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    Thread: Can't progress without picking up note+key Script?
Post: RE: Can't progress without picking up note+key Scr...

(02-05-2014, 02:23 PM)DnALANGE Wrote: Next time be more explicit to what you want. THIS here is 2 messages...?? Quote: I want a script so that if the character tries to go towards the Room Corridor ...
FurtherGames Development Support 12 9,725 02-05-2014, 07:48 PM
    Thread: Can't progress without picking up note+key Script?
Post: RE: Can't progress without picking up note+key Scr...

(02-05-2014, 03:39 AM)JustAnotherPlayer Wrote: (02-05-2014, 03:32 AM)DnALANGE Wrote: Hd want 2 scriptareas.. 1 is i need the note message 1 is i need the key message so 2 scriprareas needed here. ...
FurtherGames Development Support 12 9,725 02-05-2014, 12:28 PM
    Thread: Script Area triggering twice? Why?
Post: RE: Script Area triggering twice? Why?

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FurtherGames Development Support 5 3,943 02-05-2014, 12:23 PM
    Thread: Script Area triggering twice? Why?
Post: RE: Script Area triggering twice? Why?

(02-05-2014, 12:30 AM)daortir Wrote: the 0 is the part determining if the function will be called when entering the script area, or when exiting it. 1 = enter -1 = leave 0 = both. Here take a look...
FurtherGames Development Support 5 3,943 02-05-2014, 08:18 AM
  Bug Thread: Script Area triggering twice? Why?
Post: Script Area triggering twice? Why?

So, I created a script area so that if the character tries to process before they read the note, it turns them to look at the note and tells them to read it. Fair do's, everything is fine. I've even s...
FurtherGames Development Support 5 3,943 02-04-2014, 11:43 PM
    Thread: Can't progress without picking up note+key Script?
Post: RE: Can't progress without picking up note+key Scr...

(02-03-2014, 11:22 PM)DnALANGE Wrote: Make 2 script area's. You can do it on the exacpt same spot. Then do this for the FIRST look : Quote:void OnStart() { AddEntityCollideCallback("Player", "FIRSTS...
FurtherGames Development Support 12 9,725 02-04-2014, 11:15 PM
    Thread: Display Message When Looking At Sign/Script Area
Post: RE: Display Message When Looking At Sign/Script Ar...

(02-03-2014, 08:56 PM)Romulator Wrote: Just change the false to true in the SetEntityPlayerLookAtCallback :) Thanks, this fixed the issue.
FurtherGames Development Support 9 5,988 02-03-2014, 09:27 PM
  Exclamation Thread: Can't progress without picking up note+key Script?
Post: Can't progress without picking up note+key Script?

I'll try to keep my posts to a minimal. Can't believe I've been working on this map for around 2-3 months. Maybe a bit more. Still haven't finished the first map. I'm close to finishing, I just want t...
FurtherGames Development Support 12 9,725 02-03-2014, 09:26 PM
    Thread: How to make a message appear by clicking on something?
Post: RE: How to make a message appear by clicking on so...

(02-03-2014, 08:59 PM)Romulator Wrote: I'll make a tutorial then for the wiki :P Sounds like a good idea.
FurtherGames Development Support 13 8,050 02-03-2014, 09:00 PM
    Thread: How to make a message appear by clicking on something?
Post: RE: How to make a message appear by clicking on so...

(02-03-2014, 03:10 PM)Romulator Wrote: Without being mean mate, I think you should overlook the Engine Scripts page a little bit more. While we are here to help, we cannot always just give you code....
FurtherGames Development Support 13 8,050 02-03-2014, 08:56 PM
    Thread: Display Message When Looking At Sign/Script Area
Post: RE: Display Message When Looking At Sign/Script Ar...

(02-02-2014, 11:12 PM)daortir Wrote: Ups, lazzer is right ! It's sign area, not examine. My bad : >. Well the examine area worked with his code but the message is displayed twice; Once when you ...
FurtherGames Development Support 9 5,988 02-03-2014, 05:37 PM
  Bug Thread: Display Message When Looking At Sign/Script Area
Post: Display Message When Looking At Sign/Script Area

So, here I am again. It seems like this time last year I was posting other script level issues. I'm looking for a command that will display a message when the player looks at a specific sign or script...
FurtherGames Development Support 9 5,988 02-02-2014, 09:59 PM
    Thread: How To Import Custom Enemies?
Post: RE: How To Import Custom Enemies?

(08-06-2013, 10:03 AM)The chaser Wrote: Well, if they don't have a .mat, they directly won't show up. The amnesia engine uses .mat files to determinate what textures are used for a model, and, if th...
FurtherGames Development Support 11 12,925 08-06-2013, 03:10 PM
    Thread: How To Import Custom Enemies?
Post: RE: How To Import Custom Enemies?

(08-06-2013, 09:19 AM)The chaser Wrote: (08-06-2013, 12:50 AM)FurtherGames Wrote: (08-06-2013, 12:24 AM)The chaser Wrote: What files did you download? I mean, how did you install them? Were they...
FurtherGames Development Support 11 12,925 08-06-2013, 09:36 AM
    Thread: Why is the key to door script not working to me?
Post: RE: Why is the key to door script not working to m...

(08-05-2013, 07:45 PM)Wolfpa Wrote: Did but still it doesn't work .I checked all names and its good,soooo... WHAT THE HELL IS WRONG?? It can't be good otherwise the door would open. Are you opening ...
FurtherGames Development Support 16 9,399 08-06-2013, 09:06 AM
    Thread: What Does Your Mind Think?
Post: RE: What Does Your Mind Think?

(08-05-2013, 01:17 AM)FlawlessHair Wrote: I start asking a lot of questions when i read this. Who is he? What happened? Who are the people? Where is he? Where was his old home? Etc. No answers are ...
FurtherGames Off-Topic 8 8,332 08-06-2013, 09:02 AM
    Thread: How To Import Custom Enemies?
Post: RE: How To Import Custom Enemies?

(08-06-2013, 12:24 AM)The chaser Wrote: What files did you download? I mean, how did you install them? Were they just a .dae, or there are .ent's? The "Girl" Folder contains two files; Girl.ent -- ...
FurtherGames Development Support 11 12,925 08-06-2013, 12:50 AM
    Thread: How To Import Custom Enemies?
Post: RE: How To Import Custom Enemies?

(08-05-2013, 09:22 PM)The chaser Wrote: I need more information, I can't diagnose what's the problem with this little information. Sorry, I meant they wouldn't even show up in my level editor. I was...
FurtherGames Development Support 11 12,925 08-06-2013, 12:07 AM
    Thread: Help with making a Monster spawn upon note pick up.
Post: RE: Help with making a Monster spawn upon note pic...

If you are a complete beginner, follow this tutorial; http://www.youtube.com/watch?v=2FR4p5tt0BY This is the first part, there are six parts. It's one of the best Amnesia Custom Story Tutorials ever...
FurtherGames Development Support 3 3,264 08-04-2013, 09:38 PM
    Thread: Why is the key to door script not working to me?
Post: RE: Why is the key to door script not working to m...

void OnStart() { AddUseItemCallback("", "key", "locked_door1", "UsedKeyOnDoor", true); SetEntityCallbackFunc("key", "OnPickup"); } void UsedKeyOnDoor(string &in asItem, string &in asEntit...
FurtherGames Development Support 16 9,399 08-04-2013, 09:22 PM