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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 03:48 PM)ZereboO Wrote: Here you go
void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
AddUseItemCallback("", "key_2", "mansion_2", "KeyOnDoor_2", true)... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 03:55 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 03:39 PM)ZereboO Wrote: check my repley just above yoursacutally im kinda confused.can you write the whole correct script and i promise to rep you. im very very confused |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 03:43 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 03:18 PM)ZereboO Wrote: wont the player freeze or wont he get active?
Is all the area names in the Level Editor and ind .hps file names checked, for miss spelling?yes and nothing happe... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 03:38 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 02:51 PM)ZereboO Wrote: Try this
void OnStart()
{
AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
AddUseItemCallback("", "key_2", "mansion_2", "KeyOnDoor_2", true);... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 03:10 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 02:39 PM)ZereboO Wrote: which one is happening first. LightsOut or LightsOut2? And in which of them do you want the player to freeze (07-30-2012, 02:39 PM)ZereboO Wrote: same time i ju... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 02:42 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 02:12 PM)andyrockin123 Wrote: Alternatively, if you'd like the player to not move but still have control of the camera, you can use this:
SetPlayerMoveSpeedMul(0.0f);
SetPlayerRunSpee... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 02:32 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 02:20 PM)ZereboO Wrote: (07-30-2012, 02:18 PM)Hartmann Wrote: (07-30-2012, 02:17 PM)ZereboO Wrote: (07-30-2012, 02:12 PM)Hartmann Wrote: (07-30-2012, 02:09 PM)SilentStriker Wrote... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 02:22 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 02:17 PM)ZereboO Wrote: (07-30-2012, 02:12 PM)Hartmann Wrote: (07-30-2012, 02:09 PM)SilentStriker Wrote: SetPlayerActive(bool abActive);
void LightsOut_2(string &in asTimer)
{
S... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 02:18 PM |
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Thread: Freeze player?
Post: RE: Freeze player?
(07-30-2012, 02:09 PM)SilentStriker Wrote: SetPlayerActive(bool abActive);
void LightsOut_2(string &in asTimer)
{
StartPlayerLookAt("wall_door_frame_6", 10, 10, "");
AddTimer("StopLook_1", 6, " ... |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 02:12 PM |
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Thread: Freeze player?
Post: Freeze player?
what is the script or making a player freeze? |
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Hartmann |
Development Support
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21 |
16,549 |
07-30-2012, 02:07 PM |
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Thread: how make music stop and make player freeze
Post: RE: how make music stop and make player freeze
(07-30-2012, 02:23 AM)ksnider Wrote: First of all, change:
Code:void StartMusic(string &in asParent, string &in asChild, int alState)
{
PlayMusic("03_paper_daniel02.ogg", true, 0.8, 2, 0, t... |
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Hartmann |
Development Support
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3 |
3,318 |
07-30-2012, 10:30 AM |
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Thread: how make music stop and make player freeze
Post: how make music stop and make player freeze
well title says pretty much it self. when i spawn i add a song. it keeps playing and when i leave the maps to a newone IT keeps PLAYING. i cant fix this because im dumb. and secondly i want daniel to ... |
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Hartmann |
Development Support
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3 |
3,318 |
07-30-2012, 12:52 AM |
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Thread: Level editor lagg
Post: Level editor lagg
Hey guys! So i create my own custom stories and i have some problems.
In the level editor i have EXTREME lagg even tho its only a simple map. i tried the HPL Folder trick but it dident help. can some... |
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Hartmann |
Development Support
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3 |
2,582 |
07-22-2012, 07:54 AM |
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Thread: iron maiden bursts open?
Post: RE: iron maiden bursts open?
(06-26-2012, 02:36 PM)modoscar Wrote: (06-26-2012, 01:14 PM)Hartmann Wrote: What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it workTry this
void... |
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Hartmann |
Development Support
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3 |
3,232 |
06-26-2012, 10:01 PM |
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Thread: Anyone wanna make custom stories?
Post: RE: Anyone wanna make custom stories?
(06-23-2012, 06:05 PM)The Shanus Wrote: (06-23-2012, 01:38 PM)CrazyArts Wrote: is der be teleportink naked guys!!? zomgCA, I don't appreciate mockery at someone else's expense - not that there is ... |
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Hartmann |
Custom Stories, TCs & Mods - Development
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13 |
12,662 |
06-26-2012, 01:17 PM |
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Thread: iron maiden bursts open?
Post: iron maiden bursts open?
What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it work |
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Hartmann |
Development Support
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3 |
3,232 |
06-26-2012, 01:14 PM |
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Thread: a function with same name and function alrdy exist?
Post: RE: a function with same name and function alrdy e...
(06-23-2012, 05:28 PM)FastHunteR Wrote: ..Just change the name and you're good. But since you probably have no idea what even a function is:
void OnStart()
{
AddEntityCollideCallback("Player", "Play... |
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Hartmann |
Development Support
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9 |
7,366 |
06-23-2012, 05:30 PM |
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Thread: a function with same name and function alrdy exist?
Post: RE: a function with same name and function alrdy e...
(06-23-2012, 05:17 PM)FastHunteR Wrote: Change the name of the function too. DestroyParticleSystem is, like Your Computer said, a predefined one, you can't use it.
Edit: Or maybe it works with a ot... |
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Hartmann |
Development Support
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9 |
7,366 |
06-23-2012, 05:20 PM |
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Thread: Error. missing a ";" or ","
Post: RE: Error. missing a ";" or ","
(06-23-2012, 05:02 PM)FastHunteR Wrote: Paste the whole script again?All errors have bene fixed. But thanks for you intention to help a begginer :) |
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Hartmann |
Development Support
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8 |
6,514 |
06-23-2012, 05:08 PM |
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Thread: Error. missing a ";" or ","
Post: RE: Error. missing a ";" or ","
(06-23-2012, 04:48 PM)SilentStriker Wrote: May I ask what MyFunc is for?
The easiest way to make a KeyOnDoor script is by using the syntax's in the function instead of calling KeyOnDoor_1 KeyOnDoor... |
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Hartmann |
Development Support
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8 |
6,514 |
06-23-2012, 04:54 PM |