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    Thread: String Arrays?
Post: RE: String Arrays?

(08-13-2012, 09:06 PM)Your Computer Wrote: The AngelScript documentation has been updated to fit the latest version of AngelScript. Amnesia, however, uses an older version of AngelScript, therefore ...
Fearlessagent Development Support 2 2,410 08-13-2012, 09:43 PM
    Thread: FATAL ERROR Could Not Load World File 'MyMaps/my_maps.map'
Post: RE: FATAL ERROR Could Not Load World File 'MyMaps/...

(08-13-2012, 04:16 PM)taylor122002 Wrote: Hello everybody! I have a question to ask, I just recently made a Test Custom Story so I can learn basics of scripting and such. At first when I made this T...
Fearlessagent Development Support 2 4,955 08-13-2012, 09:27 PM
    Thread: Combining script isn´t working. Please help
Post: RE: Combining script isn´t working. Please help

(08-10-2012, 10:46 AM)Timotej Wrote: (08-09-2012, 10:47 PM)SmokeMelvin Wrote: void OnStart() { AddCombineCallback("", "stick", "rock", "CombineFunc", true); } void CombineFunc(string &in asIt...
Fearlessagent Development Support 5 3,636 08-13-2012, 09:14 PM
    Thread: Custom Story Error
Post: RE: Custom Story Error

Be sure you have all of these options with correct values in custom_story_settings.cfg: Code:<Main             Name = "My Custom Story N...
Fearlessagent Development Support 3 2,715 08-13-2012, 08:24 PM
    Thread: Silly question
Post: RE: Silly question

Just make sure you place the callback in the .hps file associated with the map where the door you want to unlock is. If you are not sure how to unlock doors in the first place, check this page and loo...
Fearlessagent Development Support 2 1,857 08-13-2012, 08:15 PM
    Thread: String Arrays?
Post: String Arrays?

Are they possible in Amnesia? Looking at the AngelScript documentation (well the google cache anyways, site seems to be down at the time of me writing this), is says the syntax is something like: PHP...
Fearlessagent Development Support 2 2,410 08-13-2012, 08:10 PM
    Thread: Custom function freezes the game.
Post: RE: Custom function freezes the game.

(07-07-2012, 07:44 AM)Your Computer Wrote: I did a test run, and i got the following output with "Text_Text_Text": Code:Analyzing Letter: T New String: Analyzing Letter: ex New String: Analyzing ...
Fearlessagent Development Support 6 4,446 07-07-2012, 08:29 AM
    Thread: Custom function freezes the game.
Post: RE: Custom function freezes the game.

(07-07-2012, 05:57 AM)Your Computer Wrote: Infinite loops halt the game. The only time the script increments l is when it finds an underscore and if the previous if statement evaluates to false. Wit...
Fearlessagent Development Support 6 4,446 07-07-2012, 06:07 AM
    Thread: Custom function freezes the game.
Post: RE: Custom function freezes the game.

(07-07-2012, 05:42 AM)Your Computer Wrote: If i'm interpreting everything correctly, l would never be greater than 2.Correct, the goal is to stop the while loop after 2 underscores in the string are...
Fearlessagent Development Support 6 4,446 07-07-2012, 05:52 AM
    Thread: Event: Player seeing monster will stop player moving.
Post: RE: Event: Player seeing monster will stop player ...

Use This: Code:void OnStart()     {         AddEntityCollideCallback("Player", "scary_monster", "MonsterFunction", true, 1);   &n...
Fearlessagent Development Support 4 3,274 07-07-2012, 05:49 AM
    Thread: Unexpected token in IF Statement
Post: RE: Unexpected token in IF Statement

(07-07-2012, 04:46 AM)heyitsrobert97 Wrote: Hi, I've got this random problem where my cs won't load. the error says line 176,1 Unexpected Token. but the token has to be there. void rotten01(); { &l...
Fearlessagent Development Support 3 2,679 07-07-2012, 05:02 AM
    Thread: Custom function freezes the game.
Post: Custom function freezes the game.

So, in the custom story that I'm creating, I name things I need to interact with in the code quite precisely. Usually it takes the form of: ROOMNAME_ITEMNAME_TYPE So for example, a note might be labl...
Fearlessagent Development Support 6 4,446 07-07-2012, 04:59 AM