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    Thread: Oh did I mention classes?
Post: RE: Oh did I mention classes?

Thanks everyone for the feedback! I tried to improve on what you said and I'm proud to present to you another video, this time about Functions. This video is more of a beginner to intermediate level a...
Spelos General Discussion 6 6,051 01-08-2017, 10:30 AM
    Thread: Amnesia Script Wizard
Post: RE: Amnesia Script Wizard

Update 6.1. 2017 THE COMMUNITY UPDATE Dear forum-6, Amnesia Script Wizard began as an interesting project for me. It was a way of learning classes in C#, it was an opportunity to think outside of the...
Spelos Custom Stories, TCs & Mods - Development 23 21,339 01-06-2017, 11:38 PM
    Thread: Amnesia Script Wizard
Post: RE: Amnesia Script Wizard

@Mudbill The biggest advantage is obviously the distribution. No installing and no need for other platform support. That would honestly be where the advantages would end, had I use something like nod...
Spelos Custom Stories, TCs & Mods - Development 23 21,339 01-05-2017, 10:02 AM
    Thread: Amnesia Script Wizard
Post: RE: Amnesia Script Wizard

Update 4.1.2017 A new shift in development. The project is now a web application. Update video: [Video: http://<a href="https://youtu.be/h72Nr-R...-Rr85c</a>]
Spelos Custom Stories, TCs & Mods - Development 23 21,339 01-04-2017, 10:03 PM
    Thread: Help needed with SetEntityActive in custom story
Post: RE: Help needed with SetEntityActive in custom sto...

Alright, a few things. I'll order them by their relevance to your case: WHY IT DOESN'T WORK While you are creating a collision callback for the enemy, a path node is just a single point in the world....
Spelos Custom Stories, TCs & Mods - Development 3 3,758 01-03-2017, 09:42 PM
  Brick Thread: Reg_Zombie Monster
Post: Reg_Zombie Monster

[Image: http://i.imgur.com/4luoWcu.jpg] About This monster was used in my old custom story Regression. Since then, the sounds had been fixed and values adjusted so the monster is no longer too fast. ...
Spelos Development Resources 0 3,461 01-03-2017, 01:05 PM
    Thread: undefined [Released]
Post: RE: undefined [Released]

[RESPONSE LOG:] 1 mention of "unclear" found. [OUTPUT:] OCT branch_bckp_V[v$aCLk!6b#L275 NOV branch_bckp_]x3H4u(L/rb)CLHA DEC branch_bckp_S-kP_Vyq6qKnB9%e RELEASE [end of the line, no backup created]
Spelos Showcase 7 12,532 01-02-2017, 07:19 PM
    Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN

Spoiler below! You're right, I cannot seem to find any. :s
Spelos Custom Stories, TCs & Mods - Development 128 92,296 12-27-2016, 05:14 PM
    Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN

In that case, ... Will return it soon. :angel: EDIT: I'm sorry, can't do it just yet. Anyone, feel free to take the map.
Spelos Custom Stories, TCs & Mods - Development 128 92,296 12-27-2016, 05:02 PM
    Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN

Spoiler below! Yes, now it's complete. Thank you. [Image: http://i.imgur.com/vHJRJC2.png] EDIT: So, if I were to take the map for my 8 hours, I can build my part wherever a locked door wit...
Spelos Custom Stories, TCs & Mods - Development 128 92,296 12-27-2016, 04:48 PM
    Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN

Your version is lacking 16 files (which is an improvement) AURORA output: Spoiler below! MISSING ENTITIES: - entities/furniture/grand_piano/grand_piano_stool.ent - entities/lab/beaker/bea...
Spelos Custom Stories, TCs & Mods - Development 128 92,296 12-27-2016, 02:58 PM
    Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN

Or I could just use AURORA Asset Validator Tool I created exactly for this purpose and nobody even recognizes as an option. I'd go with my tool: AURORA output: Spoiler below! MISSING ENTIT...
Spelos Custom Stories, TCs & Mods - Development 128 92,296 12-27-2016, 02:35 PM
    Thread: Many Hands - THE RETURN
Post: RE: Many Hands - THE RETURN

Heya! I've been persuaded to participate by my dearest Jelly, but I have a question first: Spoiler below! I've read the rules, seen the files and everything. But I get it that there are AM...
Spelos Custom Stories, TCs & Mods - Development 128 92,296 12-27-2016, 11:31 AM
    Thread: undefined [Released]
Post: undefined [Released]

[undefined] released Hello guys! Spelos here! I've been working on this mod for [undefined] now and I'm happy to announce that it's finally finished. Well, it's the deadline I set for myself. From ti...
Spelos Showcase 7 12,532 12-25-2016, 02:32 PM
    Thread: Oh did I mention classes?
Post: RE: Oh did I mention classes?

Ehm... Merry Christmas guys.
Spelos General Discussion 6 6,051 12-24-2016, 09:09 AM
    Thread: Oh did I mention classes?
Post: Oh did I mention classes?

Hey, guys! As much as I hate self-promotion, I feel like it's important to tell you about my channel somewhere. It's mostly for you... I don't need to create tutorials for myself. (he says while freq...
Spelos General Discussion 6 6,051 12-23-2016, 05:43 PM
    Thread: How do I make a chair move?
Post: RE: How do I make a chair move?

Alright, I finally got to check the script. It seems that you forgot to change the playerY and chairY variable names to their Z variants when renaming. I'm not going to stress this too much, but: "ch...
Spelos Development Support 18 13,204 12-16-2016, 09:36 AM
    Thread: How do I make a chair move?
Post: RE: How do I make a chair move?

(12-11-2016, 09:38 PM)CarnivorousJelly Wrote: Also your code - or rather my rendition of your code - didn't work, any suggestions as to why? I ended up having to comment out the section so it won't ...
Spelos Development Support 18 13,204 12-12-2016, 08:19 PM
    Thread: How do I make a chair move?
Post: RE: How do I make a chair move?

(12-10-2016, 06:05 PM)CarnivorousJelly Wrote: Spelos, you'd want the X and Z coordinates. Y is vertical in HPL2 You're right, thanks. (12-10-2016, 08:58 PM)CarnivorousJelly Wrote: I tried to ma...
Spelos Development Support 18 13,204 12-11-2016, 09:00 AM
    Thread: How do I make a chair move?
Post: RE: How do I make a chair move?

I would get the x and y coordinates of both the entity and a player. Like this: PHP Code:float playerX;float playerY;float chairX;float chairY;void NudgeChairTowardsPlayer(){&...
Spelos Development Support 18 13,204 12-10-2016, 10:24 AM