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    Thread: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)
Post: RE: Occult Clockwork - Zeroth Entry (custom story,...

This mod needs some direction. I can't find any way how to advance past the first purple room and frustrates me.
Cyphermur9t Showcase 6 10,512 05-23-2015, 02:36 AM
    Thread: No Floors
Post: RE: No Floors

(07-14-2014, 10:19 AM)Romulator Wrote: Your floor, in game, can you walk over it as if it is there? No, I fall right through into a void.
Cyphermur9t Technical Support 6 6,513 07-14-2014, 07:55 PM
    Thread: No Floors
Post: No Floors

I really don't understand and it's starting to get infuriating. I created a simple hallway using the default textures, but a section of flooring just refuses to appear in-game. I've tried recreating i...
Cyphermur9t Technical Support 6 6,513 07-14-2014, 06:15 AM
    Thread: String
Post: RE: String

Played it, and it was pretty good. Took about 20 minutes, but the atmosphere was the greatest part. Unfortunately my computer kept going down to 5-7 frames per second which really takes away from the ...
Cyphermur9t Showcase 19 20,463 05-01-2014, 08:41 AM
    Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]

I was playing this with my friend and well... Spoiler below! That monster that came after me when talking to that angel statue, my chest literally hurts now. That was THE CREEPIEST THING I ...
Cyphermur9t Showcase 45 74,508 04-19-2014, 08:46 AM
    Thread: [IFC] Penumbra: Necrologue
Post: RE: Penumbra: Necrologue

I am going to be livestreaming this on The 1st of February. I am looking forward to this!
Cyphermur9t Custom Stories, TCs & Mods - Development 54 82,333 01-31-2014, 08:32 AM
    Thread: Amnesia: The Friendliest Foe
Post: RE: Amnesia: The Friendliest Foe

I'll admit I didn't focus as much on the level design in this one as I did for Astraphobia, besides, these are just a few random level pictures.
Cyphermur9t Showcase 7 12,344 10-07-2013, 08:13 PM
  Star Thread: Amnesia: The Friendliest Foe
Post: Amnesia: The Friendliest Foe

The Friendliest Foe Has there ever been a Custom Story with a monster purposely being a helping hand? I don't know, it was a real question. Your character has been living on his own for quite some ...
Cyphermur9t Showcase 7 12,344 10-06-2013, 11:05 PM
    Thread: Phonograph reset
Post: RE: Phonograph reset

Thank you. It worked out fine. :)
Cyphermur9t Development Support 4 2,957 10-06-2013, 09:58 PM
    Thread: Phonograph reset
Post: RE: Phonograph reset

nothing??
Cyphermur9t Development Support 4 2,957 10-04-2013, 07:27 AM
    Thread: Phonograph reset
Post: Phonograph reset

In my CS I have a certain function where the Phonograph playing spawns a monster. Everything works fine there, however if the monster kills you I want the phonograph to reset back to its non-woundup s...
Cyphermur9t Development Support 4 2,957 09-30-2013, 09:47 PM
    Thread: A Late Night Drink
Post: RE: A Late Night Drink

(08-22-2013, 08:56 PM)DeAngelo Wrote: Added the cover image from my modDB page. This will be my last update here since I don't want to keep double posting to bump it. T'was really fun! My friend and...
Cyphermur9t Showcase 21 35,255 08-23-2013, 08:53 AM
    Thread: Spider issues
Post: Spider issues

My Spiders seem to be invisible in the game? Is there something wrong with the spider file perhaps? Also, does anyone know how to make entities act like enemies?
Cyphermur9t Technical Support 1 2,993 06-28-2013, 03:10 AM
    Thread: Custom entities
Post: Custom entities

Very general: How come whenever I load up my map, the custom enemies never show up? They stay in the editor while editing and when the game starts, but when I load up the map in the HPL editor again l...
Cyphermur9t Development Support 1 2,314 06-25-2013, 05:26 PM
    Thread: Astraphobia (FULL)
Post: RE: Astraphobia (FULL)

I'm surprised there hasn't been a LP of this yet :S
Cyphermur9t Showcase 9 14,883 06-23-2013, 10:30 PM
    Thread: The Call From Another Dimension
Post: RE: The Call From Another Dimension

Yes I have the Justine expansion. I just removed line 72 to get it working. But... Spoiler below! In the cutscene where it shows the portal opening on top of the tower, my guy watches for a...
Cyphermur9t Showcase 13 23,646 06-22-2013, 06:32 PM
    Thread: The Call From Another Dimension
Post: RE: The Call From Another Dimension

Is this even coded right? I can't even start because there's a code error in the first map of line 72.
Cyphermur9t Showcase 13 23,646 06-22-2013, 06:14 AM
    Thread: Escape from Brackenburg
Post: RE: Escape from Brackenburg

(06-18-2013, 10:46 PM)serbusfish Wrote: I'm glad you got it sorted, that machine was very temperamental and proved a challenge to get working, but fortunately you are the only person so far that has...
Cyphermur9t Showcase 21 32,079 06-19-2013, 04:53 AM
    Thread: Escape from Brackenburg
Post: RE: Escape from Brackenburg

Never mind what I said before. Something was wrong with my redist folder. Once I reinstalled the game it worked fine. I don't know how the machine files got corrupt but the important thing is I fixed ...
Cyphermur9t Showcase 21 32,079 06-18-2013, 06:19 PM
    Thread: Escape from Brackenburg
Post: RE: Escape from Brackenburg

I love the story so far. But at the water machine, I put in 3 pieces of coal and the cogs, but the coal will not light fire, and the machine will not start. Am I missing something here? Also yes, the...
Cyphermur9t Showcase 21 32,079 06-18-2013, 05:22 AM