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    Thread: In active - active NEED HELP!
Post: RE: In active - active

(02-06-2013, 06:16 PM)AwesomeGamingSkils Wrote: Hey people, I'm still working on my Amnesia custom map. I'm only getting a lil frustrated. First it was always fine. When i ticked or didn't ticked...
nivramm Development Support 27 18,967 02-06-2013, 06:19 PM
    Thread: Why, my dear, why?
Post: RE: Why, my dear, why?

Your log ends with: Code:WARNING: Could not find child with unique ID 39 to attach to bone 'servant_grunt_A_RightCollar' in 'P:/Jocs/Amnesia - The Dark Descent/Amnesia - The Dark Descent/redist/enti...
nivramm Development Support 3 3,070 02-06-2013, 12:08 PM
    Thread: Amnesia Editor for mac, How To?
Post: RE: Amnesia Editor for mac, How To?

(02-01-2013, 03:39 AM)unscathed Wrote: the biggest thing i need is what script app do i need? Would be best to use a texteditor, in which you can add a custom tag list for autocomplete. This is a li...
nivramm Development Support 5 3,836 02-05-2013, 08:00 AM
    Thread: dev_user problem
Post: RE: dev_user problem

(02-04-2013, 04:53 PM)tonitoni1998 Wrote: i followed this describtion: http://wiki.frictionalgames.com/hpl2/amn...evenvguide but it keeps saying "failed to load config file" i removed the dev_user...
nivramm Development Support 1 1,922 02-04-2013, 05:29 PM
    Thread: Scenario
Post: RE: Scenario

Quote:I am wondering how to have a monster pop up, Monster popup needs to be triggered, for example by a script area. Add in OnEnter of your .hps following: Code:AddEntityCollideCallback("Script_ar...
nivramm Development Support 6 3,649 02-03-2013, 06:44 PM
    Thread: An Amnesia Questionnaire (Spoilers!)
Post: RE: An Amnesia Questionnaire (Spoilers!)

(03-08-2011, 07:20 AM)eiahmon Wrote: Spoiler below! While playing the game, did you... ... scream like a little girl whenever a monster spawned close by? only a few times^^ ... boast to ...
nivramm Hints, help and spoilers 38 44,430 01-24-2013, 09:09 PM
    Thread: Player doesn't drain sanity from darkness
Post: RE: Player doesn't drain sanity from darkness

I maybe misunderstood the Problem, but didn't you have the question why the player does _not_ drain sanity in the dark? (and the answers told you how to disable sanitydrain […in the dark…]) Because i'...
nivramm Development Support 13 8,159 01-23-2013, 02:54 PM
    Thread: Locking Doors ,Give Item ,and Lights
Post: RE: Locking Doors ,Give Item ,and Lights

Maybe you could script a function for locking and one for unlocking…and add at the end of both functions an AddUseItemCallback which calls the other function…so locking causes the unlockfunction to ru...
nivramm Development Support 20 11,891 01-23-2013, 01:09 PM
    Thread: player slips through body of rotating entity (chair)
Post: RE: player slips through body of rotating entity (...

(01-22-2013, 10:43 PM)darksky Wrote: i'm playing around with the rotateProp... function atm and got the following problem: I jump on a chair. then the chair rotates around an scriptarea. then the pl...
nivramm Development Support 2 2,335 01-23-2013, 01:00 PM
    Thread: Amnesia Story Idea(s) Thread
Post: RE: Amnesia Story Idea(s) Thread

i posted this idea in another forum a bit OT, now in the right one. I'm posting only because i think thats a cool idea but i can not script and model this so far…maybe anytime. The concept is that you...
nivramm Custom Stories, TCs & Mods - Development 30 27,706 01-23-2013, 12:11 PM
    Thread: Amnesia Custom Story Puzzle Ideas
Post: RE: Amnesia Custom Story Puzzle Ideas

Quote:Sorry :) I read that part wrong. Yes it's a solution, though the story really needs some spiritualism to make it seem ok Yeah…while walking around before i got a storyidea around this: You walk...
nivramm Custom Stories, TCs & Mods - Development 12 13,922 01-23-2013, 11:57 AM
    Thread: Amnesia Custom Story Puzzle Ideas
Post: RE: Amnesia Custom Story Puzzle Ideas

(01-23-2013, 08:20 AM)BeeKayK Wrote: Spawning a monster if the player fails, would not be the greatest solution. Maybe rather have 2 ways completing this. Either finishing the ritual, or failing it....
nivramm Custom Stories, TCs & Mods - Development 12 13,922 01-23-2013, 09:25 AM
    Thread: Amnesia Custom Story Puzzle Ideas
Post: RE: Amnesia Custom Story Puzzle Ideas

Depending on the story and the environment you could build something like a ritual…having a lot of entitys and every one needs to be in a specific area…the cliche would be a star on the floor and the ...
nivramm Custom Stories, TCs & Mods - Development 12 13,922 01-23-2013, 08:02 AM
    Thread: Walls without BlockBox???
Post: RE: Walls without BlockBox???

Amnesia didn't create a new .map_cache file so far…also not while quick reloading the map. I didn't change anything on the walls, they were all created before deleting the cache-file. When i reload th...
nivramm Development Support 7 4,267 01-21-2013, 08:19 AM
    Thread: Walls without BlockBox???
Post: RE: Walls without BlockBox???

I can't remember having this enabled, but i could imagine that the error came up when i pressed the first time the "Quick Map Reload" button in the Debug menu.(?) [But these are Debug-settings…why (an...
nivramm Development Support 7 4,267 01-21-2013, 07:50 AM
    Thread: Walls without BlockBox???
Post: RE: Walls without BlockBox???

(01-20-2013, 08:20 PM)BeeKayK Wrote: Well it's not supposed to be like that, i can say so. Not sure how this is created. Do you have a .map cache file? If so, delete it Hell yeah, it worked:) Didn'...
nivramm Development Support 7 4,267 01-20-2013, 08:31 PM
    Thread: what syntax works best
Post: RE: what syntax works best

(01-20-2013, 08:11 PM)stokesie95 Wrote: what syntax is the .LANG file use as i cant find a syntax that works best with it. thanks Syntax? The .lang is xml…so categorys and entrys…? btw: http://wik...
nivramm Development Support 2 2,216 01-20-2013, 08:14 PM
    Thread: Walls without BlockBox???
Post: Walls without BlockBox???

Hey there I've played Amnesia through and am now trying to make my own custom story. I'm getting at all maps i create the same error: I can walk through the walls. In the first map i solved this by pu...
nivramm Development Support 7 4,267 01-20-2013, 08:07 PM