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    Thread: Can't get door to open in Custom story
Post: RE: Can't get door to open in Custom story

Shouldn't it be "SetSwingDoorLocked" instead of " SetSwingDoorClosed"? Cause the door might still be locked.. or am I wrong?
Kiwi2703 Development Support 9 6,770 09-14-2012, 11:52 AM
    Thread: Music and sounds
Post: RE: Music and sounds

Thank you very much for response! :)
Kiwi2703 Development Support 2 2,139 09-11-2012, 09:50 AM
    Thread: Music and sounds
Post: Music and sounds

Hello there :) I'd like to ask you a general question about using music and sounds in custom stories, because this is the only area of interest left that I am not really sure of. What's the best way t...
Kiwi2703 Development Support 2 2,139 09-10-2012, 10:34 PM
    Thread: Acies Random things
Post: RE: Acies Random things

(09-10-2012, 01:27 AM)Acies Wrote: The painting is a static object :) Place in /Static_Objects.Yessir, that works! Thanks :) Great work btw:)
Kiwi2703 Development Resources 35 50,433 09-10-2012, 11:03 AM
    Thread: Acies Random things
Post: RE: Acies Random things

By the way - It somehow doesn't show up in my editor. I think there is an .ent file missing. Or am I wrong?
Kiwi2703 Development Resources 35 50,433 09-09-2012, 09:59 PM
    Thread: 3ds Max, Maya, Blender, or others?
Post: RE: 3ds Max, Maya, Blender, or others?

Well, 3Ds Max is also not free :) The thing is, that 3Ds Max and Maya are professional programs. That means that not only they have better functions in general than Blender, but they are also more use...
Kiwi2703 Development Support 8 8,461 09-09-2012, 10:58 AM
    Thread: Contained item
Post: RE: Contained item

(09-08-2012, 06:41 PM)beecake Wrote: If you have a small map, you could cover the floor in a script area, and make it collide function with the bottle. Then in the function make it SetPropHealth("Bo...
Kiwi2703 Development Support 16 11,304 09-08-2012, 06:50 PM
    Thread: Contained item
Post: RE: Contained item

I will probably do it like this: When the player breaks the bottle, he will automatically obtain the key. And some message like "yay, I found it!" will pop up.. Thanks for answers though! :) That als...
Kiwi2703 Development Support 16 11,304 09-08-2012, 06:32 PM
    Thread: Contained item
Post: RE: Contained item

(09-08-2012, 06:13 PM)beecake Wrote: (09-08-2012, 05:54 PM)Kiwi2703 Wrote: I thought maybe there is a script that would set the customsubitemname for a certain thing... Is there? :huh:Never heard ...
Kiwi2703 Development Support 16 11,304 09-08-2012, 06:26 PM
    Thread: Contained item
Post: RE: Contained item

You mean like, if I set contained item for a bottle named "bottle1", then both the item's name and customsubitemname will be "bottle1_item"? ^ I tried this, and the name works (so I can set it to ope...
Kiwi2703 Development Support 16 11,304 09-08-2012, 05:54 PM
    Thread: Acies Random things
Post: RE: Acies Random things

Thanks for the answer! :)
Kiwi2703 Development Resources 35 50,433 09-08-2012, 02:03 PM
    Thread: Contained item
Post: RE: Contained item

That's too bad :/ Why would they put such option to the editor and not letting us to set the name and description for it? That's weird.. :(
Kiwi2703 Development Support 16 11,304 09-08-2012, 12:53 PM
    Thread: Contained item
Post: RE: Contained item

But I think in the original game there was something like this... :/
Kiwi2703 Development Support 16 11,304 09-08-2012, 12:04 PM
    Thread: Acies Random things
Post: RE: Acies Random things

When I put the custom painting in my game entities folder and load it in level editor from there, and use it in my custom story, will anyone who will play it be able to see it? I mean, I don't need to...
Kiwi2703 Development Resources 35 50,433 09-08-2012, 01:11 AM
    Thread: Contained item
Post: RE: Contained item

(09-07-2012, 09:27 PM)Your Computer Wrote: IIRC, the entity name gets prefixed with "_item" for the contained item. Inspection mode should show the name of the entity.Thanks, and do you know how to ...
Kiwi2703 Development Support 16 11,304 09-07-2012, 09:34 PM
    Thread: Contained item
Post: Contained item

Hello again :D I have a wine bottle and I want a key to fall out when I break the bottle. So, I set "contained item" for the bottle to be "key_study", but I have no idea how to set some parameters fo...
Kiwi2703 Development Support 16 11,304 09-07-2012, 09:13 PM
    Thread: make a note not accessible
Post: RE: make a note not accessible

(09-07-2012, 05:05 PM)Nemet Robert Wrote: (09-07-2012, 05:02 PM)GoranGaming Wrote: You can't. You will have to create a new model that looks exactly the same and is not a note.Or try placing a blo...
Kiwi2703 Development Support 9 7,290 09-07-2012, 05:17 PM
    Thread: [SOLVED] An event after reading a note
Post: RE: An event after reading a note

Yesss, it works :) Thanks :) The thing was, I had this: void theprisoner(string &in asParent, string &in asChild, int alState) instead of this: void theprisoner(string &in asEntity) be...
Kiwi2703 Development Support 6 4,687 09-07-2012, 05:06 PM
    Thread: [SOLVED] An event after reading a note
Post: [SOLVED] An event after reading a note

I have a simple question (I somehow couldn't find the answer anywhere..) - How to make certain events happen after reading a note? Player interaction callback doesn't work :/ Thanks in advance :)
Kiwi2703 Development Support 6 4,687 09-07-2012, 04:46 PM
    Thread: Locked Door Message not Working, Help Needed. (Awarding Virtual Cookie)
Post: RE: Locked Door Message not Working, Help Needed. ...

Try to name the door "something_1"
Kiwi2703 Development Support 26 17,510 09-07-2012, 10:44 AM