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  Information Thread: Importing Assets to Blender (Armatures and Animations Included)
Post: Importing Assets to Blender (Armatures and Animati...

So, after a couple hours of trial and error I have managed to successfully import some of SOMA's assets over to Blender. The process itself is not the fastest and is quite tedious but it does yield gr...
saito100 Development 1 7,286 02-19-2017, 05:15 AM
    Thread: Callback Syntax
Post: RE: Callback Syntax

(12-01-2013, 02:38 PM)FlawlessHair Wrote: It's for the editor to understand what parameters that are in play at the moment. See, when using (string &in asParent, string &in asChild, int alSt...
saito100 Development Support 2 3,044 12-01-2013, 08:53 PM
  Question Thread: Callback Syntax
Post: Callback Syntax

Not really a problem, but I was wondering why you have to use callback syntax when scripting. I have never had any problems with it its just that i'm curios to why it is needed or what it does. Ex: Th...
saito100 Development Support 2 3,044 12-01-2013, 08:01 AM
    Thread: MapBatch
Post: RE: MapBatch

Also, I made a completely new map and tried it again with just making the *.mapbatch file "test.mapbatch" with the text "test" in it to make it error. Here the part of the HPL log that it had the erro...
saito100 Development Support 5 3,736 11-16-2013, 12:24 AM
    Thread: MapBatch
Post: RE: MapBatch

(11-15-2013, 12:24 PM)FlawlessHair Wrote: How about trying to use it? It obviously says something about maps :) Try finding a map file and using it. Maybe create a test-map so nothing happens to any...
saito100 Development Support 5 3,736 11-15-2013, 04:48 PM
    Thread: MapBatch
Post: RE: MapBatch

Anybody know?
saito100 Development Support 5 3,736 11-15-2013, 03:03 AM
  Question Thread: MapBatch
Post: MapBatch

- Closed -
saito100 Development Support 5 3,736 11-14-2013, 02:54 AM
    Thread: Camera angle turns upside down
Post: RE: Camera angle turns upside down

I'll take another look at this later, but I believe for "PlaySoundAtEntity("rumble", "general_rock_rumble_no3d.snt", "Player", 0.5f, true);" you can put "general_rock_rumble.ogg" you can play it witho...
saito100 Development Support 4 5,145 11-04-2013, 05:21 PM
    Thread: Amnesia Settings Reverted
Post: RE: Amnesia Settings Reverted

(10-29-2013, 12:31 PM)plutomaniac Wrote: Again, I don't remember that much because the DLC is from 2011 but I think a different folder is used at Documents for Justine called ptest. Amnesia uses Mai...
saito100 Technical Support - Amnesia: The Dark Descent 5 5,202 10-29-2013, 04:11 PM
    Thread: Amnesia Settings Reverted
Post: RE: Amnesia Settings Reverted

(10-29-2013, 12:47 AM)plutomaniac Wrote: Justine uses different settings if I recall correctly. It's normal. Thanks for the comment. But I can't help to fell that its still kinda stupid that it over...
saito100 Technical Support - Amnesia: The Dark Descent 5 5,202 10-29-2013, 12:55 AM
  Question Thread: Amnesia Settings Reverted
Post: Amnesia Settings Reverted

So as you can see by the title, its basically what this is about. I set up a dev environment and it was working fine... until I started a new game in Justine (used the dev profile) and it reverted all...
saito100 Technical Support - Amnesia: The Dark Descent 5 5,202 10-29-2013, 12:37 AM
  Question Thread: Scripting Problems
Post: Scripting Problems

Hey guys! I have a scripting question. First, I will start out with the timer I tried to make that counts down at 5 second intervals from 30 seconds and then goes at 1 second intervals when it reach...
saito100 Development Support 1 1,824 10-20-2013, 09:32 PM
  Question Thread: Scripting Question
Post: Scripting Question

I'm basically wondering if there's anyway possible that I can make it so in my cs it's able to load a map save? Not just load a map, but be able to load a save file from ("C:\Users\YourName\Documents\...
saito100 Development Support 2 2,206 10-09-2013, 11:50 PM
    Thread: Variable Help
Post: Variable Help

Ok, so this is my problem. I'm wondering how I could randomly generate an amount of numbers while staying in a limit for the total of all of them. So say I have four variables. (2, 5, 2, 3 (This is wh...
saito100 Development Support 1 1,622 09-20-2013, 10:31 PM
    Thread: Window Level door?
Post: RE: Window Level door?

Well, I believe correct me if i'm wrong you can do this. In the level editor put a interact area over the window and call it whatever you want. Now, i'm not currently home so I don't know for sure if ...
saito100 Custom Stories, TCs & Mods - Development 2 3,057 09-20-2013, 04:19 PM