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Thread: About the CS
Post: RE: About the CS
I've not made a custom story, working on one in a very early stage, but in terms of voice acting I believe you either have to find something good or it's a flop. If people are playing your CS for your... |
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Ungotter |
Development Support
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6 |
4,135 |
09-24-2012, 11:57 AM |
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Thread: Some sounds aren't playing
Post: RE: Some sounds aren't playing
(09-17-2012, 12:27 AM)i3670 Wrote: I think it's pretty obvious
asSoundFile - the sound to use + extension .snt
fresh from the wikiI feel foolish, I didn't see that. Ah well, at least I know now, t... |
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Ungotter |
Development Support
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6 |
4,889 |
09-17-2012, 12:30 AM |
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Thread: Some sounds aren't playing
Post: RE: Some sounds aren't playing
(09-17-2012, 12:23 AM)crisosphinx Wrote: Maybe it's just me (and I'm no good at programming), but I see tons of ("on enter/ on start", false)
Shouldn't the false be turned to true?Do you mean the d... |
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Ungotter |
Development Support
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6 |
4,889 |
09-17-2012, 12:25 AM |
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Thread: Some sounds aren't playing
Post: Some sounds aren't playing
I'm back again >.> I'm now having a problem with my script which I can't seem to find a solution for by searching. I've placed various sounds throughout my map and I can't get 90% of them workin... |
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Ungotter |
Development Support
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6 |
4,889 |
09-16-2012, 11:58 PM |
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Thread: Making two StartPlayerLookAt one after the other?
Post: RE: Making two StartPlayerLookAt one after the oth...
(09-16-2012, 03:56 PM)Nemet Robert Wrote: Ok. Waiting...
(09-16-2012, 03:55 PM)Ungotter Wrote: Edit: Hm, it works perfectly now. Thank you! Why does this occur though? Why am I unable to look at ... |
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Ungotter |
Development Support
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9 |
6,445 |
09-16-2012, 04:07 PM |
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Thread: Making two StartPlayerLookAt one after the other?
Post: RE: Making two StartPlayerLookAt one after the oth...
I'll give it a go now, check back in a few minutes and I'll have replied :)
Edit: Hm, it works perfectly now. Thank you! Why does this occur though? Why am I unable to look at the prop and so have to... |
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Ungotter |
Development Support
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9 |
6,445 |
09-16-2012, 03:55 PM |
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Thread: Making two StartPlayerLookAt one after the other?
Post: RE: Making two StartPlayerLookAt one after the oth...
(09-16-2012, 03:51 PM)Nemet Robert Wrote: The script doesn't seem to have problems. Syntaxes are correct, everything else seems to be normal. Are you sure that both names used by the "StartPlayerLoo... |
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Ungotter |
Development Support
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9 |
6,445 |
09-16-2012, 03:52 PM |
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Thread: Making two StartPlayerLookAt one after the other?
Post: RE: Making two StartPlayerLookAt one after the oth...
(09-16-2012, 03:36 PM)Nemet Robert Wrote: Try removing the "StopPlayerLookAt" function from "Timer_01".I just gave it a whirl and it doesn't swap where the player looks. It just continues to look at... |
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Ungotter |
Development Support
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9 |
6,445 |
09-16-2012, 03:48 PM |
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Thread: Making two StartPlayerLookAt one after the other?
Post: Making two StartPlayerLookAt one after the other?
I feel like I'm being a burden by using these forums almost frequently, but I'm really stuck right now.
My goal here is to have a player look at something, then after that is done, look behind him, s... |
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Ungotter |
Development Support
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9 |
6,445 |
09-16-2012, 03:34 PM |
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Thread: Make objects 'scare' the player?
Post: RE: Make objects 'scare' the player?
Thank you, both of you! I'm new to scripting, I still have to keep referring to tutorials for how to do certain things but hopefully I'll pick up. Thanks again! |
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Ungotter |
Development Support
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4 |
3,225 |
09-15-2012, 02:25 PM |
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Thread: Make objects 'scare' the player?
Post: Make objects 'scare' the player?
I'm unsure as to what exactly it is called that I'm trying to pull off. But essentially, I have come across times in various CS' where for example a body falls out of a cupboard. What happens after th... |
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Ungotter |
Development Support
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4 |
3,225 |
09-15-2012, 01:13 PM |