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  Exclamation Thread: Penumbra Tech Temo Converted Models Package
Post: RE: Penumbra Tech Temo Converted Models Package

Because there isn't any static_objects. All models are entities and textures. Entities are in /entities/penumbra0_xxx folder, and textures are in static_objects/penumbra0_textures folder. Those textur...
shadowZgamerZ Development Resources 8 10,668 09-21-2012, 10:54 AM
    Thread: [SOLVED]No scripts work
Post: RE: No scripts work

Script is missing some of these: { and } void BuildLadder(string &in asParent, string &in asChild, int alState) { if(GetLocalVarInt("MonsterIsActive", 1); { //THIS ONE IS MISSING if(asTimer =...
shadowZgamerZ Development Support 15 9,095 08-31-2012, 05:48 PM
    Thread: A question of variables
Post: RE: A question of variables

The way to do this: void OnEnter { AddEntityCollideCallback("Player", "AREANAME", "FUNCTIONNAME", true, 1); } void FUNCTIONNAME(string &in asParent, string &in aChild, int alState) { if(Has...
shadowZgamerZ Development Support 4 3,206 08-31-2012, 04:47 PM
    Thread: "SetGlobalVarInt" Problem
Post: RE: "SetGlobalVarInt" Problem

Try this: void OnStart() { SetGlobalVarInt("LanternInt", 0); } void OnEnter() { if (GetGlobalVarInt("LanternInt") == 0) { SetLevelDoorLocked("level_dungeon_1", true); } if (GetGlobalVarInt("Lantern...
shadowZgamerZ Development Support 2 2,204 08-22-2012, 09:34 PM
    Thread: Help Needed!
Post: RE: Help Needed!

Yeah, I found function void RemoveEntityCollideCallback(string& asParentName, string& asChildName);. I leaved everything the way it was, just added that function and with it solved both my pro...
shadowZgamerZ Development Support 3 3,003 08-20-2012, 04:17 PM
  Brick Thread: Help Needed!
Post: Help Needed!

I have made a AddEntityCollideCallback with TRUE set at the end to remove callback. But when I go to other map and then return to this one and when I enter area AddEntityCollideCallback activates agai...
shadowZgamerZ Development Support 3 3,003 08-20-2012, 03:57 PM
    Thread: Model-/MaterialEditor crashes when trying to create a billboard! D:
Post: RE: Model-/MaterialEditor crashes when trying to c...

Try reinstalling amnesia or tools or some last file you have done before crash There could be file in billboadrs folder that is not made properly so Material Editor cannot load. Those stuff happen i L...
shadowZgamerZ Development Support 6 4,942 07-30-2012, 10:12 PM
    Thread: Some complicated stuff!
Post: RE: Some complicated stuff!

I know what he means, i just dont know how to explain. In the first place i didnt say anything about changing or even removing oil meter from gui. Batteries and Lantern oil can use same meter, because...
shadowZgamerZ Development Support 17 11,830 07-30-2012, 04:35 PM
    Thread: Some complicated stuff!
Post: RE: Some complicated stuff!

Flashlight wont run on oil, it will run on batteries?!?!? Batteries will fill oil bar! I will make item in model editor od batteries to fill oil bar!
shadowZgamerZ Development Support 17 11,830 07-30-2012, 02:01 PM
    Thread: Some complicated stuff!
Post: RE: Some complicated stuff!

(07-30-2012, 11:48 AM)SilentStriker Wrote: The thing is you can't have battery and oil at the same time. It's only either oil or battery.I will us oil bar to display battery status instead of oil af...
shadowZgamerZ Development Support 17 11,830 07-30-2012, 12:00 PM
    Thread: Penumbra Tech Temo Converted Models Package
Post: RE: Penumbra Tech Temo Converted Models Package

(07-30-2012, 10:30 AM)Hardarm Wrote: wow! when I finish my vacation i'll go check and see; I guess I won't be regretting them! :D Well i saw (actually read) that many people on this forum want penu...
shadowZgamerZ Development Resources 8 10,668 07-30-2012, 10:34 AM
  Lightbulb Thread: Penumbra Tech Temo Converted Models Package
Post: Penumbra Tech Temo Converted Models Package

Penumbra Tech Temo Converted Models Package ABOUT MODELS: - there are 50 models and 27 textures in this package! Models and Textures are from Penumbra Tech Demo! 90% models from game is converted, re...
shadowZgamerZ Development Resources 8 10,668 07-30-2012, 10:26 AM
    Thread: Some complicated stuff!
Post: RE: Some complicated stuff!

Can be done... Well I dont need for GUI to be changed, at one point when i am having lantern, bar with oil can show me how much oil is left, and later on it can tell me how much flashlight power is le...
shadowZgamerZ Development Support 17 11,830 07-30-2012, 05:28 AM
    Thread: Some complicated stuff!
Post: RE: Some complicated stuff!

Then I should do something like this in my .hps: void healthtimer(string &in asTime) AddTimer("healthtimer", 5.0f, "healthtimer") if (GetPlayerHealth() = 20) { SetPlayerHealth(20.0f); } if (GetPla...
shadowZgamerZ Development Support 17 11,830 07-29-2012, 10:49 PM
    Thread: Some complicated stuff!
Post: RE: Some complicated stuff!

Okay, I will try using variables! Going to watch and read tutorials if there is any! Thanks for reply! If there is someone else who wishs to help and has solution...
shadowZgamerZ Development Support 17 11,830 07-29-2012, 10:20 PM
    Thread: Some complicated stuff!
Post: RE: Some complicated stuff!

Thanks for reply! I tough that it will have to do something with variables. Just to ask, for those variables, do i put script in my mapbame.hps or in global.hps! I didnt use variables much so its time...
shadowZgamerZ Development Support 17 11,830 07-29-2012, 10:11 PM
    Thread: Model-/MaterialEditor crashes when trying to create a billboard! D:
Post: RE: Model-/MaterialEditor crashes when trying to c...

It's most probably that you did not create .mat or .dds file properly. Same problems happen when opening folder with custom model (penumbra model in my case) that is not converted proprely or at all i...
shadowZgamerZ Development Support 6 4,942 07-29-2012, 10:03 PM
  Brick Thread: Some complicated stuff!
Post: Some complicated stuff!

- Hello everyone! I am new member of this community, although this is not first time I am being on this forum! I didn't register and post anything because i didn't have any problems with scripting, le...
shadowZgamerZ Development Support 17 11,830 07-29-2012, 08:55 PM