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    Thread: Teleport Player Scripting Question
Post: RE: Teleport Player Scripting Question

thanks i will test things out and let you know if i made something work.
BigG2k Gameplay Development Support 5 4,215 07-24-2014, 04:30 AM
    Thread: Teleport Player Scripting Question
Post: Teleport Player Scripting Question

Is there a way to use a method to Teleport the "PLAYER" while maintaining their camera orientation??. example: the player look up when walking in a script area that use callcollidecallback to make a ...
BigG2k Gameplay Development Support 5 4,215 07-24-2014, 03:51 AM
    Thread: How to make a Endless Stairs like in mario 64??
Post: RE: How to make a Endless Stairs like in mario 64?...

thank for your reply. if I find a good way to do this I will post it for you all to try.
BigG2k Gameplay Development Support 6 9,108 07-23-2014, 03:34 PM
    Thread: How to make a Endless Stairs like in mario 64??
Post: RE: How to make a Endless Stairs like in mario 64?...

yes i understand but the teleport script is too visible. the player will notice it. i want something thats not noticeable. if it is impossible to do well that's too bad.
BigG2k Gameplay Development Support 6 9,108 07-23-2014, 05:55 AM
    Thread: How to make a Endless Stairs like in mario 64??
Post: How to make a Endless Stairs like in mario 64??

I would love to make a Stairway that cannot be climbed. like in mario 64. I would like to know if there would be a way to make a script and use entities to make the same kind of effects from mario 64 ...
BigG2k Gameplay Development Support 6 9,108 07-23-2014, 05:17 AM
    Thread: "Planes" doesn't save correctly using custom material in the "Level Editor"
Post: RE: "Planes" doesn't save correctly using custom m...

(07-05-2014, 07:13 PM)Mudbill Wrote: Open the resources.cfg file located in the Amnesia root folder, and add the custom_stories directory if you haven't already. This might be the issue, because the...
BigG2k Gameplay Development Support 12 8,068 07-07-2014, 02:52 AM
    Thread: "Planes" doesn't save correctly using custom material in the "Level Editor"
Post: RE: "Planes" doesn't save correctly using custom m...

(07-05-2014, 07:13 PM)Mudbill Wrote: Open the resources.cfg file located in the Amnesia root folder, and add the custom_stories directory if you haven't already. This might be the issue, because the...
BigG2k Gameplay Development Support 12 8,068 07-06-2014, 04:55 AM
    Thread: "Planes" doesn't save correctly using custom material in the "Level Editor"
Post: RE: "Planes" doesn't save correctly using custom m...

it is still not working after trying what you said. i will just use the regular zimmerman material instead and a greenish box light to make it look more like those 3D pine trees. anyway thanks for the...
BigG2k Gameplay Development Support 12 8,068 07-05-2014, 06:32 PM
    Thread: "Planes" doesn't save correctly using custom material in the "Level Editor"
Post: RE: "Planes" doesn't save correctly using custom m...

1: Well it would be weird that the texture would be at a wrong size because i've used a texture that works and edited it... i've used the "zimmerman_ground_forest.dds". the only thing that i've change...
BigG2k Gameplay Development Support 12 8,068 07-05-2014, 04:58 PM
    Thread: "Planes" doesn't save correctly using custom material in the "Level Editor"
Post: RE: "Planes" doesn't save correctly using custom m...

it is a duplicated version of the original saved in my custom story folder. Here is the log file: Spoiler below! -------- THE HPL ENGINE LOG ------------ Creating Engine Modules ----------...
BigG2k Gameplay Development Support 12 8,068 07-05-2014, 02:33 PM
    Thread: "Planes" doesn't save correctly using custom material in the "Level Editor"
Post: "Planes" doesn't save correctly using custom mater...

Hi I have made a "custom .mat" to make a background. i used the "zimmerman_ground_forest.mat" and edited it to make it look more like the pine tree from the editor to make an outside level. but everyt...
BigG2k Gameplay Development Support 12 8,068 07-05-2014, 07:10 AM