Search Results
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Thread: Selling Games on Steam and UPlay
Post: RE: Selling Games on Steam and UPlay + PROVE
(05-04-2013, 01:08 PM)Smoke Wrote: I think the reason your first thread got locked is because you're not supposed to sell games on this forum, right?
nah it said it looked fishy.
(05-04-2013, 01:0... |
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tonitoni1998 |
Off-Topic
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9 |
12,835 |
05-04-2013, 01:11 PM |
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Thread: Selling Games on Steam and UPlay
Post: Selling Games on Steam and UPlay + PROVE
I am selling
Bioshock Infinite Steam
Tomb Raider Steam
Far Cry 3 Blood Dragon UPlay
you dont need any other games to play any of these, but for Far Cry 3 Blood Dragon you need Ubisofts U... |
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tonitoni1998 |
Off-Topic
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9 |
12,835 |
05-04-2013, 01:07 PM |
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Thread: Selling Games on Steam and UPlay
Post: RE: Selling Games on Steam and UPlay
(05-04-2013, 12:27 PM)Smoke Wrote: Do you already own those games? Or did you just buy them to give it away?
i received steam and ubishop keys from AMD Gaming Evolved Never Settle Reloaded but i als... |
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tonitoni1998 |
Off-Topic
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9 |
12,835 |
05-04-2013, 12:31 PM |
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Thread: Selling Games on Steam and UPlay
Post: Selling Games on Steam and UPlay
Removed just for safeties sake, this seems awefully fishy. |
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tonitoni1998 |
Off-Topic
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9 |
12,835 |
05-04-2013, 12:13 PM |
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Thread: Is it possible to make a monster properly chase you?
Post: RE: Is it possible to make a monster properly chas...
I think you would need an improved chasing system to do it exacly how you want it. You would need an AI. When you set entity info in your debug toolbar on, you can see the path of the enemy. When he s... |
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tonitoni1998 |
Development Support
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6 |
4,813 |
03-28-2013, 12:10 PM |
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Thread: Making a sneaky monster :3 and modelling
Post: RE: Making a sneaky monster :3 and modelling
made another head. looks a little sad and like gum or something, but ill work on it :D
head subdivided: http://imgur.com/RJArx7e
head unsubdivided: http://imgur.com/zQG0AM6 |
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tonitoni1998 |
Development Support
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5 |
3,523 |
03-16-2013, 08:35 PM |
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Thread: Making a sneaky monster :3 and modelling
Post: RE: Making a sneaky monster :3 and modelling
And does anybody know about the monster thingy? |
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tonitoni1998 |
Development Support
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5 |
3,523 |
03-16-2013, 05:58 PM |
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Thread: Making a sneaky monster :3 and modelling
Post: RE: Making a sneaky monster :3 and modelling
(03-16-2013, 02:38 PM)martinnord Wrote: Well first of all I have never heard of silo, and I dont think you should expect people to, and why would people recommend something they have never heard of,... |
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tonitoni1998 |
Development Support
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5 |
3,523 |
03-16-2013, 03:04 PM |
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Thread: Making a sneaky monster :3 and modelling
Post: Making a sneaky monster :3 and modelling
i just need an idea of it. how it works.
i want a monster, that sneaks up on the player. when it sees the player (but the player dont sees it) it sneaks slowly and quietly towards the player. when t... |
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tonitoni1998 |
Development Support
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5 |
3,523 |
03-16-2013, 01:29 PM |
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Thread: Play as an npc in amnesia the dark decent
Post: RE: Play as an npc in amnesia the dark decent
this sounds like an idea, you had when feeling very creative, and without really thinking about it. sure you could do it somehow. this game was made somehow. but you dont sound like a guy who is very ... |
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tonitoni1998 |
Development Support
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30 |
25,534 |
03-15-2013, 08:30 PM |
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Thread: Is there anyway to get an Huge Monster?
Post: RE: Is there anyway to get an Huge Monster?
(03-15-2013, 07:31 PM)Robosprog Wrote: (03-15-2013, 02:18 PM)ingedoom Wrote: You're very welcome. :P
.. You literally didn't post in this thread at all, I don't think he meant the thanks towards y... |
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tonitoni1998 |
Development Support
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10 |
7,539 |
03-15-2013, 08:13 PM |
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Thread: What function returns the players position?
Post: RE: What function returns the players position?
(03-15-2013, 06:41 PM)sonataarctica Wrote: Get the sound you want, and edit it so it sounds close by, I'd recommend Audacity for sound editing, use Gverb or another reverb setting on the sound until... |
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tonitoni1998 |
Development Support
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9 |
7,032 |
03-15-2013, 08:08 PM |
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Thread: What function returns the players position?
Post: RE: What function returns the players position?
nope nope nope.
i guess i will just deal with it >_> :D thanks for reply |
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tonitoni1998 |
Development Support
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9 |
7,032 |
03-15-2013, 03:40 PM |
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Thread: What function returns the players position?
Post: What function returns the players position?
is there any way to get the position of the player? i want to create a sound right behind the player. i could use an area, and then create the sound behind the area, but knowing the players position c... |
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tonitoni1998 |
Development Support
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9 |
7,032 |
03-15-2013, 03:22 PM |
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Thread: Sounds and monster
Post: RE: Sounds and monster
I would maybe try PlaySoundAtEntity or set fade in time to 0.001 . Because maybe the fadein needs a fade in time or something. |
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tonitoni1998 |
Development Support
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11 |
7,680 |
03-14-2013, 09:22 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
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tonitoni1998 |
Development Support
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12 |
8,383 |
03-14-2013, 06:08 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
Oh :x sorry i thought you're a newbie :P |
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tonitoni1998 |
Development Support
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12 |
8,383 |
03-14-2013, 06:02 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
Well thats already what you have. Its RemoveItem(string asName);
All scripts are in the wiki http://wiki.frictionalgames.com/hpl2/amn..._functions ;) use F3 ctrl+f to browse the whole page. |
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tonitoni1998 |
Development Support
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12 |
8,383 |
03-14-2013, 05:54 PM |
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Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?
You mean from the inventory? |
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tonitoni1998 |
Development Support
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12 |
8,383 |
03-14-2013, 05:48 PM |
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Thread: Is there anyway to get an Huge Monster?
Post: RE: Is there anyway to get an Huge Monster?
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tonitoni1998 |
Development Support
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10 |
7,539 |
03-14-2013, 04:54 PM |