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    Thread: Monster Path
Post: RE: Monster Path

Wow. I really need to pay more attention to the level editor. Thanks!
assassinhawk45 Development Support 7 5,209 02-08-2013, 09:32 PM
    Thread: Monster Path
Post: Monster Path

I have been trying to set a monster and its path nodes. When I open the map, it just stands there. Another problem that I am having is that when ever I put a monster in, it always looks along the x-ax...
assassinhawk45 Development Support 7 5,209 02-08-2013, 03:08 AM
    Thread: Narration
Post: RE: Narration

(02-04-2013, 10:13 PM)Your Computer Wrote: You said when you use the note it doesn't play the narration. Did you mean to say diary? Removing the 1 at the end for the note should have fixed the note ...
assassinhawk45 Development Support 15 9,655 02-04-2013, 10:27 PM
    Thread: Narration
Post: RE: Narration

(02-04-2013, 09:42 PM)Your Computer Wrote: Have you tried your original code under a non-development profile? Also, notes aren't really for narration, diaries are. I am on a mac, so I have not tried...
assassinhawk45 Development Support 15 9,655 02-04-2013, 09:59 PM
    Thread: Narration
Post: RE: Narration

(02-04-2013, 09:03 PM)GoranGaming Wrote: <CATEGORY Name="Journal"> <Entry Name="Note_note1_Name1"></Entry> <Entry Name="Note_note1_Text1">Hello there. I suppose you are looki...
assassinhawk45 Development Support 15 9,655 02-04-2013, 09:07 PM
    Thread: Narration
Post: RE: Narration

(02-04-2013, 08:30 PM)Your Computer Wrote: Is Necro_Note_2.ogg an OGG file or a different file format that you renamed to OGG? Its a .ogg
assassinhawk45 Development Support 15 9,655 02-04-2013, 08:32 PM
    Thread: Narration
Post: RE: Narration

(02-04-2013, 08:09 PM)Your Computer Wrote: When you put the voice tag on a new line you need a [br] in the front as well. It's still not working. I just can't find whats wrong with it.
assassinhawk45 Development Support 15 9,655 02-04-2013, 08:20 PM
    Thread: Narration
Post: RE: Narration

(02-04-2013, 07:39 PM)Statyk Wrote: Make sure it's not a note entity, but a diary entity It is. Should there be a script or something?
assassinhawk45 Development Support 15 9,655 02-04-2013, 07:45 PM
    Thread: Narration
Post: RE: Narration

(02-04-2013, 07:04 PM)GoranGaming Wrote: Watch ThisIsYourComputer's video:It doesn't work for me. Here is a copy of my .lang file <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Ent...
assassinhawk45 Development Support 15 9,655 02-04-2013, 07:29 PM
    Thread: Narration
Post: Narration

I'm wondering how to add narration to my story. Almost everything I tried doesn't work.
assassinhawk45 Development Support 15 9,655 02-04-2013, 06:23 PM
    Thread: Scenario
Post: RE: Scenario

(02-03-2013, 07:29 PM)Tigerwaw Wrote: I don't wanna discourage you from making a custom story, but please learn the basics before directly just asking for help. You're not going to be able to make a...
assassinhawk45 Development Support 6 3,642 02-04-2013, 12:35 AM
  Question Thread: Scenario
Post: Scenario

I am wondering how to have a monster pop up, and then the player runs away into another script area that makes the bridge break (set inactive) and then fade the vision to black, then teleport the play...
assassinhawk45 Development Support 6 3,642 02-03-2013, 05:36 PM
    Thread: Padlocks
Post: Padlocks

I am wondering how to put a padlock on a door, and they break it with a hammer. Is it a script or something else?
assassinhawk45 Development Support 2 2,240 01-22-2013, 11:13 PM
    Thread: Bridges
Post: Bridges

I have been having trouble with making a bridge that can be lowered or moved across a gap, when a lever is pulled. Some help would be appreciated.
assassinhawk45 Development Support 3 2,380 01-21-2013, 10:27 PM
    Thread: Lowering bridge(Still need help!)
Post: RE: Lowering bridge

Here's my script //////////////////////////// // Run when starting map void OnStart() { SetEntityConnectionStateChangeCallback("lever", "func_shelf"); SetEntityCallbackFunc("oil_scare", "OnPickup"); S...
assassinhawk45 Development Support 4 2,405 01-19-2013, 10:12 PM
    Thread: Lowering bridge(Still need help!)
Post: RE: Lowering bridge

Should the _ before Balljoint_1 be a comma? I tried this and it didn't work, so I think that's what happened
assassinhawk45 Development Support 4 2,405 01-18-2013, 07:45 PM
    Thread: Lowering bridge(Still need help!)
Post: Lowering bridge(Still need help!)

Once again I need help. I am trying to use a lever to lower a chained bridge. Is there a script for this?:huh:
assassinhawk45 Development Support 4 2,405 01-18-2013, 07:22 PM
    Thread: Shaking Room
Post: RE: Shaking Room (STILL NEED HELP!)

Wow, I'm stupid. Sorry about bothering you all. I extremely new to this
assassinhawk45 Development Support 8 5,603 01-18-2013, 06:47 PM
    Thread: Shaking Room
Post: RE: Shaking Room (STILL NEED HELP!)

The shaking script isn't working. //////////////////////////// // Run when starting map void OnStart() { SetEntityConnectionStateChangeCallback("lever", "func_shelf"); SetEntityConnectionStateChangeCa...
assassinhawk45 Development Support 8 5,603 01-18-2013, 05:37 PM
    Thread: Shaking Room
Post: RE: Shaking Room

(01-18-2013, 04:08 PM)Mackiiboy Wrote: (01-18-2013, 03:50 PM)assassinhawk45 Wrote: I'm new to Amnesia scripting and I do not know how to make an area shake. I've seen it before in other stories, b...
assassinhawk45 Development Support 8 5,603 01-18-2013, 04:32 PM