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Thread: CROWBAR ON DOOR HELP
Post: CROWBAR ON DOOR HELP
ok so I followed the frictional games wiki tutorial and I checked my script a bunch of times and it all looks fine and the script areas are named the same as in the tutorial. Script area 1 tall and sk... |
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megsb927 |
Development Support
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2 |
2,009 |
04-13-2013, 02:55 AM |
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Thread: well..I'm stuck again on doors
Post: RE: well..I'm stuck again on doors
(04-07-2013, 09:15 AM)BeeKayK Wrote: What? Why?
Listen. You need to understand how the script functions work.
Look.
When you write this line:
AddUseItemCallback("", "Key3", "castle_1", "UsedKeyOn... |
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megsb927 |
Development Support
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12 |
8,793 |
04-07-2013, 01:19 PM |
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Thread: well..I'm stuck again on doors
Post: RE: well..I'm stuck again on doors
(04-07-2013, 08:02 AM)noovra Wrote: Hm.. try this!
void OnStart()
{
AddUseItemCallback("", "Key3", "castle_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Key4","castle_2", "UsedKeyOnDoor", tru... |
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megsb927 |
Development Support
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12 |
8,793 |
04-07-2013, 08:58 AM |
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Thread: well..I'm stuck again on doors
Post: RE: well..I'm stuck again on doors
(04-07-2013, 06:11 AM)JustAnotherPlayer Wrote: void OnStart()
{
SetEntityCallbackFunc("KEYNAME", "FUNCTION");
}
void FUNCTION(string &in asEntity, string &in Type)
{
SetSwingDoorLocked("DOO... |
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megsb927 |
Development Support
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12 |
8,793 |
04-07-2013, 07:33 AM |
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Thread: well..I'm stuck again on doors
Post: well..I'm stuck again on doors
Hi guys well here's the problem: You go into map3, a door in the room is locked, you leave this room to get a key, but when you come back the door is unlocked before you can use a key on it... here's ... |
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megsb927 |
Development Support
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12 |
8,793 |
04-07-2013, 05:20 AM |
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Thread: Script problem
Post: RE: Script problem
(03-31-2013, 06:18 PM)Robosprog Wrote: How are people failing to post in the right section?
Post in Development Support from now on.Oh I'm sorry I thought I did. thanks for telling me though |
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megsb927 |
Development Support
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6 |
4,149 |
03-31-2013, 06:24 PM |
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Thread: Script problem
Post: RE: Script problem
(03-31-2013, 06:02 PM)Tigerwub Wrote: Does the game crash when you load the custom story? Can you write down what it says in the error window?
FATAL ERROR: Could not load script file 'custom_stories... |
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megsb927 |
Development Support
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6 |
4,149 |
03-31-2013, 06:09 PM |
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Thread: Script problem
Post: RE: Script problem
(03-31-2013, 05:17 PM)Tigerwub Wrote: Have you named the level door that's in the other map right? Make sure that all names match.
It's just a swing door so You go outside of map 3, get the Key4 the... |
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megsb927 |
Development Support
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6 |
4,149 |
03-31-2013, 05:58 PM |
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Thread: Script problem
Post: Script problem
Ok what's wrong here? you go into room 3(this script is for room 3) and castle_2 is locked. Then you go into another map and get the key for it so you can come back and unlock it, but Map 3 won't even... |
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megsb927 |
Development Support
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6 |
4,149 |
03-31-2013, 04:45 PM |
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Thread: Nothing working in extra_english.lang
Post: RE: Nothing working in extra_english.lang
(03-23-2013, 01:54 PM)ZereboO Wrote: you dont need to have multible categories with the same name.
You only need one inventory and one LevelsDoor category.
LevelDoors should Levels not LevelDoors
... |
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megsb927 |
Development Support
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2 |
2,483 |
03-23-2013, 02:11 PM |
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Thread: Nothing working in extra_english.lang
Post: Nothing working in extra_english.lang
Everything I put in there isn't showing up in the game like the doors don't say locked, and when I pick up a key it won't show the key name or what it's for it just says picked up. Is it a problem wit... |
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megsb927 |
Development Support
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2 |
2,483 |
03-23-2013, 01:35 PM |
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Thread: what does this mean?
Post: RE: what does this mean?
(03-16-2013, 07:37 PM)NaxEla Wrote: It needs to be like this:
PHP Code:void OnStart(){ AddUseItemCallback("", "Key_3", "castle_1", "UsedKeyOnDoor", tr... |
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megsb927 |
Development Support
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8 |
5,392 |
03-16-2013, 07:52 PM |
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Thread: what does this mean?
Post: RE: what does this mean?
(03-16-2013, 05:21 PM)NaxEla Wrote: You need to give us your script so that we can see why it's not working.
void OnStart()
{
AddUseItemCallback("", "Key_3", "castle_1", "UsedKeyOnDoor", true);
}
... |
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megsb927 |
Development Support
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8 |
5,392 |
03-16-2013, 07:33 PM |
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Thread: what does this mean?
Post: RE: what does this mean?
(03-16-2013, 06:54 AM)JustAnotherPlayer Wrote: Give me the script in the map_3.hps
I actually figured it out haha it was because I enabled scripting for my map, and never did the OnStart OnEnter OnL... |
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megsb927 |
Development Support
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8 |
5,392 |
03-16-2013, 05:17 PM |
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Thread: what does this mean?
Post: what does this mean?
FATAL ERROR: Ccould not load script file 'custom_stories/Mark's
story/csmaps/C:Program Files (x86)/Amnesia- The Dark
Descent/redist/custom_stories/Mark's story/csmaps/map_3.hps'!
main (1,2) : ERR : Ex... |
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megsb927 |
Development Support
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8 |
5,392 |
03-16-2013, 04:51 AM |
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Thread: editing monsters?
Post: RE: editing monsters?
(03-15-2013, 11:28 PM)Danny Boy Wrote: (03-15-2013, 08:14 PM)megsb927 Wrote: My main goal is that I wanted to put a mustache on one of the grunts and a statue. I have no idea how I would do that t... |
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megsb927 |
Development Support
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3 |
2,723 |
03-16-2013, 02:27 AM |
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Thread: editing monsters?
Post: editing monsters?
My main goal is that I wanted to put a mustache on one of the grunts and a statue. I have no idea how I would do that though.. help? |
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megsb927 |
Development Support
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3 |
2,723 |
03-15-2013, 08:14 PM |
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Thread: mannequins
Post: RE: mannequins
(03-15-2013, 06:37 PM)sonataarctica Wrote: Heh, I've made a mod that has manequins in it. Proper ones :P They're modern though so I'm not sure that's any help. However:
[Image: http://s23.postimage... |
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megsb927 |
Development Support
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7 |
5,816 |
03-15-2013, 07:00 PM |
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Thread: mannequins
Post: RE: mannequins
(03-15-2013, 04:58 PM)NaxEla Wrote: Amnesia doesn't have any mannequins, but they have armor statues which are the closest you're going to get to a mannequin. Unless you use a custom model.
I need s... |
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megsb927 |
Development Support
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7 |
5,816 |
03-15-2013, 06:32 PM |
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Thread: mannequins
Post: RE: mannequins
(03-15-2013, 02:30 PM)ingedoom Wrote: (03-15-2013, 02:59 AM)megsb927 Wrote: how do you get mannequins in the level editor? Is it something you have to get from somewhere else?When you don't wanna ... |
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megsb927 |
Development Support
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7 |
5,816 |
03-15-2013, 04:25 PM |