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    Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor

Tomato Cat: No, haven't tried. I have started my project over since I didn't like how it was looking, and starting using these commands, but I have a little problem, when using the music script once ...
Natsu Development Support 31 24,260 12-30-2013, 01:25 PM
    Thread: Installing a mod or mods
Post: RE: Installing a mod or mods

Thanks a lot.
Natsu Technical Support 13 11,316 05-31-2013, 01:33 PM
    Thread: Installing a mod or mods
Post: RE: Installing a mod or mods

C'mon guys, does anyone have the txt file?
Natsu Technical Support 13 11,316 05-30-2013, 07:48 PM
    Thread: Installing a mod or mods
Post: RE: Installing a mod or mods

Anyone?
Natsu Technical Support 13 11,316 05-30-2013, 01:44 PM
    Thread: Installing a mod or mods
Post: RE: Installing a mod or mods

Well, there's no readme file on Tenebris Lake Zip, there's one on White Night's Zip though. It says "Readme_White-Night Conversion". I suppose that's the file. But Tenebris Lake Zip doesn't have one, ...
Natsu Technical Support 13 11,316 05-30-2013, 03:16 AM
    Thread: Installing a mod or mods
Post: RE: Installing a mod or mods

Nope, all of them are .snt and .ogg files. At least, on the Zip, I haven't checked any folder yet.
Natsu Technical Support 13 11,316 05-30-2013, 01:44 AM
    Thread: Installing a mod or mods
Post: RE: Installing a mod or mods

@JustAnotherPlayer: Already said where in the main post. @Your Computer: There is no readme file in the Zip. Do I have to extract it at redist?
Natsu Technical Support 13 11,316 05-30-2013, 01:33 AM
    Thread: Installing a mod or mods
Post: RE: Installing a mod or mods

[Image: http://i.imgur.com/WCiT1yg.png]
Natsu Technical Support 13 11,316 05-30-2013, 01:11 AM
    Thread: Installing a mod or mods
Post: Installing a mod or mods

I tried downloading White Night and Tenebris Lake, but the files ands pretty much all are scattered instead of hold on one folder. How do I play them in Amnesia? Do I have to copy and paste the Zip at...
Natsu Technical Support 13 11,316 05-29-2013, 11:09 PM
    Thread: Reaper Island
Post: RE: Reaper Island

For the moment this story is cancelled, I'm kinda busy with a lotof things so I won't be able to work on this until I finish everything else.
Natsu Custom Stories, TCs & Mods - Development 10 10,788 05-11-2013, 10:23 PM
    Thread: Reaper Island
Post: RE: Reaper Island

It's suposed to be some kind of introduction to the story, but yeah, it may have a sequel if it turns successfully. And yeah, thanks, I shall PM you the first map once I manage to finish it.
Natsu Custom Stories, TCs & Mods - Development 10 10,788 04-29-2013, 02:37 PM
    Thread: Reaper Island
Post: RE: Reaper Island

Oh, yeah, I forgot about that. Thanks for reminding me, in any way I may upload a new image soon. Also, if possible I want someone to say yes or no, give feedback about the plot and such. I know it's...
Natsu Custom Stories, TCs & Mods - Development 10 10,788 04-29-2013, 05:10 AM
    Thread: Reaper Island
Post: RE: Reaper Island

It doesn't have ambient light, but a torch. And it must have a Point Light, otherwise the Torch would be useless.
Natsu Custom Stories, TCs & Mods - Development 10 10,788 04-28-2013, 10:42 PM
    Thread: Reaper Island
Post: RE: Reaper Island

Yeah, I couldn't take them In-Game since when I try to do it typing Print and I paste it on Paint it appears a black square instead of the image.
Natsu Custom Stories, TCs & Mods - Development 10 10,788 04-28-2013, 10:18 PM
    Thread: Reaper Island
Post: Reaper Island

Reaper Island [Image: http://i.imgur.com/jdhbAGK.jpg] Plot: Have you ever experienced extreme confusion? I do not remember very well my name nor my lifestyle, but what I do remember is that I was ...
Natsu Custom Stories, TCs & Mods - Development 10 10,788 04-28-2013, 10:03 PM
    Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor

I already solved that, you can see the message up there. Glad to hear that though. Now I have a new problem, I want to move an Entity when I pull a lever, but I it doesn't move once I pull it. I kno...
Natsu Development Support 31 24,260 04-28-2013, 08:14 PM
    Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor

Sorry if I'm bothering you with this, I'm pretty much new to scripts so there are things that I don't comprehend like the ones on the link you posted. I want to see if I understanded well, AsTextCate...
Natsu Development Support 31 24,260 04-28-2013, 06:46 PM
    Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor

Well yeah, I have another question. How do I make appear a text below kinda like a sign? Because to do that I have to go to Extra_English but I want to make it appear once it activates a determinated ...
Natsu Development Support 31 24,260 04-27-2013, 11:44 PM
    Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor

Ok, your brings another one question. I must supose that Collide and Activate isn't the same. What I mean is that I want to activate an action after pulling a lever, or just after trying to open a loc...
Natsu Development Support 31 24,260 04-27-2013, 10:14 PM
    Thread: Help with Amnesia Level Editor
Post: RE: Help with Amnesia Level Editor

Yeah, remember the room where Daniel gets the first note for himself? There's a lever that activates an event moving the bookcase. Anyways, I'm going to test this one and I shall come back and post if...
Natsu Development Support 31 24,260 04-27-2013, 09:06 PM