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    Thread: Help with custom story development!! :)
Post: RE: Help with custom story development!! :)

Allright, I'll just copy the needed files in the custom folder.. Is it the same for music/sounds and other stuff? Thank you :)
AtraNox Development Support 3 2,539 05-08-2013, 05:45 PM
    Thread: How to make a mirror in the editor??
Post: RE: How to make a mirror in the editor??

(05-05-2013, 09:07 PM)Kiandra Wrote: (05-05-2013, 03:06 PM)AtraNox Wrote: One last question: if there isn't a way to make it visible, I'd like to create an object that you pick up, and when it's i...
AtraNox Development Support 20 13,216 05-08-2013, 05:43 PM
    Thread: How to make a mirror in the editor??
Post: How to make a mirror in the editor??

Hi guys, I was just wondering if it would be possible to create a mirror in Amnesia, or at least something similar. It would be perfect for the custom story i'm working on! Is there ANY way to make so...
AtraNox Development Support 20 13,216 05-05-2013, 03:06 PM
    Thread: Help with custom story development!! :)
Post: Help with custom story development!! :)

I'm creating a custom story, It's almost finished.. But I have one doubt: I used some custom items, like some coffins from DonProtz and the portable torch from Phoroneus, how can I make them available...
AtraNox Development Support 3 2,539 05-05-2013, 02:21 PM
    Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: RE: Amnesia scripting!! Removing item ONLY if in i...

(04-16-2013, 12:22 AM)Streetboat Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions this should help in the future :)I already known this site, but I didn't find what I was looking for.. I...
AtraNox Development Support 7 6,226 04-16-2013, 03:03 PM
    Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: RE: Amnesia scripting!! Removing item ONLY if in i...

(04-15-2013, 08:28 AM)VeNoMzTeamHysterical Wrote: (04-11-2013, 03:02 PM)AtraNox Wrote: (04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter() { SetEntityInteractionDisabled("ceremony_knife", true); }...
AtraNox Development Support 7 6,226 04-15-2013, 08:21 PM
    Thread: Help with breakable wall!!
Post: RE: Help with breakable wall!!

(04-13-2013, 05:33 PM)i3670 Wrote: Does the player require a tool to break the wall? Do you have an area infront of the wall with ItemInteraction checked? No i wanted to make that the player has to ...
AtraNox Development Support 5 3,801 04-13-2013, 05:40 PM
    Thread: Help with breakable wall!!
Post: Help with breakable wall!!

I wanted to make the player respawn in a cellar when he dies, and to get out he has to break the wall, just like in the main story.. But when I test the map the wall isn't breakable and the hand icon ...
AtraNox Development Support 5 3,801 04-13-2013, 05:25 PM
    Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: RE: Amnesia scripting!! Removing item ONLY if in i...

(04-10-2013, 09:11 PM)Streetboat Wrote: OnEnter() { SetEntityInteractionDisabled("ceremony_knife", true); } Thank you very much, this will be very useful! I couldn't find anything on the internet, s...
AtraNox Development Support 7 6,226 04-11-2013, 03:02 PM
    Thread: Amnesia scripting!! Removing item ONLY if in inventory?
Post: Amnesia scripting!! Removing item ONLY if in inven...

I'd like to place a dagger in my map ("ceremony_knife"), but only for aesthetic purposes.. So I wanted to know if anybody knows a way to make the item not pickable, or, if it's not possible, to put a ...
AtraNox Development Support 7 6,226 04-10-2013, 06:52 PM