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    Thread: I can't start "Amnesia"
Post: I can't start "Amnesia"

I just installed amnesia, If I start up the game I am at the "launcher" when I press open, it just closes and shows an error, I remember back then you could see what the error exactly was in IIRC, in ...
Amnesiaplayer Custom Stories, TCs & Mods 1 4,182 03-05-2017, 04:44 PM
    Thread: Making a "vehicle" (EASY one, need help)
Post: RE: Making a "vehicle" (EASY one, need help)

Thanks for both of your help!! I am gonna try this because it really sounds interesting!! And the bus clipping through the floor isn't that much of a pain, since you won't really see the bus riding if...
Amnesiaplayer Development Support 7 3,908 02-27-2016, 04:46 PM
    Thread: Making a "vehicle" (EASY one, need help)
Post: RE: Making a "vehicle" (EASY one, need help)

thanks for the help! quite sad now honestly ;( I can't animate, and don't use blender too ;( I'm using maya, and sitll don't know how to uv map something etc. and I don't think I'll ever learn it sinc...
Amnesiaplayer Development Support 7 3,908 02-25-2016, 10:05 PM
    Thread: Making a "vehicle" (EASY one, need help)
Post: Making a "vehicle" (EASY one, need help)

So I just finished with my volcano type map oh god it is so beautiful, I literally am in lvoe with it. So I just got an idea of having a scary bus (model=already DONE) that rides through some pathway...
Amnesiaplayer Development Support 7 3,908 02-25-2016, 09:20 PM
    Thread: OMG, Dude, this is cobweb?
Post: RE: OMG, Dude, this is cobweb?

(02-25-2016, 03:40 PM)Abihishi Wrote: Hi guys! So, my question in today is: Where is cobweb in level editor? :D:D:D No, this is not joke. :rolleyes: I guess it's in the "static_(forgot the name, ...
Amnesiaplayer Development Support 3 2,932 02-25-2016, 09:12 PM
    Thread: "video's" or "movies" in a Mod?
Post: RE: "video's" or "movies" in a Mod?

Wow! that's a smart thing you did there!! Own program that do these things ;P Is there also a possability to do a loop? Like let's say I made a video of outside "raining" (behind window) Can I make...
Amnesiaplayer Development Support 4 2,411 02-10-2016, 12:18 PM
    Thread: "video's" or "movies" in a Mod?
Post: "video's" or "movies" in a Mod?

Is there a possability of having a video in a mod?! We can imput pictures, by creating an image, converting it through material editor. Let's say doing the same but then to a movie?! like is there a p...
Amnesiaplayer Development Support 4 2,411 02-09-2016, 06:41 PM
    Thread: Flickering light?
Post: RE: Flickering light?

If you use a spotlight, or whatever lights there are, there is a tab "flicker" use that and set it to your own liking.
Amnesiaplayer Development Support 2 1,915 02-06-2016, 06:57 PM
    Thread: Weird problem?!
Post: RE: Weird problem?!

Oh it worked!! Lol I was stupid enough to not know that that was the problem. Should've tried it instead of posting "to tell if it is supposed to be like this:" but yeah, thanks lol :P Is there also...
Amnesiaplayer Development Support 7 4,492 02-01-2016, 05:37 PM
    Thread: Weird problem?!
Post: RE: Weird problem?!

(01-31-2016, 06:22 PM)Mudbill Wrote: If your file is named pre_menu.cfg it obviously won't work if you put "GLF/config/ptest_pre_menu.cfg" (including "ptest_") :P Did it slip your mind or did you j...
Amnesiaplayer Development Support 7 4,492 02-01-2016, 03:44 PM
    Thread: Weird problem?!
Post: RE: Weird problem?!

(01-31-2016, 12:24 AM)Romulator Wrote: Have you defined where your pre_menu.cfg is in your main_init.cfg? PHP Code:<ConfigFiles     Resources = "GLF/resources.c...
Amnesiaplayer Development Support 7 4,492 01-31-2016, 05:11 PM
    Thread: Weird problem?!
Post: Weird problem?!

So I finally got from a cs to a fc, well, when I did it, everything worked perfect, no issues at all. But when I start my game, it first shows background 1, then 3, then 5 which is normal I guess, but...
Amnesiaplayer Development Support 7 4,492 01-30-2016, 07:09 PM
    Thread: Using custom sanity effects?
Post: RE: Using custom sanity effects?

Thanks! gonna try it, and I didn't came to skype since not much friends of mine are on skype, but didn't you stop working on a amnesia mod?! Last thing you said is that you couldn't answer my question...
Amnesiaplayer Development Support 4 2,976 01-30-2016, 04:56 PM
    Thread: Using custom sanity effects?
Post: RE: Using custom sanity effects?

thanks, but the tutorial didn't work.. but let's leave that aside right now, Everytime if I open my game, it stars with 3 pictures, those caves geting bigger each time you click on "next" how can I i...
Amnesiaplayer Development Support 4 2,976 01-29-2016, 08:44 PM
    Thread: Using custom sanity effects?
Post: Using custom sanity effects?

To be precisely, how do I use custom sanity effects?! So basically put "pictures" on the players HUD, or "face" whatever you want to call it lol. for some Specific "players" I want a diffirent "hud" ...
Amnesiaplayer Development Support 4 2,976 01-29-2016, 07:33 PM
    Thread: Changing "Lantern" More Advanced.
Post: RE: Changing "Lantern" More Advanced.

(01-26-2016, 05:33 PM)Darkfire Wrote: You mean you can't see the fence from this angle ? If so, this isn't really fixable- the fence is a texture, not a model. But you could try moving the fence lin...
Amnesiaplayer Development Support 7 4,425 01-26-2016, 07:56 PM
    Thread: Changing "Lantern" More Advanced.
Post: RE: Changing "Lantern" More Advanced.

(01-25-2016, 07:13 PM)Darkfire Wrote: I have pretty much no experience with full conversions, but 1)I think every banner needs to be set up when you make a full conversion 2) you don't really have t...
Amnesiaplayer Development Support 7 4,425 01-25-2016, 07:24 PM
    Thread: Changing "Lantern" More Advanced.
Post: RE: Changing "Lantern" More Advanced.

Oh both of you thanks.. I guess I'll lead them with flashlights etc (or spotlight on a helmet) until the moment you'll lose your arms, so after that you "can use your lantern" which isn't lantern any...
Amnesiaplayer Development Support 7 4,425 01-25-2016, 07:03 PM
    Thread: Changing "Lantern" More Advanced.
Post: Changing "Lantern" More Advanced.

So I just made my custom story in to a full conversion, now I can finally start reworking for older maps and remove the dumb "around" Idea's since I can do almost anything now (Especially water effec...
Amnesiaplayer Development Support 7 4,425 01-25-2016, 05:31 PM
    Thread: Animated Skyboxes
Post: RE: Animated Skyboxes

Oh that was a great explanation!!! I do understand about these quality things, I mean amnesia is one of the smartes game that is "low performance good" because it's so smart, things you can't see lik...
Amnesiaplayer Development Support 6 4,351 01-25-2016, 05:25 PM