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    Thread: Combining Problem
Post: RE: Combining Problem

(01-21-2013, 02:18 PM)The chaser Wrote: Where do you have the inventory.hps?in redist/custom stories/My custom story folder/maps Fixed. There was an intro map I forgot about since I made my story s...
amusei Development Support 4 3,196 01-21-2013, 04:09 PM
    Thread: Combining Problem
Post: RE: Combining Problem

(01-21-2013, 01:59 PM)The chaser Wrote: GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0); Try this one. Also, check names and delete any map_caches...
amusei Development Support 4 3,196 01-21-2013, 02:06 PM
    Thread: My map keeps crashing when loading..
Post: RE: My map keeps crashing when loading..

(01-20-2013, 05:01 PM)dnalange Wrote: I need some help with this... My map is around 4mb atm.. There will be NO more stuff in it.. BUT... It loads the first time ... then you go to some other maps t...
amusei Development Support 5 3,672 01-21-2013, 01:55 PM
    Thread: Player doesn't drain sanity from darkness
Post: RE: Player doesn't drain sanity from darkness

(01-21-2013, 10:53 AM)TheGreatCthulhu Wrote: If you're asking how to disable sanity draining from the darkness, just call the SetSanityDrainDisabled() function from OnEnter(): PHP Code:void On...
amusei Development Support 13 8,172 01-21-2013, 01:48 PM
  Exclamation Thread: Combining Problem
Post: Combining Problem

Hi, guys. I have a problem with combining my hammer and chipper. First, let me tell you how the player gets them since that may be the problem. So in one of the map he takes the hammer(named hammer_1)...
amusei Development Support 4 3,196 01-21-2013, 01:39 PM
    Thread: Notepad++ HPS Support Problem
Post: RE: Notepad++ HPS Support Problem

(11-16-2012, 07:59 PM)Apjjm Wrote: For colorization you also need to import the user defined dialogue part (View -> User-Defined-Dialogue) and choose "import" and navigate to the "userDefinedlang...
amusei Development Support 6 5,465 11-17-2012, 08:37 AM
    Thread: Notepad++ HPS Support Problem
Post: RE: Notepad++ HPS Support Problem

(11-16-2012, 04:55 PM)Statyk Wrote: I usually just use the C++ language type since that is what amnesia's hps are based on. does the HPS support look any different?Yes, it looks a lot better. It is ...
amusei Development Support 6 5,465 11-16-2012, 05:59 PM
    Thread: Notepad++ HPS Support Problem
Post: RE: Notepad++ HPS Support Problem

(11-16-2012, 04:22 PM)Rapture Wrote: I think your looking for : On the Menu > Settings > Style Configurator. On the left side is a scroll menu named "Style". Play around with those.When I go ...
amusei Development Support 6 5,465 11-16-2012, 04:27 PM
  Question Thread: Notepad++ HPS Support Problem
Post: Notepad++ HPS Support Problem

Hello, everybody, I have been using "Improved Notepad++ HPS Support" for a long time without problems. Yesterday I reinstalled my Windows. Then I downloaded Notepad++, downloaded the HPS Support and u...
amusei Development Support 6 5,465 11-16-2012, 03:53 PM
    Thread: Path Node Question
Post: RE: Path Node Question

(11-03-2012, 01:29 PM)Chap Wrote: If you set his state to SHowEnemyPosition then from my experience he won't despawn until either the player is dead or you change map etc. It's true that he will di...
amusei Development Support 2 2,530 11-03-2012, 01:33 PM
  Question Thread: Path Node Question
Post: Path Node Question

Hi guys, I have a question about Path Nodes. So I have created a corridor with many turns and when you walk a little a monster will appear to chase you. I use ShowEnemyPlayerPosition. I know that if y...
amusei Development Support 2 2,530 11-03-2012, 12:49 PM
    Thread: Scary creaking Script Tutorial
Post: RE: Scary creaking Script Tutorial

(09-20-2012, 07:19 PM)go.go Wrote: I cant get the delay thing to work. I want the creaking sounds to come at a random time between 30 and 60 seconds, so i changed: Code:float fCreaking = RandFloat(...
amusei Development Articles 6 8,626 09-29-2012, 03:41 PM
    Thread: Scary creaking Script Tutorial
Post: RE: Scary creaking Script Tutorial

(09-04-2012, 12:02 PM)Nemet Robert Wrote: Very useful. Didn't know how those work. The timers, I knew those. But those "RandFloat", I never understood them. Post this to the wikia! It will help. ...
amusei Development Articles 6 8,626 09-04-2012, 12:04 PM
    Thread: Scary creaking Script Tutorial
Post: Scary creaking Script Tutorial

Scary Creaking You probably wondered how to make a scary creaking like in the original game (for example - the wine cellar)? It is actually pretty simple. The Area(s) First, you will need an area or ...
amusei Development Articles 6 8,626 09-04-2012, 12:00 PM
    Thread: Problem with script
Post: Problem with script

Hi, forum. Is there any way to check if an entity is active? I have tried using GetEntityExists but it doesn't work (I think it checks if an entity exists in any state - active or not). Or maybe I ma...
amusei Development Support 4 2,735 09-04-2012, 06:16 AM
    Thread: Checkpoint problem
Post: RE: Checkpoint problem

(09-02-2012, 12:46 PM)Your Computer Wrote: Checkpoint names have to be unique.Well, that worked. Thanks :)
amusei Development Support 2 2,475 09-02-2012, 12:51 PM
  Wink Thread: Checkpoint problem
Post: Checkpoint problem

Hi, guys. I have a problem with my checkpoints. So far I have created 4 checkpoints. But if the player has already died 2 times every next time he dies he is respawned on the position of the 2nd chec...
amusei Development Support 2 2,475 09-02-2012, 12:40 PM
    Thread: Help with script
Post: RE: Help with script

(08-28-2012, 07:12 AM)andyrockin123 Wrote: The power of variables! Here ya go: void OnStart() { AddUseItemCallback("", "key_hall", "mansion_6", "UnlockDoorWithKey", true); SetEntityPlayerInteractC...
amusei Development Support 4 3,432 08-28-2012, 07:22 AM
    Thread: Help with script
Post: RE: Help with script

(08-27-2012, 10:36 AM)andyrockin123 Wrote: If you don't mind me asking, what must the player do to activate this event (aside from interacting with the unlocked door)? What must he do prior to that,...
amusei Development Support 4 3,432 08-28-2012, 07:02 AM
  Information Thread: Help with script
Post: Help with script

Hi, guys. I am trying to call a certain func when the player interacts with a door and the door is not locked. However, the function just keeps repeating when the player interacts and I want it to st...
amusei Development Support 4 3,432 08-27-2012, 10:16 AM