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Thread: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update
Post: RE: 2013-02 Tuesday 19th, Amnesia: A Machine For P...
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CptLogicDev |
News - Announcements
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143 |
417,081 |
02-25-2013, 02:29 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion
Any release date on this game yet?? |
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CptLogicDev |
General Discussion
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7,268 |
6,389,266 |
02-24-2013, 07:34 PM |
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Thread: new amneisa
Post: new amneisa
anyone know when new amnesia will be out ? |
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CptLogicDev |
General Discussion
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1 |
2,905 |
01-31-2013, 08:27 AM |
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Thread: 2012-10 Wednesday 31st, Amnesia: A Machine For Pigs Halloween Teaser
Post: RE: 2012-10 Wednesday 31st, Amnesia: A Machine For...
when is the release day :D ? |
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CptLogicDev |
News - Announcements
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85 |
221,602 |
01-21-2013, 03:35 PM |
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Thread: stuck
Post: stuck
Hey im just strated play Penumbra Overtrue and stuck on an generator cant figure out what the note want me to do so just trying everything :S
Its the first generator in the game you meet
any clue?! |
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CptLogicDev |
Hints, help and spoilers
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5 |
11,318 |
01-19-2013, 05:24 PM |
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Thread: The game
Post: RE: The game
(01-19-2013, 04:45 PM)Deep One Wrote: Yes, you got it right.
ah good i allways had that in my head like "hmm is that the second or...not..." but ty anyway! :) <3 |
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CptLogicDev |
General Discussion
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2 |
5,890 |
01-19-2013, 04:46 PM |
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Thread: The game
Post: The game
what is the first penumbra game and the second etc?
What i understnad it is
1 Overtrue
2 Black Plague
3 Requiem
do i have right ? |
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CptLogicDev |
General Discussion
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2 |
5,890 |
01-19-2013, 04:43 PM |
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Thread: Weapons (please read and discuss)
Post: RE: Weapons (please read and discuss)
I WANNA KILL THOSE F*CKERS!!!! they made me jumpt from my chair.... THIS IS REVANGE!!! (R.I.P English) |
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CptLogicDev |
Custom Stories, TCs & Mods
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72 |
95,087 |
01-15-2013, 12:01 AM |
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Thread: Signs Lang
Post: RE: Signs Lang
(01-11-2013, 03:44 PM)The chaser Wrote: <CATEGORY Name="Sign">
<Entry Name="Number">Stuff</Entry>
</CATEGORY>
Thank You man! :-) |
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CptLogicDev |
Development Support
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2 |
2,376 |
01-11-2013, 03:50 PM |
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Thread: Signs Lang
Post: Signs Lang
Hey can't really remember how the Signs catagory was scirpted anyone have it ??
have put "TextCata" to "Sings" in Level editor
and "text Entry" to "CellBlock1" |
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CptLogicDev |
Development Support
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2 |
2,376 |
01-11-2013, 03:35 PM |
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Thread: The Seed (RELEASE)
Post: RE: The Seed (RELEASE)
Going to play this know will come back with feedback ! :) |
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CptLogicDev |
Showcase
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122 |
113,046 |
01-04-2013, 06:02 PM |
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Thread: Sound to Drag copparbar to grab the Bone_saw
Post: RE: Sound to Drag copparbar to grab the Bone_saw
(01-04-2013, 02:57 AM)NaxEla Wrote: I've got a few.
gameplay_open_chest.snt
puzzle_place_jar.snt
pickaxe_charge.snt
Where is Pickaxe_charge?? |
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CptLogicDev |
Development Support
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4 |
3,370 |
01-04-2013, 03:14 AM |
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Thread: Sound to Drag copparbar to grab the Bone_saw
Post: Sound to Drag copparbar to grab the Bone_saw
Hey all FG fans and devs :)
You got any good tip on what sound to use when i gonna script a "reach bone saw with the copper rod" ? |
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CptLogicDev |
Development Support
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4 |
3,370 |
01-04-2013, 02:44 AM |
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Thread: Can't find that ladder....
Post: RE: Can't find that ladder....
(01-01-2013, 07:55 PM)The chaser Wrote: Remain that if you want to have a working ladder you have to make a ladder area, which is in Area-Ladder.
Yeah i know that i have made CS before :-) But ty an... |
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CptLogicDev |
Development Support
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4 |
3,333 |
01-01-2013, 11:40 PM |
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Thread: Can't find that ladder....
Post: Can't find that ladder....
Hello all Amnesia devs!!
I'v been looking for the damn ladder and can't still find it :S a short ladder...
Please in what tab are the ladder in ??... |
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CptLogicDev |
Development Support
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4 |
3,333 |
01-01-2013, 06:11 AM |
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Thread: Finished! -> Mental Memorial "Full Conversion" -> UPDATED!
Post: RE: [WiP] Mental Memorial Hospital "Full Conversio...
I helped dnalange alot with the trailer :) |
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CptLogicDev |
Showcase
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110 |
145,587 |
01-01-2013, 02:37 AM |
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Thread: Script wont work :S
Post: RE: Script wont work :S
(12-29-2012, 05:46 AM)NaxEla Wrote: Your forces are much too low to notice anything.
AddPropForce("vase", 5, 0, 0, "world");
AddBodyForce("vase", 5, 0, 0, "world");
Change those vales to something... |
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CptLogicDev |
Development Support
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6 |
4,619 |
12-29-2012, 09:12 PM |
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Thread: Script wont work :S
Post: RE: Script wont work :S
(12-29-2012, 04:04 AM)Rapture Wrote: I guess it looks fine to me, does the "ScriptArea_4" match the Area in the map?
Does "vase" match the object's name in question that you wish to move.
yes it has... |
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CptLogicDev |
Development Support
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6 |
4,619 |
12-29-2012, 05:10 AM |
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Thread: Script wont work :S
Post: Script wont work :S
Hey got some problem with my Script for making a vase move away from a box down to the floor :S
here is the hps
Code:void OnStart()
{
[u][i][b]AddEntityCollideCallback("Player", "ScriptArea_4", "pa... |
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CptLogicDev |
Development Support
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6 |
4,619 |
12-29-2012, 03:25 AM |
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Thread: Need help with script
Post: RE: Need help with script
(12-27-2012, 04:59 PM)lazz3r Wrote: Hey everyone.
Can someone explain me, how to make the game play the sound, when player walks into area?
Thanks.
btw - sorry for my bad eng.
Code:PlaySoundAtEn... |
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CptLogicDev |
Development Support
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4 |
2,824 |
12-27-2012, 06:58 PM |