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    Thread: It Begins Slowly
Post: RE: It Begins Slowly

(07-03-2012, 06:09 AM)Statyk Wrote: I'm not trying to shut you down or put you down, but why do people release their first/testing maps? They never get much positive feedback and they're generally a...
TerrorsEnd Showcase 10 15,573 07-03-2012, 01:17 PM
    Thread: It Begins Slowly
Post: RE: It Begins Slowly

(07-01-2012, 03:38 PM)failedALIAS Wrote: Eh, I found the mapping to be very bland and unprofessional. The whole thing seems like one big troll (which I wouldn't doubt). Add in that pinch of irony at...
TerrorsEnd Showcase 10 15,573 07-01-2012, 04:06 PM
    Thread: It Begins Slowly
Post: It Begins Slowly

[Image: http://media.moddb.com/images/mods/1/21/...slowle.png] It Begins Slowly - your biggest nightmare. Biggest pain and suffer you have ever met. Its the year 1459. You are Joshua Hopkins, an old...
TerrorsEnd Showcase 10 15,573 07-01-2012, 11:11 AM
    Thread: [WIP] It Begins Slowly
Post: RE: [WIP] It Begins Slowly

(06-29-2012, 11:16 PM)kartanonperuna Wrote: Well this is...special.Those rooms are definately not too big...yeah.Haha they're big I know but there are notes, keys etc. and there will be a lot more f...
TerrorsEnd Custom Stories, TCs & Mods - Development 5 5,883 06-29-2012, 11:50 PM
    Thread: [WIP] It Begins Slowly
Post: RE: [WIP] It Begins Slowly

(06-29-2012, 06:28 PM)Traggey Wrote: Moved, showcase section is for FINISHED work only. Ah sorry =( (06-29-2012, 06:43 PM)Kreekakon Wrote: Hmmm...any screens, or stuff of the sort you can show us?...
TerrorsEnd Custom Stories, TCs & Mods - Development 5 5,883 06-29-2012, 10:44 PM
    Thread: [WIP] It Begins Slowly
Post: [WIP] It Begins Slowly

It Begins Slowly - your biggest nightmare. Biggest pain and suffer you have ever met. Its the year 1459. You are Joshua Hopkins, an old slave who just got out of the evil monster Grunt's castle. You ...
TerrorsEnd Custom Stories, TCs & Mods - Development 5 5,883 06-29-2012, 06:02 PM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

FIXED!
TerrorsEnd Development Support 15 10,310 06-27-2012, 01:49 PM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

(06-27-2012, 01:19 AM)Obliviator27 Wrote: Oh. I didn't see this before. Change it from OnEnter to OnStart. OnStart is called when the map is first loaded. OnEnter is called every other time.Still d...
TerrorsEnd Development Support 15 10,310 06-27-2012, 01:36 AM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

(06-27-2012, 01:17 AM)Obliviator27 Wrote: Make sure that the key is named cellarkey under the general tab.Yeah it is named cellarkey
TerrorsEnd Development Support 15 10,310 06-27-2012, 01:18 AM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

(06-27-2012, 12:59 AM)Obliviator27 Wrote: You'll have to specify what doesn't work. As far as your script goes, you're telling the door to lock. Use false instead of true.The door unlocking doesn't ...
TerrorsEnd Development Support 15 10,310 06-27-2012, 01:08 AM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

void OnEnter() { AddUseItemCallback("", "cellarkey", "level_cellar_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetLevelDoorLocked("level_cellar_1", tr...
TerrorsEnd Development Support 15 10,310 06-27-2012, 12:29 AM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

(06-27-2012, 12:18 AM)Obliviator27 Wrote: You need to have it as And make sure you use SetLevelDoorLocked as opposed to SetSwingDoorLocked. If that's not the issue, then there's probably a namin...
TerrorsEnd Development Support 15 10,310 06-27-2012, 12:22 AM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

(06-27-2012, 12:03 AM)Obliviator27 Wrote: Whoop. Missed it the first time. You're also missing the > after "level_cellar_1". Everything else works but the mementoes and note texts :/ Oh and a n...
TerrorsEnd Development Support 15 10,310 06-27-2012, 12:14 AM
    Thread: Need help on the inventory texts and door texts!
Post: RE: Need help on the inventory texts and door text...

(06-26-2012, 11:48 PM)Obliviator27 Wrote: Cellar key Key used for Cellar door Trollkey Trollkey You had two Inventory categories for some reason. You were also missing the > after "Inventory" ...
TerrorsEnd Development Support 15 10,310 06-27-2012, 12:00 AM
    Thread: Need help on the inventory texts and door texts!
Post: Need help on the inventory texts and door texts!

So. My extra_english.lang has everything correct I think, but I still cant see the mementoes, notes, key text, door text etc. Here's my extra_english.lang <LANGUAGE> <CATEGORY Name="Cust...
TerrorsEnd Development Support 15 10,310 06-26-2012, 11:32 PM
    Thread: Need help on my custom story!
Post: RE: Need help on my custom story!

Fixed!
TerrorsEnd Development Support 11 9,838 06-26-2012, 01:00 PM
    Thread: Need help on my custom story!
Post: RE: Need help on my custom story!

(06-26-2012, 10:39 AM)Your Computer Wrote: Semi-colons aren't supposed to be found in function headers. main (18,51) : ERR : Expected ')' or ',' main (19,52) : ERR : Expected ')' or ',' main (20,51...
TerrorsEnd Development Support 11 9,838 06-26-2012, 10:52 AM
    Thread: Need help on my custom story!
Post: RE: Need help on my custom story!

(06-26-2012, 04:49 AM)Damascus Wrote: Missing a quotation mark in CompleteQuest. Also keep in mind that "Unexpected end of file" will always specify the last line in the script, so it's no help in f...
TerrorsEnd Development Support 11 9,838 06-26-2012, 09:48 AM
    Thread: Need help on my custom story!
Post: RE: Need help on my custom story!

(06-26-2012, 02:30 AM)bored2tears Wrote: Well, you can keep it back to the original. I am sure someone will come along and help, since I cannot seem to find the error.Okay, I will keep searching for...
TerrorsEnd Development Support 11 9,838 06-26-2012, 02:37 AM
    Thread: Need help on my custom story!
Post: RE: Need help on my custom story!

(06-26-2012, 02:21 AM)bored2tears Wrote: (06-26-2012, 01:48 AM)TerrorsEnd Wrote: (06-26-2012, 01:46 AM)bored2tears Wrote: (06-26-2012, 01:34 AM)TerrorsEnd Wrote: Yeah as the topic says, I need...
TerrorsEnd Development Support 11 9,838 06-26-2012, 02:27 AM