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Post Author Forum Replies Views Posted [asc]
    Thread: Script Error
Post: RE: Script Error

Thanks for help, everything works fine now.
giacomo9 Development Support 3 2,807 08-23-2014, 02:03 PM
    Thread: Script Error
Post: Script Error

I have this error: ExcecuteString(1,1):ERR:No matching signatures to 'OnEnter' ExcecuteString(1,1):ERR:No matching signatures to 'OnLeave' Main(108,1):ERR:Unexpected end of file What's wrong? Here i...
giacomo9 Development Support 3 2,807 08-23-2014, 01:31 PM
    Thread: how do i make a "Poofer" ?
Post: RE: how do i make a "Poofer" ?

I want use this script: void SetEnemyIsHallucination(string& asName, bool abX); But I don't know what is "string& asName" (It must be "Player" or enemy name?) "bool abx" is the distance, I kn...
giacomo9 Development Support 12 14,067 08-20-2014, 04:52 PM
    Thread: I can't create two notes
Post: RE: I can't create two notes

Thank you very much! Problem solved! :D
giacomo9 Development Support 7 4,023 08-19-2014, 01:00 PM
    Thread: How to enable key after few seconds?
Post: How to enable key after few seconds?

I want to create situation like this: player walks into area and after 25 seconds appears key to locked door. I know that I must use "AddEntityCollideCallback" and "SetEntityActive" script functions....
giacomo9 Development Support 4 2,823 08-19-2014, 12:48 PM
    Thread: I can't create two notes
Post: RE: I can't create two notes

Hmm... It's everything ok, when I remove this from .lang file: <Entry Name="Note_note2_Name">Posag morderca ;_;</Entry> <Entry Name="Note_note2_Text">Teraz juz wiem. Ta rzezba z all...
giacomo9 Development Support 7 4,023 08-19-2014, 12:16 PM
    Thread: I can't create two notes
Post: I can't create two notes

I' ve got a problem - I can't create two notes on one map (text not showing up). What is wrong? Thanks for help :) Here's my extra_english file: <LANGUAGE> <CATEGORY Name="CustomStoryMain...
giacomo9 Development Support 7 4,023 08-19-2014, 11:47 AM
    Thread: Exploding doors
Post: RE: Exploding doors

You're right, I did not notice the error in the name. Now everything is working. Thank you for your time :)
giacomo9 Development Support 6 4,091 12-03-2012, 10:44 PM
    Thread: Exploding doors
Post: RE: Exploding doors

I put it under "void OnStart()" in my .hps file, as here: //////////////////////////// // Run when starting map void OnStart() { SetPlayerLampOil(0.0f); AddUseItemCallback("", "Completed", "cheryl", ...
giacomo9 Development Support 6 4,091 12-03-2012, 09:44 PM
    Thread: Exploding doors
Post: Exploding doors

The player has an explosive potion. When you use it on the door, they explode - how to do it? I have a script for this, but it shows the information "Cannot use this item in this way"... Here's the sc...
giacomo9 Development Support 6 4,091 12-03-2012, 09:18 PM
    Thread: How to combining items?
Post: RE: How to combining items?

Ok, problem solved :)
giacomo9 Development Support 6 3,951 12-03-2012, 06:28 PM
    Thread: How to combining items?
Post: RE: How to combining items?

I do not have the file "Inventory.hps" can there be a problem?
giacomo9 Development Support 6 3,951 12-03-2012, 05:08 PM
    Thread: How to combining items?
Post: RE: How to combining items?

When I tried to connect, for example, glycerin with an empty container, there was a message "combination does not work"...
giacomo9 Development Support 6 3,951 12-02-2012, 11:00 PM
    Thread: How to combining items?
Post: How to combining items?

The player has an empty container, a bottle of acid and a bottle of glycerin - to create an explosive mixture, it must pour acid and glycerin into the empty container. - Player gets "unfinished potion...
giacomo9 Development Support 6 3,951 12-02-2012, 01:20 PM
    Thread: Sounds and messages
Post: RE: Sounds and messages

Thanks You for help, now everything is working :D
giacomo9 Development Support 6 3,375 11-27-2012, 07:28 PM
    Thread: Sounds and messages
Post: RE: Sounds and messages

Thank You, it's working :) I have another question about sounds: I make custom sound file: duration is 1-2 sec, but game still repeats this sound, and I want to play it once. What should I do? This is...
giacomo9 Development Support 6 3,375 11-27-2012, 07:19 PM
    Thread: Sounds and messages
Post: RE: Sounds and messages

What I must put in "Category" and "Entry"? :)
giacomo9 Development Support 6 3,375 11-27-2012, 06:17 PM
    Thread: Sounds and messages
Post: Sounds and messages

I've got a script: void Scared_9(string &in asParent, string &in asChild, int alState) { SetEntityActive("DeadFour_9", true); SetEntityActive("DeadFour_10", true); GiveSanityDamage(99, true);...
giacomo9 Development Support 6 3,375 11-27-2012, 06:02 PM
    Thread: Are things can disappear?
Post: RE: Are things can disappear?

Thank You all, problem solved :D
giacomo9 Development Support 6 4,234 11-27-2012, 05:43 PM
    Thread: Door PropForce?
Post: RE: Door PropForce?

The chaser, you are my God :D It works, thank you! ;)
giacomo9 Development Support 7 4,720 11-26-2012, 06:05 PM