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    Thread: Hermoor's monsters HELP
Post: RE: Hermoor's monsters HELP

Ok, I think I've found this one, so it's good. Thanks everyone for help! @ Edit Yeah Kullin, I'm reading this only now, but I found this from here, so thanks anyway :D Brace yourself, new custom story...
MaTPlays Development Support 11 7,374 08-30-2013, 01:56 PM
    Thread: Hermoor's monsters HELP
Post: RE: Hermoor's monsters HELP

In fact the most important is the girl for me, so if you can send her to mediafire, or something, I would be grateful :P
MaTPlays Development Support 11 7,374 08-30-2013, 11:26 AM
    Thread: Hermoor's monsters HELP
Post: RE: Hermoor's monsters HELP

Last Visit:05-03-2012 12:07 AM :P
MaTPlays Development Support 11 7,374 08-29-2013, 07:34 PM
    Thread: Hermoor's monsters HELP
Post: RE: Hermoor's monsters HELP

I can't because this file is no longer in mediafire. It was deleted.
MaTPlays Development Support 11 7,374 08-29-2013, 07:13 PM
    Thread: Hermoor's monsters HELP
Post: Hermoor's monsters HELP

I don't know if that's right thread, if not, sorry. I've got a big request for you guys... If anyone have these models, please, send them to me. Expecially this creepy girl, I don't want animations. ...
MaTPlays Development Support 11 7,374 08-29-2013, 05:38 PM
    Thread: Doors problem
Post: RE: Doors problem

Ok, problem solved. In fact I checked everything in model editor, it was everything good. Tried to put doors again, and everything is working. Thanks for help!
MaTPlays Development Support 4 2,840 08-20-2013, 10:24 PM
    Thread: Doors problem
Post: RE: Doors problem

If I've got something like this: [Image: http://img202.imageshack.us/img202/7193/i9b5.jpg] It's not working. Only working, when I've got something like this: [Image: http://img571.imageshack.us/img57...
MaTPlays Development Support 4 2,840 08-20-2013, 07:00 PM
    Thread: Doors problem
Post: Doors problem

Hellololo everyone. There's a little problem with doors from here. When I want to put them in these walls, they're bugged. I'm sure, that they're not collide with anything. They're opening only, when ...
MaTPlays Development Support 4 2,840 08-20-2013, 05:41 PM
    Thread: Script
Post: RE: Script

First I need to record voice acting, but thanks :P
MaTPlays Development Support 5 3,358 08-09-2013, 09:26 PM
    Thread: [Model] 5 new Walls / Mansion
Post: RE: [Model] 5 new Walls / Mansion

(08-09-2013, 04:58 PM)SilentStriker Wrote: (08-08-2013, 04:20 PM)MaTPlays Wrote: Can someone reupload this again? Dropbox not working :( I reuploaded them here http://www.frictionalgames.com/forum...
MaTPlays Development Resources 50 59,502 08-09-2013, 09:22 PM
    Thread: Script
Post: RE: Script

Thank you very much, am I able to teleport him to the other map after it? /edit I think I got script. Is it this? void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound...
MaTPlays Development Support 5 3,358 08-09-2013, 08:39 PM
    Thread: Script
Post: Script

Hello everybody! It's me again. I wonder if I'm able to make black screen after touch a script area, put there narration sound, and after this teleport to another map. If someone can create a script a...
MaTPlays Development Support 5 3,358 08-09-2013, 07:59 PM
    Thread: Key to a level door
Post: RE: Key to a level door

Wow, man, thanks! It really working. I'm beginner, learning by creating a custom story. I need to understand a lot of scripts, and that's why I'm asking here for help.
MaTPlays Development Support 9 6,822 08-09-2013, 07:18 PM
    Thread: Key to a level door
Post: RE: Key to a level door

Ok, I deleted it. Now everything is working. Thanks for help.
MaTPlays Development Support 9 6,822 08-08-2013, 11:10 PM
    Thread: Key to a level door
Post: RE: Key to a level door

Now the error is, that this is unexpected end of file. Idk why, because I changed nothing at the end :/ void OnStart() { SetSkyBoxActive(true); SetSkyBoxTexture("Name.dds"); SetPlayerLampOil(...
MaTPlays Development Support 9 6,822 08-08-2013, 10:36 PM
    Thread: Key to a level door
Post: RE: Key to a level door

Not working, maybe I've got something wrong: void OnStart() { AddUseItemCallback("", "Keymaindoor", "Door_1", "UseKeyOnDoor_1", true); } void UseKeyOnDoor_1(string &in asItem, string &in ...
MaTPlays Development Support 9 6,822 08-08-2013, 09:49 PM
    Thread: Key to a level door
Post: Key to a level door

Hello everyone :) That's me again. I'm looking for a totorial or help from you, how to make a key which unlocking a level door. Thanks!
MaTPlays Development Support 9 6,822 08-08-2013, 09:32 PM
    Thread: Message on locked door
Post: RE: Message on locked door

Sorry for incomprehension. Working. Big thanks.
MaTPlays Development Support 4 3,038 08-08-2013, 08:20 PM
    Thread: Message on locked door
Post: RE: Message on locked door

I deleted comas and question marks. Still doesn't work. But why? Previously in my lang file i add also this: <Entry Name="Note_theletter_Text">Oh...[br]So, you're finally here.[br]Doesn't matter...
MaTPlays Development Support 4 3,038 08-08-2013, 08:07 PM
    Thread: Message on locked door
Post: Message on locked door

Hellos! I've got a problem with the script which adding a message to a locked door. I changed name of a door to: door3 I wrote in the PlayerInteractCallBack: DoorLockedPlayer Then i typed in my .la...
MaTPlays Development Support 4 3,038 08-08-2013, 07:39 PM