I'm french). So, if anyone is willing to help me translating, notes, custom-story description, etc... ...
bartimeus Custom Stories, TCs & Mods - Development 6 6,232 06-14-2012, 05:16 PM
    Thread: What part of Amnesia scared you the most?
Post: RE: What part of Amnesia scared you the most?

The storage and the choir... Seeing a monster who spawn in front of you always makes me crap my pants.... Ps: sorry if my english's bad...i'm new :)
bartimeus General Discussion 246 309,210 06-14-2012, 03:06 PM