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Post Author Forum Replies Views Posted [asc]
    Thread: What does cRenderNode->render() do ?
Post: What does cRenderNode->render() do ?

As I see, it only sets the rendering mode and does the same for children but where is the actual rendering ? RenderDiffuse() function does this only.
Artariel HPL1 Engine 0 4,302 11-11-2013, 09:51 AM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

I give this 2/10. - Outdated engine with different textures (worse textures actually) - Poor game design, I don't know how you could like this game after you've finished development. - Linear prog...
Artariel General Discussion 426 435,783 09-11-2013, 03:09 PM
    Thread: How Does HPL Handle Frame Update ?
Post: How Does HPL Handle Frame Update ?

Does it use deltaTime based FPS or max. fps with constant game speed or sleep ticks. Which is the most suitable for a 3D game and what does HPL use for the main game loop ?
Artariel HPL1 Engine 0 4,689 07-07-2013, 04:52 PM