Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Lift down to the abyss stuck in a loop
Post: RE: Lift down to the abyss stuck in a loop

What was the last thing that happened before everything went quiet?
Patrik Technical Support - SOMA 5 5,139 10-12-2015, 01:45 PM
    Thread: Water in the LevelEditor
Post: RE: Water in the LevelEditor

For indoor water what you want to use is a LiquidArea which you can find under Areas. For outdoor water you need a bunch of different effects to make it look good (I'd look into an existing level like...
Patrik Development 6 5,375 09-29-2015, 08:34 PM
    Thread: General Editor Questions
Post: RE: Start position and map testing?

(09-28-2015, 07:30 PM)LordDakol Wrote: Oh, thanks! I can't believe I didn't look there. Okay, and I just tried to load it through SomaDev.bat, but it came up with the error "FATAL ERROR: Could not ...
Patrik Technical Support 27 20,053 09-28-2015, 10:29 PM
    Thread: Gamebreaking invisible wall Theta Lab (PS4)
Post: RE: Gamebreaking invisible wall Theta Lab (PS4)

There should be a fix for this in the next patch, but you will have to load a save from before catherine started talking about the scanner for it to take effect. For now you SHOULD be able to continue...
Patrik Technical Support - SOMA 9 9,834 09-28-2015, 11:49 AM
    Thread: "Ding" - By HPL3
Post: RE: "Ding" - By HPL3

As far as I know, the only reason to fix that is to turn off the sound in the Windows control panel. I believe it's the sound called Default Beep.
Patrik Technical Support 9 6,487 09-27-2015, 11:08 PM
    Thread: Seeing through objects? Annoying issue
Post: RE: Seeing through objects? Annoying issue

It's a known bug. I believe it's already fixed in the latest Steam patch. Did you buy the game on GOG? If so you'll get the patch soon as well.
Patrik Development 2 2,816 09-26-2015, 01:52 PM
    Thread: Questions I have
Post: RE: Questions I have

(09-25-2015, 08:59 PM)Rapture Wrote: Do you know what the function is called for grabbing the Keyboard/Mouse input? You should be able to get by with using the OnAction callback that's called in lev...
Patrik Technical Support 14 9,727 09-26-2015, 10:11 AM
    Thread: Soma FC Mod ???
Post: RE: Soma FC Mod ???

It is very much possible, and should be much easier this time around. :)
Patrik Hints, help and spoilers 2 3,228 09-25-2015, 11:12 PM
    Thread: HPL Editor
Post: RE: HPL Editor

You can change the camera mode to Fly if you want to move the camera around with WASD. Click on View in the top left corner of the view window, then Controller -> Fly. You need to hold down Alt to ...
Patrik Development 11 8,866 09-25-2015, 04:31 PM
    Thread: Beta 1.01 - Available! If you have issues check here!
Post: RE: Beta 1.01 - Available! If you have issues chec...

(09-25-2015, 09:21 AM)Filizitas Wrote: But my savegames were deleted... but fuck it :D im a pro Q.Q Could be a cloud sync issue. Could you attach your log file or look inside my documents/my games/S...
Patrik Technical Support - SOMA 19 22,893 09-25-2015, 01:33 PM
    Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content

Also, the green channel probably has to be inverted before conversion to 3Dc for HPL2 normal maps to work properly.
Patrik Technical Support 9 8,713 09-25-2015, 01:01 PM
    Thread: No omni tool on site delta
Post: RE: No omni tool on site delta

Could you press the touchpad on the controller to bring up the inventory and see if the omnitool is in there? You shouldn't be able to leave the crashed shuttle without picking it up, but just to make...
Patrik Technical Support - SOMA 1 2,870 09-24-2015, 11:54 PM
    Thread: Gamebreaking invisible wall Theta Lab (PS4)
Post: RE: Gamebreaking invisible wall Theta Lab (PS4)

Did you try loading the latest save from the previous level? The saves called Theta Entrance?
Patrik Technical Support - SOMA 9 9,834 09-24-2015, 09:31 PM
    Thread: Community Updates/Features Requests for HPL3 Editors
Post: RE: Community Updates/Features Requests for HPL3 E...

(09-23-2015, 06:44 PM)Rapture Wrote: (7) It would be nice if we could launch the Editors right from each editor. (No more clicking through File Explorer). It would just be a Menu Bar item with a pul...
Patrik Development 10 15,660 09-23-2015, 10:17 PM
    Thread: Ask Anything About SOMA
Post: RE: Ask Anything About SOMA

(09-18-2015, 03:26 PM)Fatalist Wrote: Hi! I have some questions about modding. 1. It's possible to make combat system like in "Penumbra:Overture"? 2. Can we use more than one light sources? Glows...
Patrik General Discussion 197 169,859 09-18-2015, 07:07 PM
    Thread: HPL3
Post: RE: HPL3

(09-09-2015, 08:35 AM)Romulator Wrote: Here I am, hoping for something like these two: Doesn't work exactly like that, but you will absolutely have access to player input. :)
Patrik General Discussion 73 83,653 09-09-2015, 10:09 AM
    Thread: I noticed a new heavy bug.
Post: RE: I noticed a new heavy bug.

Thanks for the report, looking into it. It should be fixed in the final patch. :)
Patrik Technical Support - Amnesia: The Dark Descent 1 2,382 04-16-2014, 09:10 AM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

I know some of you have had issues with converting your mods to the new version. Any steps that you have had to take other than having to remove the msh/anm files, setting the unit scale and removing ...
Patrik Custom Stories, TCs & Mods - Development 482 682,240 01-08-2014, 08:09 PM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

Just want to give you all a slight update. We've all been away during the holidays, and right now Soma is taking up a lot of time. But I am aware of the questions and PMs I've gotten and will address ...
Patrik Custom Stories, TCs & Mods - Development 482 682,240 01-07-2014, 11:23 AM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

(12-10-2013, 06:59 PM)ExpectedIdentifier Wrote: Was really worried this would crash my game or make the objects appear huge, it worked fine though :-) Just thought I'd check for the second part, I d...
Patrik Custom Stories, TCs & Mods - Development 482 682,240 12-11-2013, 02:20 PM