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    Thread: Official Poll Regarding start of SOMA
Post: RE: Official Poll Regarding start of SOMA

I really thought that the implied presence of the monster in the beginning of Upsilon was pretty much perfect. After watching other players go through it, I think that it's also really neat that it ca...
jmitchell General Discussion 28 20,155 10-30-2015, 03:03 PM
    Thread: Article on Horror and Level Design
Post: Article on Horror and Level Design

Hey guys, I think this is the right sub-forum, but I wanted to share something I wrote about game design. While not specific to Frictional's games, they served as inspiration and evidence for what I...
jmitchell Digital 0 4,432 10-12-2015, 04:13 PM
    Thread: [DUPE] Attempting to Load "02_02_ms_curie_inside" in Level Editor causes crash
Post: [DUPE] Attempting to Load "02_02_ms_curie_inside" ...

Hey there, I wanted to open up "02_02_ms_curie_inside.hpm" for a level design analysis, but every time I do, Windows says that the Level Editor has stopped working. Looking through LevelEditor.log, ...
jmitchell Technical Support 0 1,397 10-09-2015, 07:47 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

(09-22-2015, 02:54 PM)Romulator Wrote: By default, they are included with SOMA. Oh neato! Thank you, my GoG install is just taking forever...
jmitchell Development 46 60,743 09-22-2015, 02:55 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

Sorry to be a nag, but are the HPL3 tools posted? I can't seem to find the download link anywhere.
jmitchell Development 46 60,743 09-22-2015, 02:48 PM
    Thread: HPL3
Post: RE: HPL3

Something that's just occurred to me, will HPL3's tools and documentation be available on SOMA's launch? I'm guessing not immediately, and until then one could just poke around the game's .hps files f...
jmitchell General Discussion 73 83,652 09-02-2015, 11:01 PM
    Thread: OpenAL Error
Post: RE: OpenAL Error

Well, all the errors seem to be telling you to reinstalling OpenAL (I mean, not that it wasn't obvious :P ). The main site seems to be down still, but there are downloads still working at http://www....
jmitchell Technical Support - Amnesia: The Dark Descent 3 4,729 05-31-2015, 12:57 AM
    Thread: HPL3
Post: RE: HPL3

(05-29-2015, 07:31 PM)Traggey Wrote: No, multiplayer in HPL is not possible. The engine has zero netcode. Ah yeah, I searched the forums after posting (like a dingus), so I'm aware of the absence o...
jmitchell General Discussion 73 83,652 05-29-2015, 07:51 PM
    Thread: HPL3
Post: RE: HPL3

I'm looking at HPL3 for a potential project in the fall, and I was wondering, would multiplayer be possible in it? I'd imagine that would involve some serious hacking, but I think I could really sell ...
jmitchell General Discussion 73 83,652 05-29-2015, 07:25 PM
    Thread: [Fixed!]Creating a main menu logo for a FC
Post: RE: Creating a main menu logo for a FC

I had an issue like this recently as well. What solved it for me was changing my logo's dimensions to 400x400. It looks like the pictures have to be that size or smaller in order to be loaded. From w...
jmitchell Development Support 29 16,248 05-16-2015, 10:00 PM
    Thread: Imported Assets Deleting Themselves on Opening .map file
Post: RE: Imported Assets Deleting Themselves on Opening...

(05-13-2015, 07:18 AM)Mudbill Wrote: The game will find the files as long as they are within the scope of the resources.cfg file of your mod, but the editors rely on the root resources.cfg file to f...
jmitchell Development Support 4 3,278 05-13-2015, 02:20 PM
    Thread: Imported Assets Deleting Themselves on Opening .map file
Post: Imported Assets Deleting Themselves on Opening .ma...

So this has been an issue for about a month with one of my levels; I'd imported some stuff from A Machine For Pigs into what was a custom story at the time. Eventually I decided that I wanted to make ...
jmitchell Development Support 4 3,278 05-13-2015, 03:01 AM
    Thread: Amontillado (v1.1) - RELEASE 5/10
Post: RE: Amontillado - RELEASE 5/10

Hey there, I'm a bit confused as to what you're referring to. The pipe thing, specifically, is intentional; not sure if that was communicated properly. Sorry about that misaligned door; I'm going to...
jmitchell Custom Stories, TCs & Mods - Development 11 10,734 05-11-2015, 11:40 PM
    Thread: Amontillado (v1.1) - RELEASE 5/10
Post: RE: Amontillado - RELEASE 5/10

Turns out, setting a deadline is a good motivator! Amontillado can now be downloaded here: https://drive.google.com/file/d/0B6PSlQN...sp=sharing
jmitchell Custom Stories, TCs & Mods - Development 11 10,734 05-10-2015, 09:54 PM
    Thread: Trouble Loading Custom Logo
Post: RE: Trouble Loading Custom Logo

(05-10-2015, 01:59 AM)Daemian Wrote: All those paths are extra/not needed (what's the correct expression for that? to say "these elements are more than needed"?) Do you mean "Unnecessary"? If you're...
jmitchell Development Support 7 4,115 05-10-2015, 09:10 PM
    Thread: Trouble Loading Custom Logo
Post: RE: Trouble Loading Custom Logo

Nothing shows up if I have the MenuLogo line in there. I added the /amontillado directory in the middle of trying to solve this, as I saw other mods doing it that way. With or without that, it doesn't...
jmitchell Development Support 7 4,115 05-09-2015, 11:48 PM
    Thread: Trouble Loading Custom Logo
Post: RE: Trouble Loading Custom Logo

Sorry, that's something I forgot to mention: I have both a .tga and a .png that I've been using, and neither have been working. I've also seen other FCs (Trapdoor, Necrologue) use .png for their logos...
jmitchell Development Support 7 4,115 05-09-2015, 06:32 PM
    Thread: Trouble Loading Custom Logo
Post: Trouble Loading Custom Logo

Hey there, I can't seem to get my FC Mod to read in my custom logo. In menu.cfg, I have the path set up as "MenuLogo = "Amontillado/graphics/Amontillado_logo.png"". This file path is accurate relati...
jmitchell Development Support 7 4,115 05-09-2015, 04:24 PM
    Thread: Amontillado (v1.1) - RELEASE 5/10
Post: RE: Amontillado - UPDATE 5/6

Hey guys, sorry I missed the May 1st release date. I don't think anyone's been waiting on this with bated breath, but stuff after the end of the semester has been surprisingly busy. There are still a...
jmitchell Custom Stories, TCs & Mods - Development 11 10,734 05-06-2015, 05:20 PM
    Thread: LeverEditor 131111 problem:
Post: RE: LeverEditor 131111 problem:

Sorry to butt in, but I'm having similar issues. Where did you find the LevelEditor.log?
jmitchell Development Support 7 4,472 04-18-2015, 03:41 PM