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    Thread: Custom Story Weird View?
Post: RE: Custom Story Weird View?

Glad if that fixed it : ) !
daortir Technical Support 6 6,529 09-16-2014, 03:42 PM
    Thread: Custom Story Weird View?
Post: RE: Custom Story Weird View?

Okay ^^. If your issue is what I think, I'd be curious to know if anything else than big lamps/fog areas can cause it !
daortir Technical Support 6 6,529 09-16-2014, 11:58 AM
    Thread: Black&White screen effect possible?
Post: RE: Black&White screen effect possible?

There's no editing of core files with what DeAngelo suggested u_u. You just recolor the assets to be black and white, you can save them under different names. Basically the player thinks the screen ha...
daortir Development Support 50 52,995 09-16-2014, 11:54 AM
    Thread: Custom Story Weird View?
Post: RE: Custom Story Weird View?

I think you most likely have a big-ass spotlight/boxlight/fog area that is like over 200 x 200 x 200. That kind of ugly triangle effect appears when those elements have a huge size. Try changing the s...
daortir Technical Support 6 6,529 09-15-2014, 01:35 AM
    Thread: Model request !
Post: RE: Model request !

Good to know : ) Thanks guys for the tips ! The first captain has accepted to make the model for me so I should be good to start working on scripting pretty soon ^^.
daortir Development Support 3 2,788 09-14-2014, 01:47 PM
    Thread: Model request !
Post: Model request !

Hi guys ! I have been working on a new project recently, and I am planning to put a hub that would work using a moving platform. I can give more details if anyone wants, but here's the thing : I would...
daortir Development Support 3 2,788 09-13-2014, 03:28 PM
    Thread: Amnesia: The Streets of London (Full Conversion) Voice Actors Required!
Post: RE: Amnesia: The Streets of London (AMFP assets/Fu...

Sooo. I just played it through, and here's my opinion. First of all, I like the idea behind the mod, it's nice to see someone exploiting a moment of an Amnesia game to tell more about it. The new ass...
daortir Custom Stories, TCs & Mods - Development 94 112,699 08-31-2014, 03:11 AM
    Thread: Amnesia: The Streets of London (Full Conversion) Voice Actors Required!
Post: RE: Amnesia: The Streets of London (AMFP assets/Fu...

Ah : p God damn curiosity, I'll give it a go right now.
daortir Custom Stories, TCs & Mods - Development 94 112,699 08-31-2014, 02:00 AM
    Thread: Amnesia: The Streets of London (Full Conversion) Voice Actors Required!
Post: RE: Amnesia: The Streets of London (AMFP assets/Fu...

I'll give it a go, not downloading it right now though because I'm gonna get some sleep : p ! I'll come back with some feedback later ! Edit : Holy shit 1.3 Gb demo xD ?
daortir Custom Stories, TCs & Mods - Development 94 112,699 08-31-2014, 01:49 AM
    Thread: Custom story recommendations!
Post: RE: Custom story recommendations!

(08-29-2014, 12:09 AM)Lazzer. Wrote: The House, gloomy mansion, stephano and gonzales, abandon_castle, event horizon, grandpa's mansion, the visit ^Those are a must plays for you, I hope mine recom...
daortir Custom Stories, TCs & Mods 18 24,186 08-29-2014, 02:00 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Yup, I'll try different models and see what fits best : ). I think resizing the table a bit might be enough to make the low-poly model less noticeable. I'm leaving for a week tomorrow, don't know when...
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-19-2014, 12:37 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(08-18-2014, 10:04 PM)Neelke Wrote: Creating a modern custom story this time? :P Yup ! Setting the story somewhere around 1970-80 : ). This should be a bigger and better project, now that I handle t...
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-18-2014, 10:25 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

The table doesn't look great you're right : /. The thing is, I make my own textures when needed but everything on the screenshot is just Penumbra models converted, and Amnesia textures/models ^^. The...
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-18-2014, 09:05 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Thanks ! The atmosphere of the game inspired me a bit : ). I want to give to the modern areas that decayed aspect that Dark Corners of the Earth, and Penumbra in some areas, had.
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-18-2014, 08:19 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Upgraded the lighting in that area so it doesn't look like a black hole anymore ! Any more feedback anyone : 3?
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-18-2014, 07:44 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

I'm starting to have a few areas created for my next mod, and I am looking for feedback ! I'm very new to modern assets so I am very willing to receive criticism : ) ! [Image: http://www.pixenli.com...
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-18-2014, 06:46 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Your light sources need to be more impactful : ). What I mean is that your candles and windows don't give any noticable light around them. And basically, this makes the scene looks like one colour wi...
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-18-2014, 05:36 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Ah : p ! Underwater sequences are gonna come soon ! The CS/FC I'm working on will include plenty of them as well, I've always thought It'd be cool to have more underwater levels : ). Good luck with t...
daortir Custom Stories, TCs & Mods - Development 2,822 2,987,956 08-17-2014, 07:52 PM
    Thread: [Solved] Graphical fog bug?
Post: RE: Graphical fog bug?

My pleasure ^^ !
daortir Development Support 4 3,556 08-16-2014, 08:31 PM
    Thread: [Solved] Graphical fog bug?
Post: RE: Graphical fog bug?

That kind of things only happened to me with boxlights/spotlights that were too big. Is your fog area like 500x500x500 ? Usually I fixed this issue by reducing the size of the boxlights to something ...
daortir Development Support 4 3,556 08-16-2014, 05:19 PM