Search Results
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Replies |
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Posted
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Thread: Unactive lights are active in game
Post: RE: Unactive lights are active in game
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Rapsis |
Development Support
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2 |
2,236 |
08-11-2013, 05:04 PM |
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Thread: Unactive lights are active in game
Post: Unactive lights are active in game
Hey guys, the lights I have set to "unactive" are still active in-game. I've deleted the cache file. Help? |
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Rapsis |
Development Support
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2 |
2,236 |
08-11-2013, 12:08 AM |
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Thread: EXCEPTION_ACCESS_VIOLATION
Post: RE: EXCEPTION_ACCESS_VIOLATION
Fixed this by removing the grunt node files. |
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Rapsis |
Development Support
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7 |
6,500 |
08-11-2013, 12:06 AM |
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Thread: EXCEPTION_ACCESS_VIOLATION
Post: RE: EXCEPTION_ACCESS_VIOLATION
(08-10-2013, 07:49 PM)Tomato Cat Wrote: The lines you added were..?
I removed the lines, and it's still crashing. Shit. Might be something with the map.
EDIT: The map works on the MapViewer. |
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Rapsis |
Development Support
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7 |
6,500 |
08-10-2013, 09:00 PM |
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Thread: EXCEPTION_ACCESS_VIOLATION
Post: RE: EXCEPTION_ACCESS_VIOLATION
(08-10-2013, 01:41 PM)JustAnotherPlayer Wrote: Try again?
I tried at least a few times. Crash every time. |
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Rapsis |
Development Support
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7 |
6,500 |
08-10-2013, 02:45 PM |
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Thread: EXCEPTION_ACCESS_VIOLATION
Post: EXCEPTION_ACCESS_VIOLATION
I added a few new lines in my code and now I get a BLACKBOX error:
Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:005480B4
0023:005480B4 Amnesia.exe
0023:005495C1 Amn... |
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Rapsis |
Development Support
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7 |
6,500 |
08-10-2013, 01:25 PM |
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Thread: Play the same custom sound at multiple entities?
Post: RE: Play the same custom sound at multiple entitie...
(08-10-2013, 12:18 PM)sonataarctica Wrote: (08-10-2013, 11:51 AM)Rapsis Wrote: Hey people, I'm using:
Code:PlaySoundAtEntity("", "raining.snt", "rainsound", 1, true);
Pla... |
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Rapsis |
Development Support
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5 |
4,910 |
08-10-2013, 12:38 PM |
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Thread: Script for falling tree/knock player out?
Post: RE: Script for falling tree/knock player out?
Don't you think a falling tree would kill a person instead of just knocking him out? |
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Rapsis |
Development Support
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11 |
10,373 |
08-10-2013, 12:36 PM |
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Thread: Play the same custom sound at multiple entities?
Post: RE: Play the same custom sound at multiple entitie...
(08-10-2013, 12:13 PM)JustAnotherPlayer Wrote: Then call them from different functions.
I have no clue what you're saying. |
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Rapsis |
Development Support
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5 |
4,910 |
08-10-2013, 12:19 PM |
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Thread: Play the same custom sound at multiple entities?
Post: Play the same custom sound at multiple entities?
Hey people, I'm using:
Code:PlaySoundAtEntity("", "raining.snt", "rainsound", 1, true);
PlaySoundAtEntity("", "raining.snt", "rainsound_1", 1, true);
... |
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Rapsis |
Development Support
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5 |
4,910 |
08-10-2013, 11:51 AM |
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Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.
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Rapsis |
Development Support
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9 |
7,117 |
08-09-2013, 10:40 PM |
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Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.
I've switched the development from my laptop to my stationary PC and now it's working fine. Thanks for the help guys!
Now, can someone help me out at making the same sound play at multiple entities? ... |
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Rapsis |
Development Support
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9 |
7,117 |
08-09-2013, 07:23 PM |
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Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.
(08-08-2013, 06:08 PM)DeAngelo Wrote: I once spent 3 days trying to get a monster to walk across a room. Dunno if it'll help, but here's the snt of one of my custom sounds. You can see if any of the... |
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Rapsis |
Development Support
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9 |
7,117 |
08-08-2013, 09:42 PM |
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Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.
(08-08-2013, 06:08 PM)DeAngelo Wrote: You'd be surprised how often the simple solution ends up being the right one. It could be an engine-related issue. Someone else should be able to help you, we g... |
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Rapsis |
Development Support
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9 |
7,117 |
08-08-2013, 06:15 PM |
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Thread: Custom sounds don't work.
Post: RE: Custom sounds don't work.
(08-08-2013, 05:39 PM)DeAngelo Wrote: The third string in your script is "rainsound"
Is that an entity in your map? Because that's where you put the entity the sound plays at. Try changing that to ... |
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Rapsis |
Development Support
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9 |
7,117 |
08-08-2013, 05:42 PM |
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Thread: Custom sounds don't work.
Post: Custom sounds don't work.
They just won't, even when I use the sound files that are already in-game or when I use an exactly same script from the game files.
Here's one of the many (raining.snt)
Code:<SOUNDENTITY>
&nbs... |
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Rapsis |
Development Support
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9 |
7,117 |
08-08-2013, 05:34 PM |
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Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?
Alright, I got it to fucking work, but it's not looping. I guess I'll try making a fucking timer or some shit like that
I fucking did it. I'm a motherfucking genius.
How do I make the StartEffectFla... |
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Rapsis |
Development Support
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86 |
78,301 |
08-07-2013, 04:39 PM |
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Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?
(08-07-2013, 03:33 PM)The chaser Wrote: Is there any .map_cache file in your map? In that case, delete it. If that doesn't work, I'm out of ideas...
Nope, no map cache. What's weird is that I've don... |
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Rapsis |
Development Support
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86 |
78,301 |
08-07-2013, 03:35 PM |
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Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?
(08-07-2013, 03:20 PM)The chaser Wrote: Try this script, perhaps it works.
I literally copy/pasted it into my script and it still doesn't work. |
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Rapsis |
Development Support
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86 |
78,301 |
08-07-2013, 03:23 PM |
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Thread: Scripting fatal errors?
Post: RE: Scripting fatal errors?
Nope, can't figure it out. Here's the script and the soundentity:
Code:void OnStart()
{
PlaySoundAtEntity("breathrun.ogg", "breathrun.snt", "Player", 1, false);
&nb... |
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Rapsis |
Development Support
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86 |
78,301 |
08-07-2013, 03:12 PM |