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Thread: Can't get door to open in Custom story
Post: RE: Can't get door to open in Custom story
Shouldn't it be "SetSwingDoorLocked" instead of " SetSwingDoorClosed"? Cause the door might still be locked.. or am I wrong? |
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Kiwi2703 |
Development Support
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9 |
6,770 |
09-14-2012, 11:52 AM |
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Thread: Music and sounds
Post: RE: Music and sounds
Thank you very much for response! :) |
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Kiwi2703 |
Development Support
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2 |
2,139 |
09-11-2012, 09:50 AM |
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Thread: Music and sounds
Post: Music and sounds
Hello there :)
I'd like to ask you a general question about using music and sounds in custom stories, because this is the only area of interest left that I am not really sure of.
What's the best way t... |
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Kiwi2703 |
Development Support
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2 |
2,139 |
09-10-2012, 10:34 PM |
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Thread: Acies Random things
Post: RE: Acies Random things
(09-10-2012, 01:27 AM)Acies Wrote: The painting is a static object :) Place in /Static_Objects.Yessir, that works! Thanks :) Great work btw:) |
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Kiwi2703 |
Development Resources
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35 |
50,433 |
09-10-2012, 11:03 AM |
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Thread: Acies Random things
Post: RE: Acies Random things
By the way - It somehow doesn't show up in my editor. I think there is an .ent file missing. Or am I wrong? |
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Kiwi2703 |
Development Resources
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35 |
50,433 |
09-09-2012, 09:59 PM |
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Thread: 3ds Max, Maya, Blender, or others?
Post: RE: 3ds Max, Maya, Blender, or others?
Well, 3Ds Max is also not free :)
The thing is, that 3Ds Max and Maya are professional programs. That means that not only they have better functions in general than Blender, but they are also more use... |
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Kiwi2703 |
Development Support
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8 |
8,461 |
09-09-2012, 10:58 AM |
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Thread: Contained item
Post: RE: Contained item
(09-08-2012, 06:41 PM)beecake Wrote: If you have a small map, you could cover the floor in a script area, and make it collide function with the bottle. Then in the function make it SetPropHealth("Bo... |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-08-2012, 06:50 PM |
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Thread: Contained item
Post: RE: Contained item
I will probably do it like this: When the player breaks the bottle, he will automatically obtain the key. And some message like "yay, I found it!" will pop up..
Thanks for answers though! :)
That als... |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-08-2012, 06:32 PM |
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Thread: Contained item
Post: RE: Contained item
(09-08-2012, 06:13 PM)beecake Wrote: (09-08-2012, 05:54 PM)Kiwi2703 Wrote: I thought maybe there is a script that would set the customsubitemname for a certain thing... Is there? :huh:Never heard ... |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-08-2012, 06:26 PM |
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Thread: Contained item
Post: RE: Contained item
You mean like, if I set contained item for a bottle named "bottle1", then both the item's name and customsubitemname will be "bottle1_item"?
^ I tried this, and the name works (so I can set it to ope... |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-08-2012, 05:54 PM |
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Thread: Acies Random things
Post: RE: Acies Random things
Thanks for the answer! :) |
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Kiwi2703 |
Development Resources
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35 |
50,433 |
09-08-2012, 02:03 PM |
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Thread: Contained item
Post: RE: Contained item
That's too bad :/ Why would they put such option to the editor and not letting us to set the name and description for it? That's weird.. :( |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-08-2012, 12:53 PM |
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Thread: Contained item
Post: RE: Contained item
But I think in the original game there was something like this... :/ |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-08-2012, 12:04 PM |
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Thread: Acies Random things
Post: RE: Acies Random things
When I put the custom painting in my game entities folder and load it in level editor from there, and use it in my custom story, will anyone who will play it be able to see it? I mean, I don't need to... |
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Kiwi2703 |
Development Resources
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35 |
50,433 |
09-08-2012, 01:11 AM |
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Thread: Contained item
Post: RE: Contained item
(09-07-2012, 09:27 PM)Your Computer Wrote: IIRC, the entity name gets prefixed with "_item" for the contained item. Inspection mode should show the name of the entity.Thanks, and do you know how to ... |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-07-2012, 09:34 PM |
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Thread: Contained item
Post: Contained item
Hello again :D
I have a wine bottle and I want a key to fall out when I break the bottle. So, I set "contained item" for the bottle to be "key_study", but I have no idea how to set some parameters fo... |
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Kiwi2703 |
Development Support
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16 |
11,304 |
09-07-2012, 09:13 PM |
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Thread: make a note not accessible
Post: RE: make a note not accessible
(09-07-2012, 05:05 PM)Nemet Robert Wrote: (09-07-2012, 05:02 PM)GoranGaming Wrote: You can't. You will have to create a new model that looks exactly the same and is not a note.Or try placing a blo... |
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Kiwi2703 |
Development Support
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9 |
7,290 |
09-07-2012, 05:17 PM |
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Thread: [SOLVED] An event after reading a note
Post: RE: An event after reading a note
Yesss, it works :) Thanks :)
The thing was, I had this:
void theprisoner(string &in asParent, string &in asChild, int alState)
instead of this:
void theprisoner(string &in asEntity)
be... |
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Kiwi2703 |
Development Support
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6 |
4,687 |
09-07-2012, 05:06 PM |
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Thread: [SOLVED] An event after reading a note
Post: [SOLVED] An event after reading a note
I have a simple question (I somehow couldn't find the answer anywhere..) - How to make certain events happen after reading a note? Player interaction callback doesn't work :/ Thanks in advance :) |
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Kiwi2703 |
Development Support
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6 |
4,687 |
09-07-2012, 04:46 PM |
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Thread: Locked Door Message not Working, Help Needed. (Awarding Virtual Cookie)
Post: RE: Locked Door Message not Working, Help Needed. ...
Try to name the door "something_1" |
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Kiwi2703 |
Development Support
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26 |
17,510 |
09-07-2012, 10:44 AM |