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Thread: In active - active NEED HELP!
Post: RE: In active - active NEED HELP!
(02-09-2013, 12:02 PM)JustAnotherPlayer Wrote: What's with the;
WARNING: Could not find...
and the;
Inconsistency found in file
When i checked mine, i only got the Inconsistency thing
i have really... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-09-2013, 12:35 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active NEED HELP!
[/quote]
Does other changes work? Like adding walls, etc. Do those changes show in the game?
[/quote]
Well only the active box got a bugg. I didnt found anything else what didnt work yet |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-08-2013, 05:31 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active NEED HELP!
(02-08-2013, 06:00 AM)JustAnotherPlayer Wrote: Give us your LevelEditor.log in your Documents/HPL2/ folder.
Is my leveleditor log the CFG file or the Text file?
(02-08-2013, 06:55 AM)MulleDK19 Wro... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-08-2013, 04:33 PM |
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Thread: Portcullis valve
Post: RE: Portcullis valve
(02-07-2013, 09:26 PM)Hailfiretank Wrote: Hello!
In my custom story, I am looking to create a portcullis that is opened by rotating a valve using the mouse (pretty much the same as in the cellar ar... |
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AwesomeGamingSkils |
Development Support
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1 |
1,962 |
02-07-2013, 10:16 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-07-2013, 12:30 AM)NaxEla Wrote: So what exactly happens? When you tick the box that says "Active", does the entity turn see-through in the level editor? Or does it stay the same?
when i (un) tic... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-07-2013, 06:36 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 09:27 PM)NaxEla Wrote: Have you tried re-downloading the level editor?
i did. It also didnt work. |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 10:44 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 08:45 PM)BeeKayK Wrote: Ah... then there is no .cache file... Then i have no idea...
yeah thats why its a fking bugg its not fun. i cant progress.
Still thanks for your time. |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 08:51 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 08:31 PM)BeeKayK Wrote: It is windows you have right?
if you cannot find appdata, click the start button in the lower left corner, and then search %appdata%
It should take you to [USER... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 08:43 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 08:10 PM)BeeKayK Wrote: So that is probably it.
When you save a .map file it isn't stored in your ProgramFiles map folder.
It is stored somewhere deeper, which you might want to have a... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 08:24 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 08:04 PM)BeeKayK Wrote: Ok... So do you have any .map files in your map folder?
If you do, have you moved them from another folder?
Or saved them on the desktop, and then moved them in... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 08:06 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 07:09 PM)GoranGaming Wrote: Are you sure?
Nope just my map files and hps files
(02-06-2013, 07:44 PM)Acies Wrote: Some things cannot be set "in-active"/"active" as well :]
yeah but d... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 07:57 PM |
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Thread: In active - active NEED HELP!
Post: RE: In active - active
(02-06-2013, 06:19 PM)nivramm Wrote: Delete the map cache file next to your .map file…maybe…?
And did you read this?Thanks for your support!
There is no cache file. So i guess it dont work..
I sear... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 07:08 PM |
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Thread: In active - active NEED HELP!
Post: In active - active NEED HELP!
Hey people,
I'm still working on my Amnesia custom map. I'm only getting a lil frustrated.
First it was always fine. When i ticked or didn't ticked the box active on an entity it would go active/in... |
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AwesomeGamingSkils |
Development Support
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27 |
18,867 |
02-06-2013, 06:16 PM |
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Thread: Making a Custom Story
Post: RE: Making a Custom Story
yeah, first finish off amnesia so you got some ideas.
When I started I wathced alot of videos on youtube. They are handy.
Don't think that it's very easy becuase it needs lot of time :) |
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AwesomeGamingSkils |
Development Support
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9 |
6,238 |
12-31-2012, 12:53 PM |
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Thread: Extra_english.lang bug
Post: RE: Extra_english.lang bug
(12-30-2012, 12:43 AM)Statyk Wrote: 1) Make sure it's extra_english.lang, not Extra_english.lang.
2) Take out the <P> in "Note_text3_Text". I'm not sure what that does, I've never seen it used... |
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AwesomeGamingSkils |
Development Support
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4 |
3,916 |
12-30-2012, 02:10 PM |
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Thread: Extra_english.lang bug
Post: Extra_english.lang bug
Hey,
I got some problems with my Extra_english.lang file.
I'm busy with my own Custom Story. Everything went out fine by watching some videos and the support from people. But now it won't work.
Firs... |
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AwesomeGamingSkils |
Development Support
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4 |
3,916 |
12-30-2012, 12:11 AM |