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Thread: The Four Horsemen - Released!
Post: RE: The Four Horsemen - Released!
(10-07-2013, 06:56 AM)TheWalshinator Wrote: It doesn't really say anything about what caused the crash, it just comes up with this thing that says ERROR and that it's updating or something, then the... |
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Cyfiawn |
Showcase
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34 |
48,747 |
10-07-2013, 11:05 AM |
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Thread: The Four Horsemen - Released!
Post: RE: The Four Horsemen - Released!
(10-05-2013, 10:02 AM)TheWalshinator Wrote: I has encountered a fatal error :|
Spoiler below!
The game crashes in "Famine", in the room just after the first door where you spin the wheel t... |
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Cyfiawn |
Showcase
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34 |
48,747 |
10-07-2013, 06:28 AM |
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Thread: The Four Horsemen - Released!
Post: RE: The Four Horsemen - Released!
(09-13-2013, 11:35 PM)CyrustheVirus73 Wrote: I really liked this CS. It took me well around 2 hours to complete.
The puzzles weren't too hard, and the whole time, I was pretty nervous a monster was ... |
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Cyfiawn |
Showcase
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34 |
48,747 |
09-14-2013, 07:42 AM |
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Thread: The Four Horsemen - Released!
Post: RE: The Four Horsemen - Released!
(09-05-2013, 06:50 PM)Arbies Wrote: Played demo, it was cool, but I don't want to start from the beggining to play full cs.
But it is still perfect!
Hey,
Thanks for playing the demo! I think you'... |
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Cyfiawn |
Showcase
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34 |
48,747 |
09-06-2013, 02:42 PM |
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Thread: Serious and Immersive Custom Stories Thread
Post: RE: Serious and Immersive Custom Stories Thread
Just want to add our recently uploaded mod, The Four Horsemen!
Friction Thread: http://www.frictionalgames.com/forum/thread-22726.html
ModDB Page: http://www.moddb.com/mods/the-four-horsemen |
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Cyfiawn |
Custom Stories, TCs & Mods
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16 |
15,739 |
09-05-2013, 09:49 PM |
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Thread: The Four Horsemen - Released!
Post: RE: The Four Horsemen - Released!
(09-05-2013, 07:26 PM)HumiliatioN Wrote: The Four Horsemen what I can say? Just freaking masterpiece as a custom story could be!
From beginning to end this is one of the best stories I ever played ... |
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Cyfiawn |
Showcase
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34 |
48,747 |
09-05-2013, 08:26 PM |
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Thread: Releasing on Desura?
Post: Releasing on Desura?
Hi,
We're about to release our mod on ModDB, but wondering if the file type matters for publishing on Desura? We don't want people to run into errors by uploading a .rar, .zip or .7z or any other com... |
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Cyfiawn |
Custom Stories, TCs & Mods - Development
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1 |
3,204 |
09-05-2013, 10:19 AM |
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Thread: Managing your dev team online!
Post: RE: Managing your dev team online!
(09-11-2012, 12:11 AM)Chap Wrote: Luckily it's normally quite easy to tell who are the people serious about work and who are the people that want to get credit without doing the work.
I'm onto you..... |
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Cyfiawn |
Off-Topic
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12 |
10,180 |
06-13-2013, 08:57 AM |
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Thread: Preloading sounds/particles?
Post: RE: Preloading sounds/particles?
If you don't preload, it'll load during when it's called for. If it's a large sound file, it can be quite delayed. Preloading allows the sound to be ready to be played as soon as it's called.
Thanks... |
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Cyfiawn |
Development Support
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4 |
3,752 |
06-12-2013, 06:21 AM |
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Thread: Preloading sounds/particles?
Post: Preloading sounds/particles?
Quick question, what sounds/particles need preloading? Music, only sounds found in the script? sounds in put in via level editor? both?
Thanks,
Cyfiawn |
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Cyfiawn |
Development Support
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4 |
3,752 |
06-11-2013, 09:34 PM |
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Thread: Using Global.hps to use a script in every level
Post: RE: Using Global.hps to use a script in every leve...
Hmm, I'm not sure the issue is with the loop (although I fixed that), I feel that I can't call scripts like this in the Global file. :( None of my Debug messages are appearing, even in OnGameStart(), ... |
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Cyfiawn |
Development Support
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17 |
11,655 |
05-14-2013, 03:01 PM |
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Thread: Using Global.hps to use a script in every level
Post: RE: Using Global.hps to use a script in every leve...
(05-14-2013, 12:39 PM)JustAnotherPlayer Wrote: Code:void OnGameStart()
{
StartLocketLoop();
}
void StartLocketLoop() //There's an extra ;That's one. I'll give you some lectu... |
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Cyfiawn |
Development Support
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17 |
11,655 |
05-14-2013, 01:20 PM |
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Thread: Using Global.hps to use a script in every level
Post: Using Global.hps to use a script in every level
Hi all,
I'm looking to make a script run in every level. The script is to change an item in your inventory based on your sanity. I've tried a couple of methods but none seem to work. Here's my code a... |
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Cyfiawn |
Development Support
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17 |
11,655 |
05-14-2013, 11:38 AM |
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Thread: Any way to temporarily enable "God Mode"/Immune to damage?
Post: RE: Any way to temporarily enable "God Mode"/Immun...
(03-07-2013, 12:33 PM)Kreekakon Wrote: Well, in that case, I can't think of any way you'd be able to do that normally without a full conversion.
There are two ways to solve this if your level allow... |
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Cyfiawn |
Development Support
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8 |
8,333 |
03-07-2013, 01:47 PM |
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Thread: Any way to temporarily enable "God Mode"/Immune to damage?
Post: RE: Any way to temporarily enable "God Mode"/Immun...
(03-07-2013, 11:43 AM)Kreekakon Wrote: I'm not really sure what you mean. Do you mean that you want the player to be immune from damage the whole level, but still take fall damage? If so, why do you... |
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Cyfiawn |
Development Support
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8 |
8,333 |
03-07-2013, 12:20 PM |
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Thread: Any way to temporarily enable "God Mode"/Immune to damage?
Post: RE: Any way to temporarily enable "God Mode"/Immun...
Ok, that was the answer I was expecting, but didn't want. :P
I assume there is no way to edit the config file via a script either?
A last resort would be to "SetPlayerHealth(100);" on a loop throug... |
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Cyfiawn |
Development Support
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8 |
8,333 |
03-07-2013, 11:30 AM |
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Thread: Any way to temporarily enable "God Mode"/Immune to damage?
Post: Any way to temporarily enable "God Mode"/Immune to...
I have a map where the player is in a tranquil environment, with no enemies, but still takes falling damage. Is there a way to make the player immune to damage for this level?
I see in the config you... |
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Cyfiawn |
Development Support
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8 |
8,333 |
03-07-2013, 11:12 AM |
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Thread: Applying different material to existing model.
Post: Applying different material to existing model.
Hello,
I'm trying to apply a material (orbpiece_crimson.mat) to an existing model (orb_6_of_6.ent) and save it as a new model (orb_red.ent) for use in a Custom Story. The material is applied when in ... |
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Cyfiawn |
Development Support
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2 |
1,988 |
08-07-2012, 05:23 PM |
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Thread: How to search an array?
Post: RE: How to search an array?
(07-11-2012, 07:13 PM)SilentStriker Wrote: If I'm not mistaken while loops cause the game to not work properly. (This has nothing to do with anything just wanted to put it out there :) )It appears t... |
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Cyfiawn |
Development Support
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3 |
2,875 |
07-11-2012, 07:18 PM |
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Thread: How to search an array?
Post: How to search an array?
Hello,
I'm wondering how you can search an array for a certain value. I have declared my array: int[] bl(4,20);
I want to then set each array to a random, unique value, like so:
PHP Code:for(int&nb... |
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Cyfiawn |
Development Support
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3 |
2,875 |
07-11-2012, 06:18 PM |