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Thread: Lever and Entity
Post: RE: Lever and Entity
Ill try
How do I delet posts? ^^
Thank you, that was the fault. Now it works with Player ;) |
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Smackdown |
Development Support
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5 |
2,859 |
05-07-2013, 05:19 PM |
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Thread: Lever and Entity
Post: RE: Lever and Entity
Thank you very much.
All things work, except the sound. It does not play the explosion thing on player:
PHP Code:void explosion(string &in asEntity, int alState){ &... |
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Smackdown |
Development Support
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5 |
2,859 |
05-07-2013, 04:32 PM |
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Thread: Lever and Entity
Post: Lever and Entity
Hello
I want that when I turn a lever, there appear and disappear some Entities I want, I also want to add a sound. So it should look like that?
void OnStart()
{
??????("mechanismus2", "lever2", "??... |
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Smackdown |
Development Support
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5 |
2,859 |
05-07-2013, 03:45 PM |
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Thread: Static objects disappear / enemy deactivate
Post: RE: Static objects disappear / enemy deactivate
Thank you so much guys. Finally it works with darkskys help.
May I ask you to add you in steam? It seems that you are an expert in scripting :P If I have another question I can ask there and dont ... |
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Smackdown |
Development Support
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4 |
2,624 |
01-04-2013, 06:08 PM |
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Thread: Static objects disappear / enemy deactivate
Post: RE: Static objects disappear / enemy deactivate
Thank you for the static objects thing, now it works.
But that with the enemy. I have no error when I start the map, but the grunt is still there although I pass the script area. what did I wrong?
... |
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Smackdown |
Development Support
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4 |
2,624 |
01-04-2013, 12:51 PM |
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Thread: Static objects disappear / enemy deactivate
Post: Static objects disappear / enemy deactivate
-When I playe for example walls in the level editor, sometimes when I save and play then the custom map, the walls are just not there, but the new door is there, so its something about the static obje... |
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Smackdown |
Development Support
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4 |
2,624 |
01-04-2013, 11:55 AM |
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Thread: Particle Effects help
Post: RE: Particle Effects help
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Smackdown |
Development Support
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12 |
6,449 |
01-04-2013, 11:42 AM |
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Thread: Particle Effects help
Post: RE: Particle Effects help
No in front of Walls and normal doors. |
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Smackdown |
Development Support
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12 |
6,449 |
01-03-2013, 09:55 PM |
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Thread: Particle Effects help
Post: RE: Particle Effects help
Thank you, it worked. Thank you very much. ;)
Another question (short one :D)
What do I have to write when I want signs? Is it like that:
Quote:<CATEGORY Name="Signs">
<Entry Name="t... |
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Smackdown |
Development Support
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12 |
6,449 |
01-03-2013, 08:57 PM |
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Thread: Particle Effects help
Post: RE: Particle Effects help
And how does that look like, when I make a new script area only for the particle effect? Could you please make one for me as a example? :-) |
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Smackdown |
Development Support
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12 |
6,449 |
01-03-2013, 08:26 PM |
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Thread: Particle Effects help
Post: RE: Particle Effects help
No error. It just plays the sound when I'm on the Scriptarea4. But my target is, that it activates the particle effect too when I pass this area.
My hps so far (im a noob in scripting and such thing... |
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Smackdown |
Development Support
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12 |
6,449 |
01-03-2013, 08:10 PM |
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Thread: Particle Effects help
Post: RE: Particle Effects help
(01-03-2013, 07:38 PM)Statyk Wrote: What's not working? is the whole function not working, or do you not see the particle system?
The particle system will play in the center of a script area (Scrip... |
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Smackdown |
Development Support
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12 |
6,449 |
01-03-2013, 07:46 PM |
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Thread: Particle Effects help
Post: Particle Effects help
hey there! :)
First things first: I've searched several times and I didn't find anything helpfull.
I want that dust falls down when the player passes a script area. (e.g. ScriptArea_4) So I've trie... |
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Smackdown |
Development Support
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12 |
6,449 |
01-03-2013, 07:24 PM |