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Thread: Weird Level Editor glitch, most likely caused by model
Post: RE: Weird Level Editor glitch, most likely caused ...
No, I made this test model in Maya. It's 100% Maya.
It works fine when I export it unskinned but when I skin it and export it, the ModelViewer crashes. |
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AniCator |
Development Support
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12 |
8,323 |
06-28-2012, 10:12 AM |
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Thread: Voice actor available.
Post: RE: Voice actor available.
That sounds a lot better. :) Too bad you still have these moments where you breathe into the microphone which causes a pop sound. Buying a pop-filter would be a bit overkill though. |
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AniCator |
Custom Stories, TCs & Mods - Development
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10 |
8,834 |
06-27-2012, 09:19 PM |
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Thread: Weird Level Editor glitch, most likely caused by model
Post: RE: Weird Level Editor glitch, most likely caused ...
I tried setting up a simple scene with just a box and one bone. Everything exported properly until I skinned it.Quote:User Initialization--------------------------------------------------------Cache o... |
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AniCator |
Development Support
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12 |
8,323 |
06-27-2012, 06:15 PM |
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Thread: Weird Level Editor glitch, most likely caused by model
Post: RE: Weird Level Editor glitch, most likely caused ...
So far I have only been able to export a OpenCOLLADA object from Maya without using any Joints.
Going to try to get Joints working now.
I added some joints to my Maya file but right now it causes the... |
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AniCator |
Development Support
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12 |
8,323 |
06-27-2012, 04:03 PM |
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Thread: Weird Level Editor glitch, most likely caused by model
Post: RE: Weird Level Editor glitch, most likely caused ...
Ah ok, I thought they fixed the armature export but I guess I'll have to give Maya a go then.
I'll just animate my stuff in Blender and then export it to Maya. (I tend to prefer Blender over other 3D ... |
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AniCator |
Development Support
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12 |
8,323 |
06-27-2012, 11:34 AM |
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Thread: Voice actor available.
Post: RE: Voice actor available.
Too bad your microphone's sound quality is kind of bad. I also noticed that you talk directly into the microphone and without a pop filter this causes a lot of issues when you blow into your microphon... |
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AniCator |
Custom Stories, TCs & Mods - Development
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10 |
8,834 |
06-27-2012, 11:03 AM |
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Thread: Weird Level Editor glitch, most likely caused by model
Post: RE: Weird Level Editor glitch, most likely caused ...
Well I'm guessing it has something to do with this section of that tutorial.
Quote: One last point to remember is that, materials you create might be mixed up when you create it and one material acci... |
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AniCator |
Development Support
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12 |
8,323 |
06-27-2012, 10:09 AM |
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Thread: Weird Level Editor glitch, most likely caused by model
Post: RE: Weird Level Editor glitch, most likely caused ...
Thanks, that did fix the loading of the entity in the Model viewer but I still don't understand why the model goes crazy like that. (it didn't fix the weird displacements) |
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AniCator |
Development Support
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12 |
8,323 |
06-26-2012, 10:35 PM |
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Thread: Weird Level Editor glitch, most likely caused by model
Post: RE: Weird Level Editor glitch, most likely caused ...
The model loads in the model viewer but it's got some sort of default animation that is probably generated somehow but it messes everything up.
[Image: https://dl.dropbox.com/u/4618760/Amnesia...werD... |
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AniCator |
Development Support
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12 |
8,323 |
06-26-2012, 08:56 PM |
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Thread: [HELP] Eerie Sewers
Post: RE: [HELP] Eerie Sewers
Yes, you can open them using the Level Editor. |
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AniCator |
Development Support
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6 |
3,532 |
06-26-2012, 06:22 PM |
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Thread: Weird Level Editor glitch, most likely caused by model
Post: Weird Level Editor glitch, most likely caused by m...
Hey guys,
This is my first post here and sadly it's a typical call for help post.
I've been working on a custom story for a little while now and it's all looking pretty good.
I've been able to add c... |
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AniCator |
Development Support
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12 |
8,323 |
06-26-2012, 06:19 PM |