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Thread: GlobalVarIn trouble
Post: RE: GlobalVarIn trouble
Thanks mate, that did bring my attention to what was wrong, I had the states as 1 instead of 0. It works flawlessly now! Thanks! |
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bleakraven |
Development Support
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7 |
5,041 |
10-29-2012, 05:35 PM |
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Thread: GlobalVarIn trouble
Post: RE: GlobalVarIn trouble
Actually, while the syntax is correct, my code doesn't seem to stop the sound from happening even if the player leaves the area :\ It doesn't detect the state -1
Can't come up with a way to do it... |
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bleakraven |
Development Support
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7 |
5,041 |
10-29-2012, 04:24 PM |
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Thread: GlobalVarIn trouble
Post: RE: GlobalVarIn trouble
(10-29-2012, 04:09 PM)Unearthlybrutal Wrote: Change GetGlobalVarIn("InLion") == 1 with GetGlobalVarInt("InLion") == 1
Edit:
Also if it's only a one map, you can use local variablesMy god. *blush* T... |
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bleakraven |
Development Support
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7 |
5,041 |
10-29-2012, 04:20 PM |
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Thread: GlobalVarIn trouble
Post: GlobalVarIn trouble
Hey there,
I'm trying to script an area where if the player remains in it, after 7 seconds a sound will play. Once the sound triggers, it won't ever happen again. If the player leaves the area before... |
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bleakraven |
Development Support
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7 |
5,041 |
10-29-2012, 04:00 PM |
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Thread: Preventing moveable objects from resetting upon level re-entry
Post: RE: Preventing moveable objects from resetting upo...
Hey!
That worked! Thanks a lot :D |
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bleakraven |
Development Support
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2 |
2,320 |
10-29-2012, 03:13 PM |
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Thread: Preventing moveable objects from resetting upon level re-entry
Post: Preventing moveable objects from resetting upon le...
Hey guys!
I've run into a problem with my custom story. At some point in map1, there is a stack of moveable boxes hiding a door. If the player messes with these boxes and goes out to map2 and then co... |
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bleakraven |
Development Support
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2 |
2,320 |
10-29-2012, 12:52 PM |
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Thread: Turning Pickup-able items to static/non-pickup items
Post: RE: Turning Pickup-able items to static/non-pickup...
Thank you both very much! It works now. :) |
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bleakraven |
Development Support
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3 |
2,943 |
10-28-2012, 04:42 PM |
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Thread: Turning Pickup-able items to static/non-pickup items
Post: Turning Pickup-able items to static/non-pickup ite...
Hello!
I would like to ask if there is a way to turn a pickup-able object such as the lantern or the bucket into a static, purely decorative object the player cannot interact with.
Thank you very mu... |
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bleakraven |
Development Support
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3 |
2,943 |
10-28-2012, 11:50 AM |