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    Thread: Animating a character? (corpse floating in water)
Post: RE: Animating a character? (corpse floating in wat...

(06-03-2016, 04:04 AM)Abion47 Wrote: The model file is the .dae file. It's in COLLADA format. What do i save the animation as? Can it then be imported to the level editor and opened as entity?
LDOriginal User created content 6 5,733 06-03-2016, 05:23 PM
    Thread: Animating a character? (corpse floating in water)
Post: RE: Animating a character? (corpse floating in wat...

(06-02-2016, 10:49 AM)Abion47 Wrote: It's theoretically possible to animate the model through scripting, but it would be much simpler to make the animation using animation software like Maya or Blen...
LDOriginal User created content 6 5,733 06-02-2016, 01:51 PM
    Thread: Animating a character? (corpse floating in water)
Post: Animating a character? (corpse floating in water)

Is it possible? I've made a hallway with a window at the side and i would like to have a corpse float outside of it. Either passing by the window or being tangled up in something enabling the player t...
LDOriginal User created content 6 5,733 06-02-2016, 09:26 AM
    Thread: Testing maps/playing maps? How?
Post: RE: Testing maps/playing maps? How?

(05-31-2016, 07:04 PM)TheDoctorPoo Wrote: Delete all caches completely. That did the trick. Thank you guys :)
LDOriginal User created content 4 4,247 06-01-2016, 09:31 AM
    Thread: Testing maps/playing maps? How?
Post: RE: Testing maps/playing maps? How?

(05-31-2016, 03:54 PM)Daemian Wrote: Rename your maps to something different and delete any .map_cache where your maps are. See what happens. Sounds legit. Gonna try that. Do i delete the .map_cache...
LDOriginal User created content 4 4,247 05-31-2016, 06:04 PM
    Thread: Testing maps/playing maps? How?
Post: Testing maps/playing maps? How?

I don't know how to test and play any map i've created. I just don't get it. I've placed the "mods" folder in the SOMA game folder with all of the rarfile "521867713" content. Being assets, config, ma...
LDOriginal User created content 4 4,247 05-31-2016, 02:32 PM
    Thread: Custom story for soma?
Post: RE: Custom story for soma?

Alright. Thanks guys!
LDOriginal User created content 5 6,144 10-11-2015, 10:57 PM
    Thread: Custom story for soma?
Post: RE: Custom story for soma?

So modlauncher runs custom stories and "add ons-mode" for SOMA. I tried to subscribe on steam workshop for "[DEVELOPER TEST] Small custom campaign". Not exactly sure where that/those files went since ...
LDOriginal User created content 5 6,144 10-11-2015, 12:03 AM
    Thread: Custom story for soma?
Post: Custom story for soma?

Is it possible? How? I don't see any custom story foldier in the installation directory. How does one open a specific map?
LDOriginal User created content 5 6,144 10-10-2015, 02:56 PM
    Thread: Make mansion door+doorway+doorframe dissapear into smoke particles?
Post: Make mansion door+doorway+doorframe dissapear into...

Is this possible? Like entering a scriptarea making a mansion door+doorway+dooframe dissapear into smoke particles, just leaving a wall after it? (the wall that's connected to each sides of the doorwa...
LDOriginal Development Support 2 2,220 02-09-2015, 09:06 PM
    Thread: Delay sound from playing
Post: RE: Delay sound from playing

A new timer related problem i'm trying to solve. I have a script area placed and when collided with, a screen effect takes place. I want this to stop after 10 seconds but i'm not getting the scripting...
LDOriginal Development Support 5 3,897 02-04-2015, 11:50 PM
    Thread: Delay sound from playing
Post: RE: Delay sound from playing

(02-03-2015, 06:20 PM)Mudbill Wrote: Not quite there. Let's take a look: PHP Code:void TimerFunction("PlaySound"){     RunScript("PlaySoundAtEntity(string &in...
LDOriginal Development Support 5 3,897 02-03-2015, 07:14 PM
    Thread: Delay sound from playing
Post: RE: Delay sound from playing

(02-03-2015, 04:06 PM)Mudbill Wrote: The timer function will run another set of code after it expires. It's quite simple. If you want to run a script after 5 seconds of starting the map, here's an ...
LDOriginal Development Support 5 3,897 02-03-2015, 04:46 PM
    Thread: Delay sound from playing
Post: Delay sound from playing

I've placed the sound "insanity_imageflash01.snt" (as shown in the script) to start playing when i open the map, but i want it to play a few seconds later than it does. Not right away. I need to use a...
LDOriginal Development Support 5 3,897 02-03-2015, 03:55 PM
    Thread: Help getting music to play in map
Post: RE: Help getting music to play in map

(02-01-2015, 10:39 PM)Neelke Wrote: Maybe you need to add another collide function? (Another area to collide with). Or just put the music script in one of the functions. Code:void start(string &...
LDOriginal Development Support 16 10,575 02-02-2015, 04:06 PM
    Thread: Help getting music to play in map
Post: RE: Help getting music to play in map

(02-01-2015, 09:02 PM)Neelke Wrote: It's because you're starting "general_piano01" and "02_amb_safe" right as you start the map. When do you want these sounds/musics to start? Yeah i figured that ou...
LDOriginal Development Support 16 10,575 02-01-2015, 10:12 PM
    Thread: Help getting music to play in map
Post: RE: Help getting music to play in map

Code:void OnStart() { PlaySoundAtEntity("", "general_piano01.snt", "Player", 0.0f, false); PlayMusic("02_amb_safe.ogg", true, 1.0f, 0, 0, true); AddEntityCollideCallback("Player", "Flaska", "PlaySound...
LDOriginal Development Support 16 10,575 02-01-2015, 06:13 PM
    Thread: Help getting music to play in map
Post: RE: Help getting music to play in map

(02-01-2015, 02:49 PM)Neelke Wrote: Grabbing one of your functions here. This is how it's meant to be if you want the music to start when colliding with an area. (I hope I understand you properly.) ...
LDOriginal Development Support 16 10,575 02-01-2015, 02:52 PM
    Thread: Help getting music to play in map
Post: RE: Help getting music to play in map

(02-01-2015, 02:18 PM)Neelke Wrote: Your music file needs to be an .ogg format for it to work. There should be some converters online somewhere. Yes i know. My problem is simply how to apply the act...
LDOriginal Development Support 16 10,575 02-01-2015, 02:22 PM
    Thread: Help getting music to play in map
Post: RE: Help getting music to play in map

(02-01-2015, 02:05 PM)Neelke Wrote: Well, judging from what I see in the script, it should work. Have you checked if all the names are correct? The script as shown there does work. My problem is how...
LDOriginal Development Support 16 10,575 02-01-2015, 02:08 PM