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    Thread: Amnesia: Path of Darkness
Post: RE: Amnesia: Path of Darkness

BOO! But in all seriousness, i'm back. Sadly, I had to change computers and lost my work, but it's nothing I can't recreate.
Silent Darkness Custom Stories, TCs & Mods - Development 7 6,340 02-12-2015, 05:21 PM
    Thread: Amnesia: Path of Darkness
Post: RE: Amnesia: Path of Darkness

The thing I have in mind is a near red-out, by the way. But, I MAY tone the brightness down a couple notches.
Silent Darkness Custom Stories, TCs & Mods - Development 7 6,340 09-20-2013, 10:27 AM
    Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions

Guys? Kind of need help here. And nevermind about the MovePlayerForward code. Got a fresh problem. Upon calling IntroScareAwaken, I want the player to kind of shuffle his way off the starting point, ...
Silent Darkness Development Support 30 17,679 09-19-2013, 09:34 PM
    Thread: Having a "while" loop problem(possible overload)
Post: RE: Having a "while" loop problem(possible overloa...

1. Initially, it was on OnEnter(), but putting it elsewhere only made it freeze up elsewhere. 2. Ooh. Alright, I already found a seperate solution to this problem by accident, but i'll keep this in m...
Silent Darkness Development Support 2 2,113 09-19-2013, 09:29 PM
    Thread: Examine Area Question
Post: RE: Examine Area Question

So, the question must be posed: Does ANYONE at all have a working example of this? I don't think it ever appears in The Dark Descent, so.....
Silent Darkness Development Support 3 2,355 09-19-2013, 09:28 PM
    Thread: Having a "while" loop problem(possible overload)
Post: Having a "while" loop problem(possible overload)

I want to have a section of script that temporarily makes it so that the player is forced to crouch. PHP Code:while(OnyourKnees >= 1)  {  SetPlayerCrouching(true);&n...
Silent Darkness Development Support 2 2,113 09-19-2013, 08:18 PM
  Lightbulb Thread: Amnesia: Path of Darkness
Post: Amnesia: Path of Darkness

[Image: http://i.imgur.com/WdtfH5y.jpg] Amnesia: Path of Darkness A Silent Darkness Production You are Matthew Mollaneau, a rather eccentric inventor who lives in a castle situated at the heart of ...
Silent Darkness Custom Stories, TCs & Mods - Development 7 6,340 09-19-2013, 06:40 PM
    Thread: Examine Area Question
Post: Examine Area Question

I was wondering, what exactly is the Insane Text Category for under settings for an Examine area for? Does it only activate under a certain sanity threshold, or something?
Silent Darkness Development Support 3 2,355 09-19-2013, 04:16 PM
    Thread: A tutorial on creating joints for a door
Post: RE: A tutorial on creating joints for a door

(09-19-2013, 04:47 AM)Your Computer Wrote: If you have the joints to be breakable, they'll fall off. Alright. What use is it to have breakable joints, then, at all? EDIT: Okay, the doors stay in pl...
Silent Darkness Development Support 2 2,675 09-19-2013, 01:41 PM
    Thread: A tutorial on creating joints for a door
Post: A tutorial on creating joints for a door

I've been meaning to try and make a custom door, but I seem to be having an extremely hard time at it. Specifically, a cabinet door. I already have the model with all the proper meshes on it, but i'm ...
Silent Darkness Development Support 2 2,675 09-18-2013, 08:47 PM
    Thread: Map View is in a time warp
Post: RE: Map View is in a time warp

(09-18-2013, 06:38 AM)The chaser Wrote: By what I know, it's possible that there are .map_cache in AppData, the invisible folder where temporal files are, though I don't know the exact path where th...
Silent Darkness Development Support 3 3,017 09-18-2013, 03:50 PM
    Thread: Amnesia as a franchise or series of games.
Post: RE: Amnesia as a franchise or series of games.

Hmm....quite an interesting take on this. I heartily approve.
Silent Darkness Custom Stories, TCs & Mods - Development 2 4,033 09-18-2013, 03:47 PM
    Thread: Map View is in a time warp
Post: Map View is in a time warp

I seem to be having a serious problem with the Map View tool. I made a map with a room with a second level to it, lined up the primitives pretty damn good. Well, in the map editor, it shows up like in...
Silent Darkness Development Support 3 3,017 09-18-2013, 02:55 AM
    Thread: Editing the grunt
Post: RE: Editing the grunt

If I wanted to do that, i'd take the pathetic cheap way out and just make him ridiculously small in the level editor. So small, as a matter of fact, that you'd be too busy running to look down and see...
Silent Darkness Development Support 28 17,915 09-17-2013, 05:56 PM
    Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions

1. I did manage to fix the SpeedRemedy script on my own. 2. By adding more bandage items around my maps! I intend it like this. 3. Alright, i'll do that. 4. I got pretty damn close to the effect I wan...
Silent Darkness Development Support 30 17,679 09-17-2013, 12:58 PM
    Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions

I followed the directions carefully, but when I try to view it rendered, the screen shows up blank. No mesh at all. Nevermind, I think i got it. Alright, maybe i'll finally have this problem out of t...
Silent Darkness Development Support 30 17,679 09-16-2013, 06:45 PM
    Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions

(09-16-2013, 02:45 PM)JustAnotherPlayer Wrote: (09-16-2013, 01:36 PM)Drakeman1234 Wrote: I don't have an inventory.hps, so i'd have to make one. Lemme see what I can do with that.... in order for...
Silent Darkness Development Support 30 17,679 09-16-2013, 03:19 PM
    Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions

I don't have an inventory.hps, so i'd have to make one. Lemme see what I can do with that.... in order for this to work, i'd have to make the item unusable directly from the inventory(by setting the ...
Silent Darkness Development Support 30 17,679 09-16-2013, 01:36 PM
    Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions

Okay, I see how that would be desired/necessary, finally. After staring at this script for two hours. How would I set this up? I'm not sure if i'd have to define it in extra_english.lang, or do some s...
Silent Darkness Development Support 30 17,679 09-15-2013, 06:00 PM
    Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions

.....cool story, bro xD Very little of what you just said made sense to me. Although, i'm having a thought here. You wouldn't stack syringes, would you? I wonder if it would be that bad to have seper...
Silent Darkness Development Support 30 17,679 09-15-2013, 03:04 PM