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    Thread: How to make a pickup entity?
Post: RE: How to make a pickup entity?

(07-21-2013, 12:43 AM)Karba Wrote: I believe that you might need to create a full conversion if you want to customize backpack icons and such. Then you need to convert the entity in a model editor l...
KingCrimson Development Support 3 3,056 07-21-2013, 02:06 AM
    Thread: How to make a pickup entity?
Post: How to make a pickup entity?

Well, im planning to make a custom story where the player has to pickup an entity (More specificaly, arabic_statue_gold). Does anyone have any idea about how to make this happen? I mean, you can picku...
KingCrimson Development Support 3 3,056 07-20-2013, 11:42 PM
    Thread: How to make rain?
Post: RE: How to make rain?

Oh, i hadn't noticed that button... Thank you
KingCrimson Development Support 2 2,166 03-29-2013, 05:38 PM
    Thread: How to make rain?
Post: How to make rain?

Well, in my Custom Story there'll be a place where it rains. And i have absolutely no idea about how to make the rain. Can anyone help me?
KingCrimson Development Support 2 2,166 03-29-2013, 04:48 PM
    Thread: The Machine
Post: RE: The Machine

Both links are dead :/
KingCrimson Showcase 88 139,700 11-24-2012, 05:25 AM
    Thread: Better Place - Amnesia Custom Story
Post: RE: Better Place - Amnesia Custom Story

The link is dead again :/
KingCrimson Showcase 19 30,835 11-24-2012, 05:23 AM
    Thread: Notes Error
Post: RE: Notes Error

(08-05-2012, 10:22 PM)tokugawa1 Wrote: (08-05-2012, 10:14 PM)ExenderVes Wrote: Notes are used to don't work out properly when their name is a number. Change it to letterone or something like that,...
KingCrimson Development Support 13 10,247 08-05-2012, 10:27 PM
    Thread: Notes Error
Post: RE: Notes Error

Notes are used to don't work out properly when their name is a number. Change it to letterone or something like that, try and tell me if it solved (I had that problem and this solution worked)
KingCrimson Development Support 13 10,247 08-05-2012, 10:14 PM
    Thread: Screenshot
Post: RE: Screenshot

(08-05-2012, 07:11 AM)Arvuti Wrote: (08-05-2012, 06:25 AM)ExenderVes Wrote: (08-05-2012, 06:16 AM)Brothersvv09 Wrote: How do you take a screenshop in HPL levle editor. Does anyone know? Thanks!U...
KingCrimson Off-Topic 7 8,068 08-05-2012, 06:30 PM
    Thread: Can't play my custom story
Post: RE: Can't play my custom story

(08-05-2012, 02:06 PM)SuperSoldier333 Wrote: //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "keydoor", "mansion_1", "OuvrirPorte", true;) } void Ouv...
KingCrimson Development Support 19 11,525 08-05-2012, 04:14 PM
    Thread: Screenshot
Post: RE: Screenshot

(08-05-2012, 06:16 AM)Brothersvv09 Wrote: How do you take a screenshop in HPL levle editor. Does anyone know? Thanks!Use the "Impr Pant Pet Sis" button at the keyboard. Paste on paint, cut only wher...
KingCrimson Off-Topic 7 8,068 08-05-2012, 06:25 AM
    Thread: Can't play my custom story
Post: RE: Can't play my custom story

Have you got the void OnEnter(){ } void OnLeave(){ } after those things? It should look like this if it does: Quote://////////////////////////// // Run when the map starts void OnStart() { AddUseI...
KingCrimson Development Support 19 11,525 08-05-2012, 04:52 AM
    Thread: Function doesn't get called after interaction
Post: Function doesn't get called after interaction

I want my player to get teleported when he uses an altar knife on the floor. But when i interact with it, nothing happens. I leave you my .hps file so you can find the error: Quote://////////////////...
KingCrimson Development Support 2 1,928 08-05-2012, 01:41 AM
    Thread: Teleport the player when he collides an area
Post: RE: Teleport the player when he collides an area

Thanks, it was very useful
KingCrimson Development Support 4 2,921 08-05-2012, 01:05 AM
    Thread: Teleport the player when he collides an area
Post: Teleport the player when he collides an area

Hi there, my problem is that my player has to sleep to go to the other levels, so i put a script area on the bed so when the player gets on it, it gets teleported to another map. But i can't think the...
KingCrimson Development Support 4 2,921 08-05-2012, 12:47 AM
    Thread: Picking up an item gets a sound played
Post: RE: Picking up an item gets a music played

I think it works. But now i get these two errors: 1- "main (42,1): INFO : Compiling void Onpickup(string&in, string&in, int) 2- "main (45,27) : ERR : Expected "("" Here you've my .hps file's...
KingCrimson Development Support 3 2,778 07-29-2012, 06:13 AM
    Thread: Picking up an item gets a sound played
Post: Picking up an item gets a sound played

Hey, i'm trying to make a scene when the player has to pickup an item. But i want that, in the moment he picks it up, another entity becomes active (I've already done this) but also i need to get a so...
KingCrimson Development Support 3 2,778 07-29-2012, 06:01 AM
    Thread: Pewdie´s Revenge
Post: RE: Pewdie´s Revenge

I expected LOTS of jumpscares. But it hadn't too many. It's a good CS, very original. I liked it. Great job!
KingCrimson Showcase 47 80,730 07-29-2012, 05:58 AM
    Thread: Colliding an area to set another area active?
Post: RE: Colliding an area to set another area active?

It worked! Thanks ;D
KingCrimson Development Support 2 2,719 07-29-2012, 04:40 AM
    Thread: Colliding an area to set another area active?
Post: Colliding an area to set another area active?

So, i'm making my custom story and i need to set an area inactive until the player collides with another area. ¿Is that possible?¿How? Thanks in advance
KingCrimson Development Support 2 2,719 07-29-2012, 02:34 AM