Search Results
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Posted
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Thread: [Released] The Path Least Treaded
Post: RE: [Released] The Path Least Treaded
epic story and at least great level designe |
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Seneth |
Showcase
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5 |
13,957 |
02-18-2017, 07:02 PM |
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Thread: old amnesia complete asset
Post: RE: old amnesia complete asset
(02-18-2017, 03:40 PM)Abion47 Wrote: (02-18-2017, 03:19 PM)Seneth Wrote: its possible to convert all amnesia object together? there is amnesia mod but few objects. just castlebase and cellar ba... |
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Seneth |
User created content
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2 |
5,336 |
02-18-2017, 03:55 PM |
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Thread: old amnesia complete asset
Post: old amnesia complete asset
its possible to convert all amnesia object together? there is amnesia mod but few objects. just castlebase and cellar base. but no dungeon and another.. I want to make amnesia style of level but ... |
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Seneth |
User created content
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2 |
5,336 |
02-18-2017, 03:19 PM |
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Thread: Amnesia asset in SOMA
Post: RE: Amnesia asset in SOMA
(11-30-2015, 09:32 PM)Danarogon AP Wrote: All assets from Amnesia can be easily exported to Soma. However some entities might have some problems when you do it. All I can say is, just adjust the wei... |
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Seneth |
Development
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4 |
4,469 |
11-30-2015, 09:49 PM |
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Thread: Amnesia asset in SOMA
Post: Amnesia asset in SOMA
Hi. Can someone make all amnesia or AaMfP asset for SOMA.
If I try copy amnesia object in SOMA .. There is still few fails..
The Main problem is lighting .. |
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Seneth |
Development
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4 |
4,469 |
11-30-2015, 09:26 PM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
Solved :D I forgot put in new script few helpers :D |
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Seneth |
User created content
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13 |
11,958 |
11-17-2015, 12:15 AM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
THIS IS SUPPER HILARIOUS
I use this in first map OK,.. I make second mape.. I use same script but error . NO MATCHING SINGATURE !!!!!!!!
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bool WakeUpFunc(const tString &in asParent, const tStrin... |
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Seneth |
User created content
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13 |
11,958 |
11-16-2015, 10:56 PM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
(11-15-2015, 05:05 AM)Abion47 Wrote: (11-14-2015, 09:55 PM)Seneth Wrote: Can you tell me why my pathnodes still arghhh.
All enemy just stay in his spawn (entityactive) and walk only if they spot m... |
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Seneth |
User created content
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13 |
11,958 |
11-15-2015, 11:48 AM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
Can you tell me why my pathnodes still arghhh.
All enemy just stay in his spawn (entityactive) and walk only if they spot me:(
[Image: https://scontent-frt3-1.xx.fbcdn.net/hph...3978_o.jpg] |
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Seneth |
User created content
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13 |
11,958 |
11-14-2015, 09:55 PM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
Thx.. Lang tool work great but only for another lang :D English lang= Empty lang :D .
But better then nothing :D I can use original lang and delete original levels , Terminals and everything and creat... |
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Seneth |
User created content
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13 |
11,958 |
11-10-2015, 12:04 AM |
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Thread: Sabatu's Thread
Post: RE: Sabatu's Thread
(11-09-2015, 10:24 AM)Mudbill Wrote: The LangTool is already included in the SOMA editors. Is that the one not working, or are you trying the same one for Amnesia?
I wasn't able to find a SetMessag... |
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Seneth |
User created content
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13 |
11,958 |
11-09-2015, 11:00 AM |
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Thread: Sabatu's Thread
Post: Sabatu's Thread
HI , I dont want to make thousand threads :D I make one and there you will find qeustions and I hope answers
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I have two big ques.
Its possible to find program to edit and create text in the game.... |
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Seneth |
User created content
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13 |
11,958 |
11-09-2015, 10:14 AM |
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Thread: The things from Teaser
Post: RE: The things from Teaser
(11-08-2015, 12:12 AM)Damascus Rose Wrote: probably not, but it would be super helpful because I'm working on a map based on the teaser.
You too :DD ?, I make only small room with breakable wall an... |
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Seneth |
User created content
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2 |
3,351 |
11-08-2015, 02:56 AM |
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Thread: The things from Teaser
Post: The things from Teaser
Hi I foung few things from Teaser gameplay, but its possible to find all things ? I mean sounds :D |
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Seneth |
User created content
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2 |
3,351 |
11-07-2015, 11:12 PM |
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Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
I thing CameraAnim tutorial will be helpfull :D |
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Seneth |
Development
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67 |
118,133 |
10-30-2015, 06:29 PM |
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Thread: How to make Dry to Underwater room
Post: How to make Dry to Underwater room
Hi . Can someone make simple tutorial?
How to make simple small room dry to underwater or underwater to dry ? |
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Seneth |
Development
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2 |
2,741 |
10-20-2015, 08:09 PM |
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Thread: Going to the next map
Post: RE: Going to the next map
(10-20-2015, 01:50 PM)WALP Wrote: The function is the way it should be, the problem is not with it, but either another part of your script or something external. Try pasting us the entirety of your ... |
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Seneth |
Technical Support
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4 |
3,534 |
10-20-2015, 02:18 PM |
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Thread: Going to the next map
Post: Going to the next map
I have big problem. I can't go to another map with this script:(
Can you help me?
Map_ChangeMap("02_Generators.hpm", "PlayerStartArea_1", "", "", "");
Map_ChangeMap("02_Generators.hpm", "PlayerStartAr... |
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Seneth |
Technical Support
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4 |
3,534 |
10-20-2015, 01:29 PM |
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Thread: Beta and Editor screen
Post: Beta and Editor screen
Hi.. Dear FG . Can you show to us some beta screenshots and Some making of from Level editor ?
I want to see some making of screenshots from Machine for Pigs |
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Seneth |
General Discussion
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0 |
3,692 |
08-16-2015, 11:39 AM |
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Thread: Creepy Athmosphere in Aampd
Post: RE: Creepy Athmosphere in Aampd
(06-07-2015, 01:19 AM)Mudbill Wrote: Hmm, that's interesting if that's true. Still a bit confused what is actually happening.
Is it so that if you name a map 07_Tunnels.map, it will have a specifi... |
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Seneth |
Development Support
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6 |
4,544 |
06-07-2015, 03:27 AM |