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  Rainbow Thread: CROWBAR ON DOOR HELP
Post: CROWBAR ON DOOR HELP

ok so I followed the frictional games wiki tutorial and I checked my script a bunch of times and it all looks fine and the script areas are named the same as in the tutorial. Script area 1 tall and sk...
megsb927 Development Support 2 2,009 04-13-2013, 02:55 AM
    Thread: well..I'm stuck again on doors
Post: RE: well..I'm stuck again on doors

(04-07-2013, 09:15 AM)BeeKayK Wrote: What? Why? Listen. You need to understand how the script functions work. Look. When you write this line: AddUseItemCallback("", "Key3", "castle_1", "UsedKeyOn...
megsb927 Development Support 12 8,793 04-07-2013, 01:19 PM
    Thread: well..I'm stuck again on doors
Post: RE: well..I'm stuck again on doors

(04-07-2013, 08:02 AM)noovra Wrote: Hm.. try this! void OnStart() { AddUseItemCallback("", "Key3", "castle_1", "UsedKeyOnDoor", true); AddUseItemCallback("", "Key4","castle_2", "UsedKeyOnDoor", tru...
megsb927 Development Support 12 8,793 04-07-2013, 08:58 AM
    Thread: well..I'm stuck again on doors
Post: RE: well..I'm stuck again on doors

(04-07-2013, 06:11 AM)JustAnotherPlayer Wrote: void OnStart() { SetEntityCallbackFunc("KEYNAME", "FUNCTION"); } void FUNCTION(string &in asEntity, string &in Type) { SetSwingDoorLocked("DOO...
megsb927 Development Support 12 8,793 04-07-2013, 07:33 AM
  Rainbow Thread: well..I'm stuck again on doors
Post: well..I'm stuck again on doors

Hi guys well here's the problem: You go into map3, a door in the room is locked, you leave this room to get a key, but when you come back the door is unlocked before you can use a key on it... here's ...
megsb927 Development Support 12 8,793 04-07-2013, 05:20 AM
    Thread: Script problem
Post: RE: Script problem

(03-31-2013, 06:18 PM)Robosprog Wrote: How are people failing to post in the right section? Post in Development Support from now on.Oh I'm sorry I thought I did. thanks for telling me though
megsb927 Development Support 6 4,149 03-31-2013, 06:24 PM
    Thread: Script problem
Post: RE: Script problem

(03-31-2013, 06:02 PM)Tigerwub Wrote: Does the game crash when you load the custom story? Can you write down what it says in the error window? FATAL ERROR: Could not load script file 'custom_stories...
megsb927 Development Support 6 4,149 03-31-2013, 06:09 PM
    Thread: Script problem
Post: RE: Script problem

(03-31-2013, 05:17 PM)Tigerwub Wrote: Have you named the level door that's in the other map right? Make sure that all names match. It's just a swing door so You go outside of map 3, get the Key4 the...
megsb927 Development Support 6 4,149 03-31-2013, 05:58 PM
    Thread: Script problem
Post: Script problem

Ok what's wrong here? you go into room 3(this script is for room 3) and castle_2 is locked. Then you go into another map and get the key for it so you can come back and unlock it, but Map 3 won't even...
megsb927 Development Support 6 4,149 03-31-2013, 04:45 PM
    Thread: Nothing working in extra_english.lang
Post: RE: Nothing working in extra_english.lang

(03-23-2013, 01:54 PM)ZereboO Wrote: you dont need to have multible categories with the same name. You only need one inventory and one LevelsDoor category. LevelDoors should Levels not LevelDoors ...
megsb927 Development Support 2 2,483 03-23-2013, 02:11 PM
    Thread: Nothing working in extra_english.lang
Post: Nothing working in extra_english.lang

Everything I put in there isn't showing up in the game like the doors don't say locked, and when I pick up a key it won't show the key name or what it's for it just says picked up. Is it a problem wit...
megsb927 Development Support 2 2,483 03-23-2013, 01:35 PM
    Thread: what does this mean?
Post: RE: what does this mean?

(03-16-2013, 07:37 PM)NaxEla Wrote: It needs to be like this: PHP Code:void OnStart(){    AddUseItemCallback("", "Key_3", "castle_1", "UsedKeyOnDoor", tr...
megsb927 Development Support 8 5,392 03-16-2013, 07:52 PM
    Thread: what does this mean?
Post: RE: what does this mean?

(03-16-2013, 05:21 PM)NaxEla Wrote: You need to give us your script so that we can see why it's not working. void OnStart() { AddUseItemCallback("", "Key_3", "castle_1", "UsedKeyOnDoor", true); } ...
megsb927 Development Support 8 5,392 03-16-2013, 07:33 PM
    Thread: what does this mean?
Post: RE: what does this mean?

(03-16-2013, 06:54 AM)JustAnotherPlayer Wrote: Give me the script in the map_3.hps I actually figured it out haha it was because I enabled scripting for my map, and never did the OnStart OnEnter OnL...
megsb927 Development Support 8 5,392 03-16-2013, 05:17 PM
    Thread: what does this mean?
Post: what does this mean?

FATAL ERROR: Ccould not load script file 'custom_stories/Mark's story/csmaps/C:Program Files (x86)/Amnesia- The Dark Descent/redist/custom_stories/Mark's story/csmaps/map_3.hps'! main (1,2) : ERR : Ex...
megsb927 Development Support 8 5,392 03-16-2013, 04:51 AM
    Thread: editing monsters?
Post: RE: editing monsters?

(03-15-2013, 11:28 PM)Danny Boy Wrote: (03-15-2013, 08:14 PM)megsb927 Wrote: My main goal is that I wanted to put a mustache on one of the grunts and a statue. I have no idea how I would do that t...
megsb927 Development Support 3 2,723 03-16-2013, 02:27 AM
    Thread: editing monsters?
Post: editing monsters?

My main goal is that I wanted to put a mustache on one of the grunts and a statue. I have no idea how I would do that though.. help?
megsb927 Development Support 3 2,723 03-15-2013, 08:14 PM
    Thread: mannequins
Post: RE: mannequins

(03-15-2013, 06:37 PM)sonataarctica Wrote: Heh, I've made a mod that has manequins in it. Proper ones :P They're modern though so I'm not sure that's any help. However: [Image: http://s23.postimage...
megsb927 Development Support 7 5,816 03-15-2013, 07:00 PM
    Thread: mannequins
Post: RE: mannequins

(03-15-2013, 04:58 PM)NaxEla Wrote: Amnesia doesn't have any mannequins, but they have armor statues which are the closest you're going to get to a mannequin. Unless you use a custom model. I need s...
megsb927 Development Support 7 5,816 03-15-2013, 06:32 PM
    Thread: mannequins
Post: RE: mannequins

(03-15-2013, 02:30 PM)ingedoom Wrote: (03-15-2013, 02:59 AM)megsb927 Wrote: how do you get mannequins in the level editor? Is it something you have to get from somewhere else?When you don't wanna ...
megsb927 Development Support 7 5,816 03-15-2013, 04:25 PM