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    Thread: Quiet Slumber - (The Tall Man/Slender Man Story)
Post: RE: Quiet Slumber - (The Tall Man/Slender Man Stor...

just a small update~ I've been busy with work and real life so progress on the story has been very slow. I'm not sure when I'll be able to work on this again but just letting you know I haven't given...
GlitchScatter Custom Stories, TCs & Mods - Development 10 12,729 01-14-2013, 10:32 PM
    Thread: Quiet Slumber - (The Tall Man/Slender Man Story)
Post: RE: Quiet Slumber - (The Tall Man/Slender Man Stor...

(01-05-2013, 04:18 PM)Robosprog Wrote: That room is far too bright, and the colours seem really bland and uninteresting, in my opinion. The roof and floor tiles look like the standard size, maybe ch...
GlitchScatter Custom Stories, TCs & Mods - Development 10 12,729 01-05-2013, 10:04 PM
    Thread: Quiet Slumber - (The Tall Man/Slender Man Story)
Post: RE: Quiet Slumber - (The Tall Man/Slender Man Stor...

Finally added a picture. I'll keep updating with the progress I make.
GlitchScatter Custom Stories, TCs & Mods - Development 10 12,729 01-05-2013, 04:43 AM
    Thread: A little help if you don't mind. Should be simple enough.
Post: RE: A little help if you don't mind. Should be sim...

(01-05-2013, 02:21 AM)beecake Wrote: Usable lines FadeOut(0); FadeIn(0); StartPlayerLookAt("AREA", 5, 5, ""); StopPlayerLookAt(); SetPlayerActive(false/true); AddTimer("TIMERNAME", 0, "TIMERFUNCTIO...
GlitchScatter Development Support 3 2,844 01-05-2013, 03:10 AM
  Rainbow Thread: A little help if you don't mind. Should be simple enough.
Post: A little help if you don't mind. Should be simple ...

I haven't scripted in a very long time, so my memory is shot as to what exactly to do. I've tried out the scripting myself but I just can't seem to get it right. I deleted my scripts a day ago out o...
GlitchScatter Development Support 3 2,844 01-05-2013, 02:08 AM
    Thread: Black Death - Lisbon Excavation (Updated: Screenshots!)
Post: RE: Black Death - Lisbon Excavation (Updated: Scre...

Quote:Wow, I like how you put it 'impressive'. I'm really spending time when it comes to mapping - details are everything, they also they you story and they also are part of the level design. About th...
GlitchScatter Custom Stories, TCs & Mods - Development 7 8,596 01-03-2013, 09:30 PM
    Thread: Quiet Slumber - (The Tall Man/Slender Man Story)
Post: RE: Quiet Slumber - (The Tall Man/Slender Man Stor...

(01-03-2013, 11:40 AM)Mine Turtle Wrote: Sounds more professional than the last two. Good luck! Thanks a lot. C:
GlitchScatter Custom Stories, TCs & Mods - Development 10 12,729 01-03-2013, 09:21 PM
    Thread: Finished! -> Mental Memorial "Full Conversion" -> UPDATED!
Post: RE: [WiP] Mental Memorial Hospital "Full Conversio...

Stumbled across this and and I'm already eager to play it. Sure the music didn't fit in the trailer but eh, so far I still think it has GREAT potential. Looking forward to the progress and release o...
GlitchScatter Showcase 110 145,428 01-03-2013, 11:41 AM
    Thread: Black Death - Lisbon Excavation (Updated: Screenshots!)
Post: RE: Black Death - Lisbon Excavation (Updated: Scre...

The overall game looks beautiful and the level of detail in the rooms is impressive, but that voice acting gets me every time. There is something about it that just doesn't seem too.... immersed in em...
GlitchScatter Custom Stories, TCs & Mods - Development 7 8,596 01-03-2013, 11:23 AM
  Photo Thread: Quiet Slumber - (The Tall Man/Slender Man Story)
Post: Quiet Slumber - (The Tall Man/Slender Man Story)

I'm looking to make something a bit different and new-ish, granted it is Amnesia and there is only so much you can do, I'm just hoping it comes out as good as I imagine it to be. I've played a lot of...
GlitchScatter Custom Stories, TCs & Mods - Development 10 12,729 01-03-2013, 10:35 AM