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Thread: Flowing water?
Post: RE: Flowing water?
Okay thanks but i have another question. Any idea why the water is glowing??? |
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theodorg |
Development Support
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10 |
4,995 |
10-22-2014, 09:15 AM |
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Thread: Flowing water?
Post: Flowing water?
So i have this idea for a corridor with water flowing through it.
How do i create a realistic water effect that can flow down stairs and so on.
To be clear i dont want to use the regular water textur... |
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theodorg |
Development Support
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10 |
4,995 |
10-21-2014, 08:48 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-29-2014, 04:48 PM)FlawlessHappiness Wrote: void OnStart()
{
AddUseItemCallback("", "Key_1", "Door", "DoubleKeyOnDoor", false);
AddUseItemCallback("", "Key_2", "Door", "DoubleKeyOnDoor", false);
... |
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theodorg |
Development Support
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6 |
4,390 |
08-29-2014, 05:13 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-29-2014, 04:34 PM)First Captain Wrote: Try using LocalVarInts that increments it's amount by 1 each time you used a key and then have a script to check if the LocalVarInt is 2 or not. If so, unl... |
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theodorg |
Development Support
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6 |
4,390 |
08-29-2014, 04:44 PM |
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Thread: Amnesia script help
Post: Amnesia script help
So im tryng to make TWO keys open ONE door but only nailed it with one so far :)
Any suggestions??? |
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theodorg |
Development Support
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6 |
4,390 |
08-29-2014, 04:29 PM |
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Thread: Amnesia simple script help
Post: RE: Amnesia simple script help
(08-27-2014, 04:03 PM)First Captain Wrote: (08-27-2014, 03:54 PM)theodorg Wrote: Okay actullyactually what i want to do is making the lantern unavailbleunavailable for the player with timers under... |
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theodorg |
Development Support
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5 |
4,453 |
08-27-2014, 04:04 PM |
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Thread: Amnesia simple script help
Post: RE: Amnesia simple script help
(08-27-2014, 03:53 PM)First Captain Wrote: NOTE: Works on any item
PHP Code:void GiveItem(string& asName, string& asType, string& asSubTypeName, string... |
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theodorg |
Development Support
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5 |
4,453 |
08-27-2014, 03:54 PM |
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Thread: Amnesia simple script help
Post: Amnesia simple script help
Sooooo i forgot the script for adding a lantern to players inventory.......
I googled around for quite a bit but still couldent find it anywhere, help is appreciated. :) |
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theodorg |
Development Support
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5 |
4,453 |
08-27-2014, 03:47 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-26-2014, 07:02 PM)Dr.Badcat Wrote: You had this "float 0" it's supposed to be just 0 and had "bool false" it's supposed to be just false
PHP Code:PlaySoundAtEntity("falldown", "scare_falld... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 07:05 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-26-2014, 06:58 PM)Dr.Badcat Wrote: (08-26-2014, 06:53 PM)theodorg Wrote: (08-26-2014, 06:45 PM)Dr.Badcat Wrote: Found the problem
PHP Code:void falldown1(string &in asPar... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 07:00 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-26-2014, 06:45 PM)Dr.Badcat Wrote: Found the problem
PHP Code:void falldown1(string &in asParent, string &in asChild, int alState){SetEntityActiv... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 06:53 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-26-2014, 06:37 PM)FlawlessHappiness Wrote: No.
If you want us to help with the crash you need to tell us what it says.
You don't tell by saying: "it says something with..."
You have to be pre... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 06:43 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-26-2014, 06:16 PM)FlawlessHappiness Wrote: internal name is the name you give it in the script.
So that you can refer back to it with
StopSound(asSoundName, float afFadeTime);
So it can be an... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 06:17 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-26-2014, 04:54 PM)Mudbill Wrote: What do you not get?
First off, your sound file needs to be processed in the .ogg format. Secondly, you'll want a .snt text file that plays this .ogg file. Copy ... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 06:01 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
(08-26-2014, 03:01 PM)theodorg Wrote: The thing is that i dont know how to make the sound snt i created it myself with multiple sounds and put it in the extrasounds folder :)
Now its in ogg format.... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 04:21 PM |
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Thread: Amnesia script help
Post: RE: Amnesia script help
The thing is that i dont know how to make the sound snt i created it myself with multiple sounds and put it in the extrasounds folder :)
Now its in ogg format.
(08-26-2014, 10:51 AM)FlawlessHappine... |
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theodorg |
Development Support
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19 |
15,223 |
08-26-2014, 03:01 PM |
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Thread: Amnesia script help
Post: Amnesia script help
So im doing this scare when rocks are falling down at you and a sounds playing at the same time. The problem is that the map thats but then when it comes to it the script dosent activate.
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theodorg |
Development Support
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19 |
15,223 |
08-25-2014, 08:52 PM |
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Thread: Amnesia script crashing
Post: RE: Amnesia script crashing
(08-24-2014, 07:36 PM)Dr.Badcat Wrote: I see nothing wrong with your script, could you pls post the error or crash that's getting when you load the game :)
You mean like this, and it crashes when tr... |
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theodorg |
Development Support
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9 |
6,574 |
08-24-2014, 07:40 PM |
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Thread: Amnesia script crashing
Post: RE: Amnesia script crashing
////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Awesome_key", "Awesome_door", "ABC", true);
AddEntityCollideCallback("Player", "PlayerCollide", "Mo... |
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theodorg |
Development Support
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9 |
6,574 |
08-24-2014, 07:31 PM |
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Thread: Amnesia script crashing
Post: Amnesia script crashing
Hello so this is my script. It worked before but now when i added some backround sound it crashes when triggering an enemy and 2 walls with an areabox: These are just the relevant parts of my script:
... |
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theodorg |
Development Support
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9 |
6,574 |
08-24-2014, 07:26 PM |