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    Thread: Message help
Post: RE: Message help

(03-10-2016, 01:49 AM)Abion47 Wrote: I've seen people asking about this a lot, so I did this today: https://www.frictionalgames.com/forum/thread-41838.html Awesome!
jamistara Development 7 5,550 03-10-2016, 04:46 PM
    Thread: Message help
Post: RE: Message help

(03-09-2016, 03:23 PM)TheDoctorPoo Wrote: Have you tried looking through the HPL3 wiki? https://wiki.frictionalgames.com/hpl3/start Yeah I've tried but so far haven't found anything :/
jamistara Development 7 5,550 03-09-2016, 03:36 PM
    Thread: Where's the error? Heelp!
Post: RE: Where's the error? Heelp!

Thanks people! Works now. :-)
jamistara Development 3 3,292 03-09-2016, 02:58 PM
    Thread: Message help
Post: Message help

In HPL2, I remember just being able to use the SetMessage(?) function to show messages on the screen. I can't find any functions like this in engine scripts for Soma, anyone else knows if/where/what ...
jamistara Development 7 5,550 03-09-2016, 02:42 PM
    Thread: Where's the error? Heelp!
Post: Where's the error? Heelp!

#include "interfaces/Map_Interface.hps" #include "base/Inputhandler_Types.hps" #include "helpers/helper_map.hps" #include "helpers/helper_props.hps" #include "helpers/helper_effects.hps" #include "he...
jamistara Development 3 3,292 03-08-2016, 07:36 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

(08-05-2013, 04:29 PM)Delirium92 Wrote: Something must be emerging, it's definitely something important. Here's a bit of the code for the 'counter.' (o.setHours(0),o.setMinutes(0),o.setSeconds(0)...
jamistara General Discussion 3,906 3,969,764 08-05-2013, 05:59 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

(08-05-2013, 05:35 AM)Magnum66 Wrote: Oh god guys, looks like they finally removed the newest image of the house and the poem along with it on the aamfp site. So we're either getting something new v...
jamistara General Discussion 3,906 3,969,764 08-05-2013, 11:42 AM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

Just give us a new trailer, frictional games, please? Screenshot? Countdown to release? Something? But no... no poems anymore
jamistara General Discussion 3,906 3,969,764 08-04-2013, 11:47 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

So is there something new now or what were these guys talking back there...?
jamistara General Discussion 3,906 3,969,764 08-02-2013, 11:12 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

What are you talking about? Is there something new now?
jamistara General Discussion 3,906 3,969,764 08-02-2013, 11:06 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

There should be midnight in sweden:-)
jamistara General Discussion 3,906 3,969,764 08-02-2013, 11:00 PM
    Thread: Check this script!? Please?
Post: RE: Check this script!? Please?

(06-17-2013, 01:30 PM)WIWWM Wrote: What is the error code your getting e.g. (1,1) ERR: Unexpected "(" Hey, just when you answered, I found it! Still, thank you!
jamistara Development Support 3 2,503 06-17-2013, 01:45 PM
    Thread: Check this script!? Please?
Post: Check this script!? Please?

I need help. I have checked this so many times and I don't see anything wrong. void OnEnter() { } void OnStart(){ AddTimer("Timer1", 0.01, "Intro1"); AddUseItemCallback("", "item_secret_mine_door...
jamistara Development Support 3 2,503 06-17-2013, 01:20 PM
    Thread: Lever "puzzle" help
Post: Lever "puzzle" help

Hey! I started working on a custom story and i want a make a puzzle. Player finds four levers, and he must pull them in order, to make door to open. Ps. I'm not best scripter.
jamistara Development Support 1 1,677 01-31-2013, 09:55 PM
    Thread: Combine Thingss???
Post: RE: Combine Thingss???

(11-16-2012, 09:13 PM)The chaser Wrote: http://wiki.frictionalgames.com/hpl2/tut...iferorange This should help you :)hey thanks! I got things under control and everything! Thank you!!!
jamistara Development Support 4 3,448 11-16-2012, 10:30 PM
    Thread: Combine Thingss???
Post: RE: Combine Thingss???

(11-16-2012, 08:45 PM)Your Computer Wrote: You're supposed to put combination callbacks in your inventory.hps file.But how? Sorry, i may sound like a noob, but i never have used combinecallbacks:=)
jamistara Development Support 4 3,448 11-16-2012, 08:49 PM
    Thread: Combine Thingss???
Post: Combine Thingss???

Hi! I am creating a custom story called unconscious : prelude, and i got little problem with that! I want to combine some items, but it doesnt work!!! this is the script! void OnStart() { AddCo...
jamistara Development Support 4 3,448 11-16-2012, 08:04 PM
    Thread: Lever to open door!
Post: Lever to open door!

Hi, im working on custom story called Unconscious : Forgotten memories , and i got little problem with that. Well, im not best scripter and i want to make lever that opens door for limited time. I tr...
jamistara Development Support 0 1,546 11-13-2012, 02:29 PM
    Thread: What if player leaves level without lantern?
Post: RE: What if player leaves level without lantern?

(11-12-2012, 06:17 PM)Steve Wrote: (11-12-2012, 05:51 PM)Your Computer Wrote: You should have the level door start off as locked, and have the locked message inform the player that the lantern is ...
jamistara Development Support 5 4,729 11-12-2012, 06:36 PM
    Thread: What if player leaves level without lantern?
Post: RE: What if player leaves level without lantern?

(11-12-2012, 04:54 PM)Steve Wrote: Make an area at some point (just befor the door or something) and and put the leveldoor or swingdoor at locked and so when the player touches the area you activate...
jamistara Development Support 5 4,729 11-12-2012, 05:35 PM