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Thread: Monster Path
Post: RE: Monster Path
Wow. I really need to pay more attention to the level editor. Thanks! |
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assassinhawk45 |
Development Support
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7 |
5,209 |
02-08-2013, 09:32 PM |
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Thread: Monster Path
Post: Monster Path
I have been trying to set a monster and its path nodes. When I open the map, it just stands there. Another problem that I am having is that when ever I put a monster in, it always looks along the x-ax... |
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assassinhawk45 |
Development Support
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7 |
5,209 |
02-08-2013, 03:08 AM |
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Thread: Narration
Post: RE: Narration
(02-04-2013, 10:13 PM)Your Computer Wrote: You said when you use the note it doesn't play the narration. Did you mean to say diary? Removing the 1 at the end for the note should have fixed the note ... |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 10:27 PM |
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Thread: Narration
Post: RE: Narration
(02-04-2013, 09:42 PM)Your Computer Wrote: Have you tried your original code under a non-development profile? Also, notes aren't really for narration, diaries are.
I am on a mac, so I have not tried... |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 09:59 PM |
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Thread: Narration
Post: RE: Narration
(02-04-2013, 09:03 PM)GoranGaming Wrote: <CATEGORY Name="Journal">
<Entry Name="Note_note1_Name1"></Entry>
<Entry Name="Note_note1_Text1">Hello there. I suppose you are looki... |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 09:07 PM |
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Thread: Narration
Post: RE: Narration
(02-04-2013, 08:30 PM)Your Computer Wrote: Is Necro_Note_2.ogg an OGG file or a different file format that you renamed to OGG?
Its a .ogg |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 08:32 PM |
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Thread: Narration
Post: RE: Narration
(02-04-2013, 08:09 PM)Your Computer Wrote: When you put the voice tag on a new line you need a [br] in the front as well.
It's still not working. I just can't find whats wrong with it. |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 08:20 PM |
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Thread: Narration
Post: RE: Narration
(02-04-2013, 07:39 PM)Statyk Wrote: Make sure it's not a note entity, but a diary entity
It is. Should there be a script or something? |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 07:45 PM |
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Thread: Narration
Post: RE: Narration
(02-04-2013, 07:04 PM)GoranGaming Wrote: Watch ThisIsYourComputer's video:It doesn't work for me. Here is a copy of my .lang file
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Ent... |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 07:29 PM |
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Thread: Narration
Post: Narration
I'm wondering how to add narration to my story. Almost everything I tried doesn't work. |
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assassinhawk45 |
Development Support
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15 |
9,655 |
02-04-2013, 06:23 PM |
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Thread: Scenario
Post: RE: Scenario
(02-03-2013, 07:29 PM)Tigerwaw Wrote: I don't wanna discourage you from making a custom story, but please learn the basics before directly just asking for help. You're not going to be able to make a... |
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assassinhawk45 |
Development Support
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6 |
3,642 |
02-04-2013, 12:35 AM |
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Thread: Scenario
Post: Scenario
I am wondering how to have a monster pop up, and then the player runs away into another script area that makes the bridge break (set inactive) and then fade the vision to black, then teleport the play... |
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assassinhawk45 |
Development Support
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6 |
3,642 |
02-03-2013, 05:36 PM |
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Thread: Padlocks
Post: Padlocks
I am wondering how to put a padlock on a door, and they break it with a hammer. Is it a script or something else? |
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assassinhawk45 |
Development Support
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2 |
2,240 |
01-22-2013, 11:13 PM |
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Thread: Bridges
Post: Bridges
I have been having trouble with making a bridge that can be lowered or moved across a gap, when a lever is pulled. Some help would be appreciated. |
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assassinhawk45 |
Development Support
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3 |
2,380 |
01-21-2013, 10:27 PM |
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Thread: Lowering bridge(Still need help!)
Post: RE: Lowering bridge
Here's my script
////////////////////////////
// Run when starting map
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
SetEntityCallbackFunc("oil_scare", "OnPickup");
S... |
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assassinhawk45 |
Development Support
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4 |
2,405 |
01-19-2013, 10:12 PM |
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Thread: Lowering bridge(Still need help!)
Post: RE: Lowering bridge
Should the _ before Balljoint_1 be a comma?
I tried this and it didn't work, so I think that's what happened |
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assassinhawk45 |
Development Support
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4 |
2,405 |
01-18-2013, 07:45 PM |
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Thread: Lowering bridge(Still need help!)
Post: Lowering bridge(Still need help!)
Once again I need help. I am trying to use a lever to lower a chained bridge. Is there a script for this?:huh: |
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assassinhawk45 |
Development Support
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4 |
2,405 |
01-18-2013, 07:22 PM |
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Thread: Shaking Room
Post: RE: Shaking Room (STILL NEED HELP!)
Wow, I'm stupid. Sorry about bothering you all. I extremely new to this |
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assassinhawk45 |
Development Support
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8 |
5,603 |
01-18-2013, 06:47 PM |
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Thread: Shaking Room
Post: RE: Shaking Room (STILL NEED HELP!)
The shaking script isn't working.
////////////////////////////
// Run when starting map
void OnStart()
{
SetEntityConnectionStateChangeCallback("lever", "func_shelf");
SetEntityConnectionStateChangeCa... |
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assassinhawk45 |
Development Support
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8 |
5,603 |
01-18-2013, 05:37 PM |
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Thread: Shaking Room
Post: RE: Shaking Room
(01-18-2013, 04:08 PM)Mackiiboy Wrote: (01-18-2013, 03:50 PM)assassinhawk45 Wrote: I'm new to Amnesia scripting and I do not know how to make an area shake. I've seen it before in other stories, b... |
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assassinhawk45 |
Development Support
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8 |
5,603 |
01-18-2013, 04:32 PM |