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    Thread: Steam workshop Support
Post: RE: Steam workshop Support

(06-23-2013, 05:45 PM)Gharren Wrote: (06-23-2013, 03:27 PM)Bonehead Wrote: they're removing one of the major pieces that made them so successful before hand.I personally don't think that the custo...
Bonehead General Discussion 28 27,845 06-24-2013, 01:52 AM
    Thread: Steam workshop Support
Post: RE: Steam workshop Support

(06-23-2013, 05:45 PM)Gharren Wrote: (06-23-2013, 03:27 PM)Bonehead Wrote: they're removing one of the major pieces that made them so successful before hand.I personally don't think that the custo...
Bonehead General Discussion 28 22,001 06-24-2013, 01:52 AM
    Thread: Steam workshop Support
Post: RE: Steam workshop Support

I would normally agree with both of you. But custom stories and the ability to make them is what made TDD last so long for me. It's not a gimmick, Frictional openly said that they were the reason that...
Bonehead General Discussion 28 27,845 06-23-2013, 03:27 PM
    Thread: Steam workshop Support
Post: RE: Steam workshop Support

I would normally agree with both of you. But custom stories and the ability to make them is what made TDD last so long for me. It's not a gimmick, Frictional openly said that they were the reason that...
Bonehead General Discussion 28 22,001 06-23-2013, 03:27 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Who in the world had the idea of no Custom sto...

AAMFP has: 1. Tweaked monster AI 2. New models and textures 3. Tweaked lighting system (I might be wrong) and the list goes on [/quote] This. Everything is supposedly working much better. More scri...
Bonehead General Discussion 3,906 3,951,115 06-23-2013, 12:54 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Who in the world had the idea of no Custom sto...

(06-23-2013, 12:55 AM)Bridge Wrote: (06-23-2013, 12:53 AM)Bonehead Wrote: (06-23-2013, 12:42 AM)Bridge Wrote: (06-23-2013, 12:36 AM)Bonehead Wrote: (06-23-2013, 12:34 AM)Wooderson Wrote: Reg...
Bonehead General Discussion 3,906 3,951,115 06-23-2013, 12:59 AM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Who in the world had the idea of no Custom sto...

(06-23-2013, 12:42 AM)Bridge Wrote: (06-23-2013, 12:36 AM)Bonehead Wrote: (06-23-2013, 12:34 AM)Wooderson Wrote: Regardless, CS's were a massive part of the game and it kept Amnesia alive for a ...
Bonehead General Discussion 3,906 3,951,115 06-23-2013, 12:53 AM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Who in the world had the idea of no Custom sto...

(06-23-2013, 12:34 AM)Wooderson Wrote: Regardless, CS's were a massive part of the game and it kept Amnesia alive for a long time and played a big role in its success. This, Bridge. I'll buy it on a...
Bonehead General Discussion 3,906 3,951,115 06-23-2013, 12:36 AM
    Thread: Steam workshop Support
Post: RE: Steam workshop Support

Quote:That sucks... Yeah.. Don't know about you.. but this is no longer a buy for me.
Bonehead General Discussion 28 27,845 06-22-2013, 11:59 PM
    Thread: Steam workshop Support
Post: RE: Steam workshop Support

Quote:That sucks... Yeah.. Don't know about you.. but this is no longer a buy for me.
Bonehead General Discussion 28 22,001 06-22-2013, 11:59 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: Who in the world had the idea of no Custom stories...

Seriously? I hope to god you have some serious dynamic setups through this game. AADD is not a game you can really play more than once and still experience it. Whoever had made this decision/hasn't th...
Bonehead General Discussion 3,906 3,951,115 06-22-2013, 11:58 PM
    Thread: Penumbra to Amnesia shadow rendering regression
Post: RE: Penumbra to Amnesia shadow rendering regressio...

From what I've seen, AAMFP will have dynamic shadows. Shown in the first trailer where the pig is tearing the door apart, you can see his shadow clearly moving along with the light source. Also showin...
Bonehead General Discussion 10 16,665 06-21-2013, 04:55 PM
    Thread: Steam workshop Support
Post: Steam workshop Support

I haven't seen this brought up so I thought I'd post on it. We all know that AAMFP will be released both retail and steam (Most likely) would I be alone in saying that Workshop support would be amazin...
Bonehead General Discussion 28 27,845 06-21-2013, 04:51 PM
    Thread: Steam workshop Support
Post: Steam workshop Support

I haven't seen this brought up so I thought I'd post on it. We all know that AAMFP will be released both retail and steam (Most likely) would I be alone in saying that Workshop support would be amazin...
Bonehead General Discussion 28 22,001 06-21-2013, 04:51 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

I can't freaking wait for this game. More scares, better tools to work with, more environments, so much. Come on guys! Get crackin! I wanna give you my money! (what little I have)
Bonehead General Discussion 3,906 3,951,115 06-18-2013, 01:08 PM
    Thread: Spawning a monster with a script area...
Post: RE: Spawning a monster with a script area...

(06-17-2013, 01:12 AM)sonataarctica Wrote: (06-17-2013, 12:50 AM)Bonehead Wrote: A friend and I (Kiandra) Cannot seem to get this working. We've both been poking at it for a while and just can't g...
Bonehead Development Support 5 4,416 06-17-2013, 01:39 AM
    Thread: Spawning a monster with a script area...
Post: Spawning a monster with a script area...

A friend and I (Kiandra) Cannot seem to get this working. We've both been poking at it for a while and just can't get it to work. Here is the script.. void OnStart() { AddEntityCollideCallback("Play...
Bonehead Development Support 5 4,416 06-17-2013, 12:50 AM
    Thread: Dynamic shadows from the lantern MOD
Post: RE: Dynamic shadows from the lantern - possible?

Okay. Where is the option to enable the casting shadows.. I mean the code you put up earlier.. where is that?
Bonehead Development Support 26 36,994 05-28-2013, 02:16 AM
    Thread: CellarBase Walls.
Post: CellarBase Walls.

I finally got the first map on my campaign mostly finished. I wanted to move onto the next area which is the cellar.. but when using the default cellar walls.. there is a distinct line inbetween them....
Bonehead Development Support 5 3,692 05-28-2013, 02:05 AM
    Thread: Scripting Problem
Post: RE: Scripting Problem

Also are you saying that the door is NOT locked? Make sure the "Locked" Box is checked in the level editor when you select the door under the entity tab.
Bonehead Development Support 16 8,809 05-21-2013, 02:27 AM