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    Thread: [Released] The Path Least Treaded
Post: RE: [Released] The Path Least Treaded

epic story and at least great level designe
Seneth Showcase 5 13,957 02-18-2017, 07:02 PM
    Thread: old amnesia complete asset
Post: RE: old amnesia complete asset

(02-18-2017, 03:40 PM)Abion47 Wrote: (02-18-2017, 03:19 PM)Seneth Wrote: its possible to convert all amnesia object together? there is amnesia mod but few objects. just castlebase and cellar ba...
Seneth User created content 2 5,336 02-18-2017, 03:55 PM
    Thread: old amnesia complete asset
Post: old amnesia complete asset

its possible to convert all amnesia object together? there is amnesia mod but few objects. just castlebase and cellar base. but no dungeon and another.. I want to make amnesia style of level but ...
Seneth User created content 2 5,336 02-18-2017, 03:19 PM
    Thread: Amnesia asset in SOMA
Post: RE: Amnesia asset in SOMA

(11-30-2015, 09:32 PM)Danarogon AP Wrote: All assets from Amnesia can be easily exported to Soma. However some entities might have some problems when you do it. All I can say is, just adjust the wei...
Seneth Development 4 4,469 11-30-2015, 09:49 PM
    Thread: Amnesia asset in SOMA
Post: Amnesia asset in SOMA

Hi. Can someone make all amnesia or AaMfP asset for SOMA. If I try copy amnesia object in SOMA .. There is still few fails.. The Main problem is lighting ..
Seneth Development 4 4,469 11-30-2015, 09:26 PM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

Solved :D I forgot put in new script few helpers :D
Seneth User created content 13 11,958 11-17-2015, 12:15 AM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

THIS IS SUPPER HILARIOUS I use this in first map OK,.. I make second mape.. I use same script but error . NO MATCHING SINGATURE !!!!!!!! - bool WakeUpFunc(const tString &in asParent, const tStrin...
Seneth User created content 13 11,958 11-16-2015, 10:56 PM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

(11-15-2015, 05:05 AM)Abion47 Wrote: (11-14-2015, 09:55 PM)Seneth Wrote: Can you tell me why my pathnodes still arghhh. All enemy just stay in his spawn (entityactive) and walk only if they spot m...
Seneth User created content 13 11,958 11-15-2015, 11:48 AM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

Can you tell me why my pathnodes still arghhh. All enemy just stay in his spawn (entityactive) and walk only if they spot me:( [Image: https://scontent-frt3-1.xx.fbcdn.net/hph...3978_o.jpg]
Seneth User created content 13 11,958 11-14-2015, 09:55 PM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

Thx.. Lang tool work great but only for another lang :D English lang= Empty lang :D . But better then nothing :D I can use original lang and delete original levels , Terminals and everything and creat...
Seneth User created content 13 11,958 11-10-2015, 12:04 AM
    Thread: Sabatu's Thread
Post: RE: Sabatu's Thread

(11-09-2015, 10:24 AM)Mudbill Wrote: The LangTool is already included in the SOMA editors. Is that the one not working, or are you trying the same one for Amnesia? I wasn't able to find a SetMessag...
Seneth User created content 13 11,958 11-09-2015, 11:00 AM
    Thread: Sabatu's Thread
Post: Sabatu's Thread

HI , I dont want to make thousand threads :D I make one and there you will find qeustions and I hope answers ... I have two big ques. Its possible to find program to edit and create text in the game....
Seneth User created content 13 11,958 11-09-2015, 10:14 AM
    Thread: The things from Teaser
Post: RE: The things from Teaser

(11-08-2015, 12:12 AM)Damascus Rose Wrote: probably not, but it would be super helpful because I'm working on a map based on the teaser. You too :DD ?, I make only small room with breakable wall an...
Seneth User created content 2 3,351 11-08-2015, 02:56 AM
    Thread: The things from Teaser
Post: The things from Teaser

Hi I foung few things from Teaser gameplay, but its possible to find all things ? I mean sounds :D
Seneth User created content 2 3,351 11-07-2015, 11:12 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

I thing CameraAnim tutorial will be helpfull :D
Seneth Development 67 118,133 10-30-2015, 06:29 PM
    Thread: How to make Dry to Underwater room
Post: How to make Dry to Underwater room

Hi . Can someone make simple tutorial? How to make simple small room dry to underwater or underwater to dry ?
Seneth Development 2 2,741 10-20-2015, 08:09 PM
    Thread: Going to the next map
Post: RE: Going to the next map

(10-20-2015, 01:50 PM)WALP Wrote: The function is the way it should be, the problem is not with it, but either another part of your script or something external. Try pasting us the entirety of your ...
Seneth Technical Support 4 3,534 10-20-2015, 02:18 PM
    Thread: Going to the next map
Post: Going to the next map

I have big problem. I can't go to another map with this script:( Can you help me? Map_ChangeMap("02_Generators.hpm", "PlayerStartArea_1", "", "", ""); Map_ChangeMap("02_Generators.hpm", "PlayerStartAr...
Seneth Technical Support 4 3,534 10-20-2015, 01:29 PM
    Thread: Beta and Editor screen
Post: Beta and Editor screen

Hi.. Dear FG . Can you show to us some beta screenshots and Some making of from Level editor ? I want to see some making of screenshots from Machine for Pigs
Seneth General Discussion 0 3,692 08-16-2015, 11:39 AM
    Thread: Creepy Athmosphere in Aampd
Post: RE: Creepy Athmosphere in Aampd

(06-07-2015, 01:19 AM)Mudbill Wrote: Hmm, that's interesting if that's true. Still a bit confused what is actually happening. Is it so that if you name a map 07_Tunnels.map, it will have a specifi...
Seneth Development Support 6 4,544 06-07-2015, 03:27 AM