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    Thread: Opinions on how TCR & FG are dealing with AAMFP criticism
Post: RE: Edge Article by Jessica Curry on games diversi...

(09-20-2013, 07:21 PM)Paddy Wrote: It's not so much an article on diversity in games as it is a giant hand, waving away any and all criticism. I already talked about the article in the Review threa...
chineseroom General Discussion 253 207,319 09-20-2013, 08:05 PM
    Thread: Why remove the trailer scenes?
Post: RE: Why remove the trailer scenes?

Actually, there was a pig encounter in the cage area right up until we handed it over to Frictional at the end of January. We talked a lot after that and it got removed, and the reasoning was that pla...
chineseroom General Discussion 88 81,694 09-17-2013, 07:17 AM
    Thread: Plot Discussion Thread *Spoiler Alert*
Post: RE: Plot Discussion Thread *Spoiler Alert*

Cut from an early version of the script: "Shall I tell you the difference between a madman and a prophet, little Mandus? History. Everything else is as dull and busy as bluebottles on the lips of star...
chineseroom General Discussion 776 918,835 09-13-2013, 06:14 PM
    Thread: Is A Machine For Pigs best suited to a 'mature' audience?
Post: RE: Is A Machine For Pigs best suited to a 'mature...

(09-13-2013, 03:28 PM)SurvivalHorror Wrote: You make valid points, but I really felt the vocabulary was embellishment to cover up for a rather uninteresting story.. I think that's a completely bizar...
chineseroom General Discussion 73 52,803 09-13-2013, 03:39 PM
    Thread: Plot Discussion Thread *Spoiler Alert*
Post: RE: Plot Discussion Thread *Spoiler Alert*

(09-13-2013, 09:51 AM)Kein Wrote: (09-13-2013, 09:38 AM)chineseroom Wrote: (09-13-2013, 09:04 AM)Kotch Wrote: (09-13-2013, 08:59 AM)chineseroom Wrote: Great stuff figuring some of the stuff in...
chineseroom General Discussion 776 918,835 09-13-2013, 10:23 AM
    Thread: Plot Discussion Thread *Spoiler Alert*
Post: RE: Plot Discussion Thread *Spoiler Alert*

(09-13-2013, 09:04 AM)Kotch Wrote: (09-13-2013, 08:59 AM)chineseroom Wrote: Great stuff figuring some of the stuff in the notes. You're still light on investigating the hint text, which is Mandus ...
chineseroom General Discussion 776 918,835 09-13-2013, 09:38 AM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

Just wanted to chip in and say I really loved Outlast, and one of the things I'm really pleased about is that the two games, which had been set-up as in competition, actually compliment each other pre...
chineseroom General Discussion 426 435,164 09-13-2013, 09:00 AM
    Thread: Plot Discussion Thread *Spoiler Alert*
Post: RE: Plot Discussion Thread *Spoiler Alert*

Great stuff figuring some of the stuff in the notes. You're still light on investigating the hint text, which is Mandus really journeying deeper into his own self-knowledge. The rabbit hole goes quite...
chineseroom General Discussion 776 918,835 09-13-2013, 08:59 AM
    Thread: Is A Machine For Pigs best suited to a 'mature' audience?
Post: RE: Is A Machine For Pigs best suited to a 'mature...

I think before you head off on a 'purple prose' trip, you should consider this. The visuals and sound FX in the game aimed to create something like a sense of an authentic Victorian world (at least in...
chineseroom General Discussion 73 52,803 09-13-2013, 08:57 AM
    Thread: Plot Discussion Thread *Spoiler Alert*
Post: RE: Plot Discussion Thread *Spoiler Alert*

Hey, great to see you all having so much fun with the story. You're pulling some interesting threads together here. There's still a fair number of clues hidden away you haven't factored in yet. I'm g...
chineseroom General Discussion 776 918,835 09-12-2013, 09:13 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

Hello, you lot. Right, listen up, this is coming from the team no longer working on the game. Yes, it's been quiet from FG. This is because they have their heads down, doing the very long, very intens...
chineseroom General Discussion 3,906 3,954,445 05-23-2013, 07:37 AM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:30 PM)darkely Wrote: chineseroom: so is A Machine For Pigs actually going to be fun? I hope you didn't make yet another walking simulator. Yeah and now I'm going to re-write the endi...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:35 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:30 PM)Chieftain1 Wrote: I actually meant exportation :D Ah, sorry, wanted to answer this then. Yeah, to us, part of the fun of playing games is exploring worlds, being in them,. It's...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:34 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

7.30 folks. Got a lot of tweaking to do tonight, so I'm off now. Will loop back over the last couple of pages I missed over the next couple of days if I can. Hope that was useful, informative, whateve...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:31 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:19 PM)bluel0bster Wrote: Are we going to see the same "safe hubs" that were present in tdd? Is the level design in "machines" at all similar to this formula, with danger-filled level...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:28 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:18 PM)Randomguy9900 Wrote: Fun one: What's the best reaction you've gotten out of a designer play testing the game? We used to put new stuff in and not tell the art team, then tell t...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:27 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:14 PM)Statyk Wrote: I'm curious. Considering the game is intending on removing the inventory, this leads me to believe the interaction of items (like picking up a box) is the main fe...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:26 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:12 PM)bluel0bster Wrote: Any comment on the NPCs in "machine"? Will we see anybody else walking around the world, or will it be mostly a ghost town like in TDD? Being alone is still ...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:25 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:10 PM)Randomguy9900 Wrote: I believe we are all wondering if you have knowledge of the intended quarter it will be released in at this point? FG said Q2, but we're seeing reports of ...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:23 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Part 2

(05-01-2013, 07:10 PM)Sampyli Wrote: Any more info on the inventory system? Other than the actual inventory .. not existing. Nope, just wanted to avoid that BIG POCKETS thing in games. Let me see, I...
chineseroom General Discussion 3,906 3,954,445 05-01-2013, 07:22 PM