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Thread: Very first custom story: Dark Ways
Post: RE: Constructive critic
(06-30-2012, 08:59 AM)Ongka Wrote: Light:
You should use more ambient light (box lights). Use a little amount (e.g. 0.03) to cover up the completely dark spots. In rooms with more light you should u... |
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bartimeus |
Custom Stories, TCs & Mods - Development
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7 |
7,316 |
06-30-2012, 03:30 PM |
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Thread: Very first custom story: Dark Ways
Post: RE: Very first custom story: Dark Ways
I know it, that's why i'm asking for someone who can tell me how to do... |
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bartimeus |
Custom Stories, TCs & Mods - Development
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7 |
7,316 |
06-28-2012, 08:03 PM |
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Thread: Very first custom story: Dark Ways
Post: Very first custom story: Dark Ways
So, I'm actually working on my first custom story, which I started one month ago... I had to stop it during the exams, but I'm trying to finish the work.
I'm actually searching for people which can te... |
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bartimeus |
Custom Stories, TCs & Mods - Development
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7 |
7,316 |
06-28-2012, 07:51 PM |
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Thread: AAMFP - Pig Monster Concept Art
Post: RE: AAMFP - Pig Monster Concept Art
As for me, I think that the new monster will have at least one butcher's hook, somewhere in his body... Maybe as a weapon, who knows? |
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bartimeus |
General Discussion
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165 |
275,481 |
06-19-2012, 11:58 PM |
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Thread: PlaySoundAtEntity doesn't work
Post: RE: PlaySoundAtEntity doesn't work
well... Thanks. I think I still need to learn with the callback syntax. |
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bartimeus |
Development Support
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3 |
3,051 |
06-19-2012, 07:08 PM |
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Thread: PlaySoundAtEntity doesn't work
Post: PlaySoundAtEntity doesn't work
Hi
I tried to make a script which is supposed to play a sound near the player when he pick up a key.
Here's the script:
void OnStart()
{
SetEntityPlayerInteractCallback("keyhouse", "bruit", true);
... |
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bartimeus |
Development Support
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3 |
3,051 |
06-19-2012, 06:50 PM |
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Thread: Breaking floor
Post: RE: Breaking floor
Thanks :) I haven't think of adding some block boxes!!! It help me alot! |
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bartimeus |
Development Support
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4 |
3,685 |
06-17-2012, 04:41 AM |
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Thread: Breaking floor
Post: RE: Breaking floor
(06-17-2012, 02:12 AM)SilentHideButFine Wrote: (06-16-2012, 05:41 PM)bartimeus Wrote: Hi
I wonder if it's possible to make a path that the player uses and which broke when he step on it. In my cas... |
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bartimeus |
Development Support
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4 |
3,685 |
06-17-2012, 02:29 AM |
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Thread: Breaking floor
Post: Breaking floor
Hi
I wonder if it's possible to make a path that the player uses and which broke when he step on it. In my case I'm trying to make a bridge made of planks, the problem is that I can't walk on it...
So... |
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bartimeus |
Development Support
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4 |
3,685 |
06-16-2012, 05:41 PM |
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Thread: ChangeMap doesn't work!
Post: RE: ChangeMap doesn't work!
Found it. I had to replace:
void Changement(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound)
with:
void Changement(string &in asParent, string &a... |
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bartimeus |
Development Support
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3 |
2,655 |
06-16-2012, 05:04 PM |
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Thread: ChangeMap doesn't work!
Post: RE: ChangeMap doesn't work!
Please, can you tell me where I have spelled it wrong? |
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bartimeus |
Development Support
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3 |
2,655 |
06-16-2012, 03:17 PM |
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Thread: ChangeMap doesn't work!
Post: ChangeMap doesn't work!
Hi!
I'm actually working on a custom story, and at a moment the player is supposed to fall on a hole... So I created a ChangeMap script but it doesn't work. In fact, the next map don't load and I fall... |
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bartimeus |
Development Support
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3 |
2,655 |
06-16-2012, 06:01 AM |
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Thread: opening door puzzles
Post: RE: opening door puzzles
Why don't you make a door which open only when your sanity is low?
I mean, there's an entity which become visible only when you're low on sanity, and moving or using that entity can open the door with... |
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bartimeus |
Development Support
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1 |
1,947 |
06-15-2012, 01:08 AM |
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Thread: Searching for a .dds file
Post: RE: Searching for a .dds file
Exactly...A skybox that I can use to make a background in Amnesia |
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bartimeus |
Custom Stories, TCs & Mods - Development
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3 |
3,658 |
06-15-2012, 12:57 AM |
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Thread: Searching for a .dds file
Post: Searching for a .dds file
HI
I'm actually making a custom story, and a part of it is played outside, during the day... But I'm really a noob with GIMP, Photoshop, etc... So if someone can give me a link of a .dds compatible wi... |
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bartimeus |
Custom Stories, TCs & Mods - Development
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3 |
3,658 |
06-14-2012, 09:26 PM |
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Thread: Translator needed
Post: RE: Translator needed
okay no problem... I will write one and send it to you. |
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bartimeus |
Custom Stories, TCs & Mods - Development
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6 |
6,232 |
06-14-2012, 08:51 PM |
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Thread: Translator needed
Post: RE: Translator needed
If you want I can send you a little text in french... Just to see. :) |
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bartimeus |
Custom Stories, TCs & Mods - Development
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6 |
6,232 |
06-14-2012, 06:55 PM |
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Thread: Translator needed
Post: RE: Translator needed
(06-14-2012, 05:52 PM)Bunnypoppop Wrote: So you just want someone to write them out in proper English is that what you mean?
I'll gladly help if that's the case :)Exactly! :) If you can understand ... |
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bartimeus |
Custom Stories, TCs & Mods - Development
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6 |
6,232 |
06-14-2012, 06:09 PM |
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Thread: Translator needed
Post: Translator needed
Hi.
I'm actually working on a custom story, but I have a problem... I can't speak English easily (I'm french).
So, if anyone is willing to help me translating, notes, custom-story description, etc... ... |
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bartimeus |
Custom Stories, TCs & Mods - Development
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6 |
6,232 |
06-14-2012, 05:16 PM |
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Thread: What part of Amnesia scared you the most?
Post: RE: What part of Amnesia scared you the most?
The storage and the choir... Seeing a monster who spawn in front of you always makes me crap my pants....
Ps: sorry if my english's bad...i'm new :) |
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bartimeus |
General Discussion
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246 |
309,210 |
06-14-2012, 03:06 PM |