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Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor
Tomato Cat: No, haven't tried.
I have started my project over since I didn't like how it was looking, and starting using these commands, but I have a little problem, when using the music script once ... |
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Natsu |
Development Support
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31 |
24,260 |
12-30-2013, 01:25 PM |
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Thread: Installing a mod or mods
Post: RE: Installing a mod or mods
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Natsu |
Technical Support
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13 |
11,316 |
05-31-2013, 01:33 PM |
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Thread: Installing a mod or mods
Post: RE: Installing a mod or mods
C'mon guys, does anyone have the txt file? |
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Natsu |
Technical Support
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13 |
11,316 |
05-30-2013, 07:48 PM |
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Thread: Installing a mod or mods
Post: RE: Installing a mod or mods
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Natsu |
Technical Support
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13 |
11,316 |
05-30-2013, 01:44 PM |
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Thread: Installing a mod or mods
Post: RE: Installing a mod or mods
Well, there's no readme file on Tenebris Lake Zip, there's one on White Night's Zip though. It says "Readme_White-Night Conversion". I suppose that's the file. But Tenebris Lake Zip doesn't have one, ... |
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Natsu |
Technical Support
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13 |
11,316 |
05-30-2013, 03:16 AM |
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Thread: Installing a mod or mods
Post: RE: Installing a mod or mods
Nope, all of them are .snt and .ogg files. At least, on the Zip, I haven't checked any folder yet. |
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Natsu |
Technical Support
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13 |
11,316 |
05-30-2013, 01:44 AM |
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Thread: Installing a mod or mods
Post: RE: Installing a mod or mods
@JustAnotherPlayer: Already said where in the main post.
@Your Computer: There is no readme file in the Zip. Do I have to extract it at redist? |
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Natsu |
Technical Support
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13 |
11,316 |
05-30-2013, 01:33 AM |
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Thread: Installing a mod or mods
Post: RE: Installing a mod or mods
[Image: http://i.imgur.com/WCiT1yg.png] |
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Natsu |
Technical Support
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13 |
11,316 |
05-30-2013, 01:11 AM |
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Thread: Installing a mod or mods
Post: Installing a mod or mods
I tried downloading White Night and Tenebris Lake, but the files ands pretty much all are scattered instead of hold on one folder. How do I play them in Amnesia? Do I have to copy and paste the Zip at... |
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Natsu |
Technical Support
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13 |
11,316 |
05-29-2013, 11:09 PM |
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Thread: Reaper Island
Post: RE: Reaper Island
For the moment this story is cancelled, I'm kinda busy with a lotof things so I won't be able to work on this until I finish everything else. |
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Natsu |
Custom Stories, TCs & Mods - Development
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10 |
10,788 |
05-11-2013, 10:23 PM |
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Thread: Reaper Island
Post: RE: Reaper Island
It's suposed to be some kind of introduction to the story, but yeah, it may have a sequel if it turns successfully. And yeah, thanks, I shall PM you the first map once I manage to finish it. |
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Natsu |
Custom Stories, TCs & Mods - Development
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10 |
10,788 |
04-29-2013, 02:37 PM |
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Thread: Reaper Island
Post: RE: Reaper Island
Oh, yeah, I forgot about that. Thanks for reminding me, in any way I may upload a new image soon.
Also, if possible I want someone to say yes or no, give feedback about the plot and such. I know it's... |
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Natsu |
Custom Stories, TCs & Mods - Development
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10 |
10,788 |
04-29-2013, 05:10 AM |
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Thread: Reaper Island
Post: RE: Reaper Island
It doesn't have ambient light, but a torch. And it must have a Point Light, otherwise the Torch would be useless. |
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Natsu |
Custom Stories, TCs & Mods - Development
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10 |
10,788 |
04-28-2013, 10:42 PM |
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Thread: Reaper Island
Post: RE: Reaper Island
Yeah, I couldn't take them In-Game since when I try to do it typing Print and I paste it on Paint it appears a black square instead of the image. |
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Natsu |
Custom Stories, TCs & Mods - Development
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10 |
10,788 |
04-28-2013, 10:18 PM |
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Thread: Reaper Island
Post: Reaper Island
Reaper Island
[Image: http://i.imgur.com/jdhbAGK.jpg]
Plot:
Have you ever experienced extreme confusion? I do not remember very well my name nor my lifestyle, but what I do remember is that I was ... |
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Natsu |
Custom Stories, TCs & Mods - Development
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10 |
10,788 |
04-28-2013, 10:03 PM |
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Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor
I already solved that, you can see the message up there.
Glad to hear that though.
Now I have a new problem, I want to move an Entity when I pull a lever, but I it doesn't move once I pull it. I kno... |
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Natsu |
Development Support
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31 |
24,260 |
04-28-2013, 08:14 PM |
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Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor
Sorry if I'm bothering you with this, I'm pretty much new to scripts so there are things that I don't comprehend like the ones on the link you posted.
I want to see if I understanded well, AsTextCate... |
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Natsu |
Development Support
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31 |
24,260 |
04-28-2013, 06:46 PM |
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Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor
Well yeah, I have another question. How do I make appear a text below kinda like a sign? Because to do that I have to go to Extra_English but I want to make it appear once it activates a determinated ... |
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Natsu |
Development Support
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31 |
24,260 |
04-27-2013, 11:44 PM |
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Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor
Ok, your brings another one question. I must supose that Collide and Activate isn't the same. What I mean is that I want to activate an action after pulling a lever, or just after trying to open a loc... |
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Natsu |
Development Support
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31 |
24,260 |
04-27-2013, 10:14 PM |
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Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor
Yeah, remember the room where Daniel gets the first note for himself? There's a lever that activates an event moving the bookcase. Anyways, I'm going to test this one and I shall come back and post if... |
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Natsu |
Development Support
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31 |
24,260 |
04-27-2013, 09:06 PM |